Anybody else have this? Elite bounty hunter keeps spawning

You obviously haven't read this thread.

We're pirating and undermining.

You can't pay off bounties as far as I know and it doesn't matter if you did you'd get a brand new one real quick.

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Poor bait.

No one is going to repeat themselves again so read the thread and find out why you're wrong.

Oh, I read it. I was remarking on how funny it was that people are now complaining about the thing other people were recently demanding to, among other things, make it harder to undermine. I undermine every day with no trouble, Hudson and Winter's current standing proves it.
 
Yeah it's me.

Lucius, no, I'm talking about System faction, my major minor faction, aka System faction.


Before 2.1 we undermined through violence in Canto, Apurui and a few others that shouldn't be mentioned on open forums.

It's extremely hard now to cause a tick for things like lockdown and civil unrest by yourself now because of the current game mechanics being discussed.


Which I personally think is game breaking.

Yeah i knwo ehat you mean, engaging a lockdown for the need is nearly imossible through this and when others interfere, the best option is violance to cause impacts. This all isn't possible through this spawn-behavior anymore and one of the reasons why so many people left the game after 2.1.

And as mentioned, the sickness it was meant to cure is more worse than ever before so this doesn't help here.

We need a more plausible NPC spawn system. I already opened a thread about how the shipyards come along to build so many ships when i destroy on 1 day about 100 pirates myself.
 
Oh, I read it. I was remarking on how funny it was that people are now complaining about the thing other people were recently demanding to, among other things, make it harder to undermine. I undermine every day with no trouble, Hudson and Winter's current standing proves it.

We're talking about system faction undermining not powerplay undermining

This thread isn't about powerplay undermining
 
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If you pay off your bounties then the ship stops spawning.

i have had this when I have an active bounty in a system, as soon as it was a bounty I could pay off I did that and the hunter stopped spawning.

You weren't ingame since.....a year or more? Right?
Bountys can't be payed since a long time. They stay until you get destroyed, than the turn into dormant bountys with a timer until they turn to a old fine which you can pay. Without destruction and further hostile actions you need about 2 weeks until you can pay of. And in the first week you get hunted and hunted ans hunted and hunted and hunted and hunted...........
At the end of this week you have possibly killed every bountyhunter in the hole galaxy!!!
 
Sounds perfectly reasonable to me. You are collecting a bounty on your head so a persistent bounty hunter wants it. So what?

Persistent....after his death....
REALLY? :rolleyes:

I wonder if i will stay persistant after i die.....better i don't try because i know the answer.
 
For almost 2 years ppl wanted NPC bounty hunters to hunt down players. And now ppl don't want it.

As for what OP has said. Yes, I have been attacked by them, and I simply let them hit 1st, then took them out and collected their bounty. And moved on.
 
The npc spawns have always been "not good". But with 2.1 Frontier ignored all complains about broken npc spawns and decided to make it even worse. The problem isn't that pirates, mission npc, bounty hunters exist. The problem is that they spawn always near you, follow you every where in the galaxy (you can travel as far as you like away from sol and they will still spawn like in the bubble). There can be 0 npc in sc and you drop down to random place and 5 sec later 4 npc spawn next to you. NPC spawns don't feel realistic. Player with bounty should get bounty hunters after him, but when he kill them he should be left alone as he has beaten the challenge. Who would go after target that has already killed 20 other elite ranked bounty hunters in last day?

When players asked for persistent Ai they didn't mean this. They meant that npc would be persistent same way the player are aka NPC that spawned 100 000ls away from you near main star shouldn't drop after you to normal space 5 second after you but take same time that it would for player to fly that distance before dropping out. Same with mission, pirate, bounty hunter npcs and system authority.
 
For almost 2 years ppl wanted NPC bounty hunters to hunt down players. And now ppl don't want it.

As for what OP has said. Yes, I have been attacked by them, and I simply let them hit 1st, then took them out and collected their bounty. And moved on.


