First off, where did I advertise egg timers? My stance on this is rather some timers than completely mindless /dev/Null magic. You could find an explanation where timers indeed matter and directly affect gameplay: Post #7707 for your convenience.
Timers are the current leading concept to "solve" logic loops of instant travel by "pretending" the delay accounts for the travel, when the travel is in fact
still instant, it's just the commander is now prevented fo 10 minutes or half a day or something from using that ship
at all because it's locked.
Ok so here's a thought experiment for people.
I have an FDL, I decide to transfer it to me from another station. This will take just over an hour. I now
cannot use this ship for an hour. I can't fly back to the source station and get it if the situation changes. Because it's not there. It's sitting at the destination station and is hidden until *ding* the egg timer runs out and *poof* like a bunny from a hat, surprise FDL.
So I have now lost an entire ship for
N period of time. So lets say I transfer all bar one ship to Jaques. Now I cannot use anything other than my existing ship for 18-24 hours or more. I'm
already at the destination so I have to wait potentially 21-23 hours or something for the first ships to appear, then maybe days for the rest.
In theory a delay sounds fine but in practice it's not actually workable. There are other ways to solve this, that don't need an arbitrary egg timer to "pretend" the ship is in motion.
Worse, if we take actual FSD capability as a factor; my FDL arrives tuesday week. Maybe. Meanwhile I am at that location. With one ship. Eventually the first few arrive. How is this engaging for the player? It's not like I am sending anything ahead, then driving out to Jaques, which means time has elapsed, and given time is relative, and time does weird stuff once people are near or beyond light speed, it's pretty easy to RP that.
But no, I'm not sending anything ahead. So it's waiting for me. I'm already there. But I now have lost
N ships for
N duration.
Better still, if I end up deciding "to heck with this" and then instant travel back to the bubble, well now my ships are half way there, maybe less, maybe more (relatively speaking) so I call them to me but there's another 1-3 days of downtime because crap is now heading back in the other direction!
So - who is going to then use this feature, where one is potentially denying themselves access to ships for entirely arbitrary periods of time? Bingo -
no-one.
This is why the developers sometimes say gameplay has to trump realism. Because realism in an imagined universe has
consequences and they can have a massive impact on outcomes, often entirely unintended. Sometimes the better way is to find a loophole, to explain a mechanic and have it instant, so people can play the game, rather than wait for arbitrary timers that aren't a stand in and don't actually work.
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What possible compromise is there between "no delay" and "delay"? The discussion is only over an egg timer if one chooses to sit and watch it rather than play the game instead.
There are entirely different methods available. Send to, is just one. You're in the same trap, the egg-timer is the only solution so what's the problem with using an egg-timer to solve logic?. It's not. But endlessly asking for one, will mean it'll appear - rather than a
logical and workable outcome.
We've all seen bizarre mechanics appear purely because people become ideologically charged in their favour, even if logic is eating a bullet in the process. And then people say "well why does thing X dor thing Y?" - you asked for it to do that! Commanders are like goldfish. Immediately forget all the other logic loops and weird timers and what not that exist precisely because of the same sorts of "but my reality!" agitating.
I'm all for logic and reason; but "real" and "immersion" still have to functionally work within the fabric of the game, and there are mechanics that have all the best intention and "realism" in the world, that just make no sense and don't actually work.
I'm not against alternatives; I'm just against adding garbage timers as a "solution" to some "RP" over ship travel. As a group, I think people can be a bit smarter than that, no?