Explorers at Jaques - You Have No Excuse Anymore

That's why eve online has entire multi page PvP stats. :p

Except that's a PvP focused game.

(And this was your quote "Player conflict is integral to the design of the game. David Braben's commentary regarding the nature of the game solidifies that stance, if anything. ")

Yea, but due to your lack of research you assumed that David Braben wrote those words. Braben's commentary regarding the nature of the game is that of it not being a PvP game, which ED definitely isn't, it's a sandbox, hence why prominent genre of game play are integral to the game.
 
Wasn't fast FSD boot only supposed to power up your module quicker with power priorities - not your actual fsd spooling sequence? Anyway, I doubt explorers will sacrifice their increased fsd range for now. 40 Ly has become a new norm.

When I tested in Beat it was just the boot on time from being powered off, had no effect on the actual charge time.
 
This thread is totally derailed. Please get back on the topic.

The topic : What Engineer Mods Would be Good For Explorers Wishing To Play In Open And Survive Attacks (either by griefers or in the future, aliens)

Offtopic : Everything else.

Thanks.
 

verminstar

Banned
See this is the kind of good input that's needed here - thanks.

Which explains why I looked at your suggestions earlier, gave a little chuckle and thought no more of it. If I really wanted to fit a ship and customize it with engineer mods as a long range tactical recon ship, then this could indeed be done, but not in the way you suggested because as GTwannabe has already pointed out, just about everything suggested requires a much larger power plant which would be a huge compromise in terms of weight. Personally, I run a 3A which supplies all my needs with ease and allows me to run at an average of 17 and 20% with several unneeded modules deactivated. Ergo which makes it ideal for swooping and scooping.

Shield boosters fer what? I do have a 4d shield fitted, but this is purely for planetary landings for the odd mishap on high g planets. It's one of the normally unneeded modules that only gets activated when it's actually needed.

Besides which...anyone with even a basic understanding of military thinking will tell you that the absolute best type of long range recons there are, are the one's the enemy is never aware of in the first place. That means being able to out jump any other player and stay ahead of them with ease even when interdicted...that means being able to hide and to stay one step ahead. As we don't have the ability of a stealth technology like cloaking, we have the next best thing which is range. Ironically enough, this is where the combat vessel suffers the most...so the thinking and the logic and the setups used are the absolute opposite of each other.

Perhaps if engineers were less of a grind, I might have given them more of an effort, but that meant staying in an area of the galaxy that bores me in the extreme. I'm an explorer, ergo I want to explore...not run the gauntlet in open or search fer weeks fer something silly that ye don't even know where to look for it. Am I complaining about it? No...I'm just stating I can't be bothered with them so many of the suggestions to get mods is really not a viable option.

The point I was trying to make was that if I'm forced into the direction of the engineers, then this is simply not a game I want to play. If they destroy the exploration aspect of this game, then there's nothing else here that interests me enough to stay. It's a damned good single player game as it is now, with the multiplayer aspect being totally ruined fer me. Agree to disagree on this because the single only thing that will change my opinion on solo only play, will be when FD step in and make changes to the current crime and punishment system. I can easily afford to take 50 rebuy screens on my asp build which is dirt cheap tbh...but I'll stay in solo on principle alone until something changes. Faster loading times and less lag anyway so it's a win win situation in solo play.

Oh and apart from a fast a rate cobra I use in the bubble when I'm forced to go there, that and this asp really are all I have in this game...along with the data I risk losing on death which is why I'm very keen on avoiding such an eventuality. The pvprs feed on salt and but hurt and what better way to provoke someone than by making them lose months of data fer 10 seconds of someones giggles ^^
 
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When I tested in Beat it was just the boot on time from being powered off, had no effect on the actual charge time.

This is what I thought. Maybe it has changed. Maybe the asps who seemingly jumped faster were just better at running away in this situation.

Thanks!
 