What are you even talking about?         read what this thread is about and what happens jesus.

The people who attacking you are the         bounty hunters.

I've committed a crime, killed NPC's while undermining.

They don't have a bounty themselves.

It's late so I can't be bothered to correct anything else.

Just read the thread
 
You can't become wanted for undermining a superpower though.

Undermining a superpower is done through papers and the powerplay UI.

Undermining through PowerPlay is done by interdicting and killing traders in supercruise. Undermining factions is the same? Locking down a system is done by killing cops? It's all the same, the only difference is the npc name.

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What are you even talking about?         read what this thread is about and what happens jesus.

The people who attacking you are the         bounty hunters.

I've committed a crime, killed NPC's while undermining.

They don't have a bounty themselves.

It's late so I can't be bothered to correct anything else.

Just read the thread

He is correct, he's referring to the fact that if you jump systems, you lose your wanted tag. The new bounty hunter that spawns in the new system will attack you for bounties you do not have in that system, making him wanted.
 
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Undermining through PowerPlay is done by interdicting and killing traders in supercruise. Undermining factions is the same? Locking down a system is done by killing cops? It's all the same, the only difference is the npc name.
I literally don't believe you.
Does an elite anaconda bounty hunter spawn on your tail every 5-10 minutes while undermining for powerplay? How are you doing fine with something on your tail like that.




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He is correct, he's referring to the fact that if you jump systems, you lose your wanted tag. The new bounty hunter that spawns in the new system will attack you for bounties you do not have in that system, making him wanted.

No he wasn't but ok.

Either way, I've done what you're saying.

Literally did this, didn't work.

But let's say it did

"jumping out of system"

impeding undermining progress

"kill him"

Police will show up, scan you, see you have a bounty, shoot you.

I've literally done this. The police scanned me and saw I was wanted. Shot me.

Doesn't work.
 
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What are you even talking about? read what this thread is about and what happens jesus.

The people who attacking you are the bounty hunters.

I've committed a crime, killed NPC's while undermining.

They don't have a bounty themselves.

It's late so I can't be bothered to correct anything else.

Just read the thread


Lol I did read. And they can get bounties. They did when they shot at my ship in a system controlled by FEDs. The bounty I had was from independent systems that I go to for data farming.
 
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I literally don't believe you.
Does an elite anaconda bounty hunter spawn on your tail every 5-10 minutes while undermining for powerplay? How are you doing fine with something on your tail like that.




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No he wasn't but ok.

Either way, I've done what you're saying.

Literally did this, didn't work.

But let's say it did

"jumping out of system"

impeding undermining progress

"kill him"

Police will show up, scan you, see you have a bounty, shoot you.

I've literally done this. The police scanned me and saw I was wanted. Shot me.

Doesn't work.

They do spawn that often, it's the same deal. If you see ships called Imperial Supply, Federal Logistics, Kumo Crew Watch, Alliance Enforcer, etc, those are the things we have to kill. I go for speed and strong shields, like an FDL or Courier. Elites and cops can tear biweaves down easy, so I get the second largest A-grade normal shields, and then the two biggest b-grade SCB's that fit, with at least double heatsinks. You get a bunch more MJ that way, and it'll give you almost full shields 5 times.

If you and your target are faster than that Anaconda, give the target a quick zap and let him chase you far out of the Anaconda's range. Another way is to keep jumping out to reset your bounty hunter, until you get a crappy one. There's Anacondas, but a pulse Vulture is little more than a pest, so you might as well keep him. Similar for the hunters who are using all-ammo weapons. They don't have infinite ammo any more, when they're out they're out (usually). I often found that I'd spend ages trying to kill something, and then the cops come, and I have to jump away. Seekers helped a lot with getting the last one or two shots in for a kill, and synthesis reloads make them much better for endurance undermining than they used to be.

I haven't tried it in combat for a while, but chaff blocks the police scan at the station, and used to block KWS before 2.1. Might still work against the response squads.
 
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