Note: I posted this as a bug in the proper forum location but I'd like to know what normal players think of this.
So when you're trying to undermine a specific system faction. One of the ways to do that is to start killing that factions ships. You;d interdict them and blow them out of the water.
Before 2.1 Engineers released back in June you'd just get a bounty on your head. That's about it. Nobody was sent after you, the only consequence was that you could no longer land at that system factions starports because they'd shoot you.
Now in 2.1 Engineers after you kill 3-5 NPC's or players that are unwanted an Elite rank, usually, bounty hunter in an Anaconda, Python, or FDL will just show up in the system and interdict you.
If you run away, he'll just follow you all around, even out of the system. Across the human bubble, doesn't matter. He'll do that.
If you fight him and kill him, another Elite rank Bounty Hunter with the same name and everything will just spawn after 5 minutes. Regardless where you are in the galaxy, you could be 5 system jumps away from where you originally killed the 1st bounty hunter and he'd still just spawn.
This will keep happening infinitely no matter how many times you kill the bounty hunter.
And sometimes the local police will jump in while you're fighting him so you have to jump out!!
It'll sometimes take 2-4 times of him interdicting you to be able to kill him!
Basically this completely destroys one of only FUN ways of undermining a faction. Which is just stupid and makes no sense and there's is no reason why they would ever need to add a bounty hunter that spawns after you kill 3-5 civilians. It makes no sense and it never will.
So when you're trying to undermine a specific system faction. One of the ways to do that is to start killing that factions ships. You;d interdict them and blow them out of the water.
Before 2.1 Engineers released back in June you'd just get a bounty on your head. That's about it. Nobody was sent after you, the only consequence was that you could no longer land at that system factions starports because they'd shoot you.
Now in 2.1 Engineers after you kill 3-5 NPC's or players that are unwanted an Elite rank, usually, bounty hunter in an Anaconda, Python, or FDL will just show up in the system and interdict you.
If you run away, he'll just follow you all around, even out of the system. Across the human bubble, doesn't matter. He'll do that.
If you fight him and kill him, another Elite rank Bounty Hunter with the same name and everything will just spawn after 5 minutes. Regardless where you are in the galaxy, you could be 5 system jumps away from where you originally killed the 1st bounty hunter and he'd still just spawn.
This will keep happening infinitely no matter how many times you kill the bounty hunter.
And sometimes the local police will jump in while you're fighting him so you have to jump out!!
It'll sometimes take 2-4 times of him interdicting you to be able to kill him!
Basically this completely destroys one of only FUN ways of undermining a faction. Which is just stupid and makes no sense and there's is no reason why they would ever need to add a bounty hunter that spawns after you kill 3-5 civilians. It makes no sense and it never will.