I got fined 23M cr yesterday
, that's got to be some kind of record as a one off fine [big grin]
I got fined 23M cr yesterday, that's got to be some kind of record as a one off fine [big grin]
The same happened to me, lots my Clipper and 50M. Fortunately, a ticket solved, although the commander said I went into battle with shields down???? any way, got my Clipper back and I for sure did not had enough money for the insurance... So that was my mistake, never make that again.
That being said, I play for five months now and it never occurred to me that I would loose 50M if i could not pay insurance for the next ship?? Still seems odd to me, and I also think it is inapprpriate; it is too hard punishment for an simple error of judgment of an unlucky encounter. I expect the future to be even more insured than the present...
So what do you suggest? That getting killed becomes penalty-free? That there is no consequence for taking any possible risk in the game?That being said, I play for five months now and it never occurred to me that I would loose 50M if i could not pay insurance for the next ship?? Still seems odd to me, and I also think it is inapprpriate; it is too hard punishment for an simple error of judgment of an unlucky encounter. I expect the future to be even more insured than the present...
I don't generally oppose perma-death games. But ED has too many pitfalls that can get you killed without having done any actual mistakes, so I don't really see it working here.Other people say (and I'm among them) that death should be permanent. I think a rogue-like (Or Ironman mechanic, if you will) style would be beneficial. It would stop people from hoarding money and not caring about whether they die or not, and instead it would really become a game about ships. *shruggs*
I don't generally oppose perma-death games. But ED has too many pitfalls that can get you killed without having done any actual mistakes, so I don't really see it working here.
But as I wrote in my above cross-post to yours, I feel the insurance is too cheap. They should introduce a real-life principle here: the more often you use the insurance, the higher the premium will become. Start at 0.5%, give a new commander 3 rebuys at that rate, and then start racking up the premium by at least 1-2% for each use. If people suddenly have to pay 25% or more of their current ship's value, they will start thinking twice about what risks to take.
Right now, my 10m CR Mk III costs me 0.5m CR to rebuy. That's what I make in average with 2-3 missions. So a playing style that would get me killed in every 4th mission would still be beneficial for me. That is too cheap.
the more often you use the insurance, the higher the premium will become. Start at 0.5%, give a new commander 3 rebuys at that rate, and then start racking up the premium by at least 1-2% for each use.
I don't generally oppose perma-death games. But ED has too many pitfalls that can get you killed without having done any actual mistakes, so I don't really see it working here.
But as I wrote in my above cross-post to yours, I feel the insurance is too cheap. They should introduce a real-life principle here: the more often you use the insurance, the higher the premium will become. Start at 0.5%, give a new commander 3 rebuys at that rate, and then start racking up the premium by at least 1-2% for each use. If people suddenly have to pay 25% or more of their current ship's value, they will start thinking twice about what risks to take.
Right now, my 10m CR Mk III costs me 0.5m CR to rebuy. That's what I make in average with 2-3 missions. So a playing style that would get me killed in every 4th mission would still be beneficial for me. That is too cheap.
Not surprising. It's never difficult to find people who want everything for freeI agree it's cheap. Yet you still meet opinions that it should be cheaper.
Agreed. Also, for the first few deaths in the game, it may be reasonable to give players credit in order to pay for insurance. Along with a warning that, if they again die short-handed, they will lose their ship.I think what would suffice would be that instead of making it cheaper, it could be better advertised. At least for newbies (Let's say it would only apply to Harmless rank)
"Commander, you are about to leave dock without insurance. Would you like a loan, beforehand, in case of accident?" Something like that. If they refuse THAT, well, they can't really complain after they die.
Ideally, the earning potential should be in line with the risk, rather than with the ship costs.Rob_the_Sparky said:Ship price does not rise in line with earning potential though, you will find that for larger ships the insurance cost can become significant compared to earning rates. Especially if you aren't into grinding credits. I often jump into a smaller ship if I think the risk is getting high as the re-buy becomes insignificant. My Anaconda re-buy is currently 10,000,000 and it isn't even that well equipped. As I am mostly mining and exploring my earning rate isn't that high so this is a significant deterrent to ship loss.
The game will not become easier for casual players if dying becomes cheaper, or free entirely.
There's nothing wrong with a warning message if you're about to leave a station with less credits than a rebuy would cost. Also, new commanders could get 1 "joker" to re-buy a lost ship on credit.
But if you then still haven't learned that flying without enough funds for insurance may result in the final loss of a ship, then nothing will help you.
The first time I even encountered this problem was when flying my 50M Clipper. Until then it was never a problem, so how should I have learned this? Not from manuals because this stuff is not in the manual and certainly not from FD, because they could not care less apparently