Just outfitted my Anaconda for a forthcoming trip to Jaques, prior to 2.2 landing. With engineer upgrades my max jump range would be around 48ly, but I've whacked on a few weapons, increased the PP size and PD capacity. Shields are not maxed out but have been enhanced, as have the drives (speed is my friend!). I have been left with a 37ly jump range which I think is satisfactory. I know I am going to have to pick my battles, but will more than likely flee most PvP encounters. I am mostly taking weapons to defend myself from annoying NPCs whilst mining.

Of course, once 2.2 hits, I am hopeful of being able to transfer my other ships out there so I have a variety of rides, including my engineered Corvette. That should give me more than enough firepower! Hmm, in which case, maybe I should go back to my 48ly jump range Anaconda loadout after all...?
 
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To address all of the above, just...keep it on topic. No it's not new, but neither is anything else on the forums, in particular "that" open/private discussion, which is far more trampled on and still got dragged into this.

With regards to the condescension cannons...that sounds all well and good but I am an experienced, exclusively PvP Open Arguments player. I use two condescension cannons and a single C4 sarcasm beam, all with grade 5 indignation mods and the highly OP "Wall of Text" experimental effect that procs at random (albeit frequently).

I'll meet you at the sun... if we can get the instancing to work. :D

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... oh and I'm with you on the open / private /solo stuff. *YAWN*
 
Engineer Mods:

Sensors. Seeing is important.

Life Support. We need more time to get the reset or AFMU to do repairs.

Point defense that works on other ships. Pesky varmints.

Improved Heat Sinks. With more ammo.

A hotkey for "nearest system" jump. Or, "return to last system" jump.

A "hot" bookmark for nearest repair. See the preset jumps above.

Micro-jumps.

Am I being constructive?
 
This thread is totally derailed. Please get back on the topic.

The topic : What Engineer Mods Would be Good For Explorers Wishing To Play In Open And Survive Attacks (either by griefers or in the future, aliens)

Offtopic : Everything else.

Thanks.

Increased range fsd. Good for exploring. Good for outdistancing combat ships.

Armoured powerplant. Might as well. Increase in mass and heat is negligible.

Clean drive tuning. Much more suitable for explorers.

Reinforced shields. All round strength for quick getaways.

Heavy duty armour win win

System focused power distributor. More pips to shields.

Lightweight mount for mine launcher. Just for giggles.
 
This thread is totally derailed. Please get back on the topic.

The topic : What Engineer Mods Would be Good For Explorers Wishing To Play In Open And Survive Attacks (either by griefers or in the future, aliens)

Offtopic : Everything else.

Thanks.

My Exploraconda is all A specced, loaded with 3x point defense and military composite armor: 33LY jump range.

From Farseer: G5 Increased FSD Range/G3 Thermal Resistant Boosters

The Dweller: G5 High Charge Capacity Power Distributor

Leu Cheung: G5 Thermal Resistant Shields

Marcos Quent: G4 Overcharged Power Plant

Professor Palin: G5 Clean Drive Tuning

Selene Jean: G5 Heavy Duty Armor

I don't hang around to fight in this build, but I did have an Elite CMDR flying an FdL drag me out of SC over by Sothis; he started nailing me right away with what I assumed were railguns. I spun around in a quick 180 and tried to ram him as my FSD spooled up for a low wake, and by the time he'd dove out of my way I was gone with 2 rings of shield left. Awesome fun!
 
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I don't hang around to fight in this build, but I did have an Elite CMDR flying an FdL drag me out of SC over by Sothis; he started nailing me right away with what I assumed were railguns. I spun around in a quick 180 and tried to ram him as my FSD spooled up for a low wake, and by the time he'd dove out of my way I was gone with 2 rings of shield left. Awesome fun!

Might have to do with the fact that an anaconda with 5a shield generator and 6 shield boosters has well over 900 mw shields and an Asp explorer with the same shield generator and the 2 shield boosters it can spare less than 300?
That one ring you lost is more than the entire shielding of an Asp.

And you might think "well,the asp is so much faster, it can just run away"... 390 unmodified boost speed, not too shabby. But the FDL has 400 (and much higher 2 pip cruise speed .. about 260 vs 210). Good luck out running that.
Doesn't really sound "player conflict in mind" designed. Can't tank, can't fight, can't run.
 
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My Exploraconda is all A specced, loaded with 3x point defense and military composite armor: 33LY jump range.

From Farseer: G5 Increased FSD Range/G3 Thermal Resistant Boosters

The Dweller: G5 High Charge Capacity Power Distributor

Leu Cheung: G5 Thermal Resistant Shields

Marcos Quent: G4 Overcharged Power Plant

Professor Palin: G5 Clean Drive Tuning

Selene Jean: G5 Heavy Duty Armor

I don't hang around to fight in this build, but I did have an Elite CMDR flying an FdL drag me out of SC over by Sothis; he started nailing me right away with what I assumed were railguns. I spun around in a quick 180 and tried to ram him as my FSD spooled up for a low wake, and by the time he'd dove out of my way I was gone with 2 rings of shield left. Awesome fun!


This looks good. Point defense is a big + if positioned correctly.

The few risks you take are
1. Clean or Dirty Drive tuning weakens your drives integrity. IF your shields ever went down your armor won't matter because the drives are such easy targets. Given most of exploring happens in SC I wonder about the need for drive tuning vs strengthening. I recall with fondness taking at least 10 minutes to dispatch of a conda that had plenty of armor but that was floating hopelessly through space.

2. Anyone who elects to low wake vs highwake needs to be fully aware that if they wanted to the player could follow and interdict you almost instantly. True you only lost one ring of shields the first time, but two more repeats of that encounter if you don't make it to the station and your shields are down and see above point.

Still the right track and leagues above much of what we encountered
 
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It was deleted for "masked swearing to evade the filter"

There was no swearing or anything close to it in anything I posted and they haven't responded to any requests for clarity. Just nuked it and sanctioned me for trying to evade the swear filter

Perhaps they just find you as boring as I do.

Tell you what though mate, please don't stop being so impressed with yourself because it's giving me a proper giggle.

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This is what I thought. Maybe it has changed. Maybe the asps who seemingly jumped faster were just better at running away in this situation.

Thanks!

It hasn't changed.
 
This looks good. Point defense is a big + if positioned correctly.

The few risks you take are
1. Clean or Dirty Drive tuning weakens your drives integrity. IF your shields ever went down your armor won't matter because the drives are such easy targets. Given most of exploring happens in SC I wonder about the need for drive tuning vs strengthening. I recall with fondness taking at least 10 minutes to dispatch of a conda that had plenty of armor but that was floating hopelessly through space.

2. Anyone who elects to low wake vs highwake needs to be fully aware that if they wanted to the player could follow and interdict you almost instantly. True you only lost one ring of shields the first time, but two more repeats of that encounter if you don't make it to the station and your shields are down and see above point.

Still the right track and leagues above much of what we encountered

Sure, what you pointed out is absolutely correct, but just a few thoughts to clarify; when interdicted by a human player, I never show my back, I've already submitted to the interdiction and begin spooling up the FSD immediately, and I've already pulled my FA Off quick turn and started boosting for the pirates canopy. In the example I gave I low waked because I was in a hurry to get to the station and go have dinner with my wife and kids (in RL), so I couldn't be bothered to hi wake and end up a system away. If this situation occurred at some remove 10,000 LY's from the bubble or something, I definitely would have hi waked.

@Boomer--yes, I'm aware that I can play games with an Anaconda that I can't with an Asp; I own 5 Asps, all set up with mods similar to my 'Conda. You can't stick around as long to play games, but if you submit to the interdictor, quick turn (and definitely select target for hi wake), boost boost boost right for their nose while you're spooling up, you will survive the encounter. Without mods and quick thinking, you don't stand a chance....which is the whole point of this thread, no?
 
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