What I want, is a proper Carrier type ship that can hold up to four medium size ships. Larger ships won't be much fun in combat, because their huge size means near zero maneuverability. All weapons would therefore be turreted or be seekers like missile batteries and torpedoes. Hence why a Carrier would be great. It'd have great defensive capabilities naturally, but the idea is for you and up to three wingmen to get into your Vultures or similar, and go out and fight. If you die, respawn on Carrier - who in the fight is probably best left for the AI to control.
We'll get *some* of this with patch 2.3 where we get multicrewed ships. If I remember correctly, the ships with fighter-hangars will be able to carry up to Sidewinder and Eagle size ships. But these are just too small to be effective in any PVP (hell, even vs NPCs) situation.
Now that we get Naval-Yards, bigger ships than what can fit through the slot is viable. So in some distant future... crossing fingers and toes
Depends on what you want to Fight.
If you actually want to Sink an Farragut Battle Cruiser rather than just force it to Retreat.
I would expect you would need to bring at least Cruiser Sized Vessels because anything smaller than that will not Penetrate more than the Outer Layers of the Farragut. Thus no matter how much you trash anything on the Outside you.ll never actually reach the Core and Destroy it.
I for my Part would be Happy to go as Big as Destroyers.
Maybe as far as Cruisers.
But I would not actually want to Pilot anything beyond that.
A Battleship or Carrier might be something that could function as an Clan Base or something. And be Ordered around to carry Clan Members.
But I am not sure I would want to sit inside that and watch my turrets Firing.
The problem with ED's large ships is that ED is essentially Diablo III in space setting where ships are characters who constantly get more stats and larger hit-box along with them. It will be weird if FD allow players to fly (and engineer) these rumored "externally docked" ships.
That's why they won't work in ED in the way they work in Star Citizen or multy-crew vehicles in BF-1. Nothing can be done with it.
Hmm on that one I disagree.
In the later Areas. Ships tend to become fairly dependent on the same Techs.
I would not consider an Anaconda so much Inferior to an Federal Corvette.
Actually the Ships Generally are not that far apart that your Invincible in one.
And in my Eyes.
A Destroyer would be mostly something thats strong against Corvettes and Frigates. But Weak against Fighters.
Meaning it would come with 3-4 C5 Turrets. That Turn Fairly Slowly and thus wont be able to really track Fighters.
But which Deal Extensive Damage to enemy Corvettes and Frigates.
Having 4-6 C2 and C3 Hardpoints which would be Spread over the Ship for Defensive Purposes. Which means that a Fighter would likely never be in Arc for more than 2 or 3 of these C2 and C3 Turrets thus actually not receiving much fire from a Destroyer unless the Destroyer gets Lucky and manages to turn his Ship onto that Fighter and cross his Bigger Turrets.
Due to the Armor and Shields of the Destroyer however. Smaller Ships would need to Bring Torpedoes to get them Down.
Which would Finally Give Torpedoes some Use. Cause right now they are seriously useless
To me the Farragut and the Majestic are the the space equivalent of the Ford and Elizabeth class aircraft carriers. Not only are they on the big side but they are the sort of vessels that very few nations could field. As far as I know there are only two dozen aircraft carriers in the whole world - most of those in the US Navy and none at all in private hands.
If they were available to players before long there would be millions of them flying about. Each ship probably has enough firepower to hold whole stations to ransom. A few guys in a wing would be able to topple planets.
For a game where we are supposed to be the little guy having that much power just wouldn't feel right to me.
Well this Poll also gives Options to limit it to Screening Ships.
While only the real Big Nations got Capital Ships.
Pretty much every Nation and even Private Companies and People. Own Ships in the Size of Destroyers.
For a Fact some Companies own Transport and Luxury Liners in the Size of Cruisers
So the Poll does not forcibly say go up to make Farragut Playable
Also. Farragut being Playable could be something that Requires Triple Elite Rank and Max Standing as well as being Pledged to that Faction etc.
Meaning it could actually be limited quite a bit.
Or it could work in the form of a Loaned Ship. Meaning as Part of the Federation for Example. If you rise high enough. You might be allowed Command of a Farragut Battlecruiser for a Limited amount of Time.
There is more than enough ways to make sure things aint going out of hand
IMO ED is all about small individual ships and dogfighting.
Corvette/cutter/conda may be too much already.
Also based on experience from X-series (and what we currently see in ED only confirm this observations), the bigger the ship the less combat depends on pilot and more just on numbers - DPS, DPE, shield/hull etc... In X as example at the point when you can buy destroyers it becomes more strategy than anything else, with dozens of support ships like freighters, fighters&carriers, etc....
For this to work in ED a lot of things need to be implemented, starting with fixing instancing issues and inreasing number of players allowed in single instance.
So, voted no....
If that was True. Elite would be an Epic Fail.
Cause Sorry but the Combat Systems in Elite Suck.
The Crafts in Elite are less controllable than WW2 Aircraft. And the Controls for Combat are sluggish and complicated despite not even offering full Control.
Heck you cant even set 3 different Fire Buttons. Which means that most Missile Builds are useless cause you cannot Fire them Properly without always changing between weapons which then however would prevent you from using other Weapons.
ED Should go Bigger here.
The System especially with Pip management etc etc. Is actually much more suited to control Bigger Vessels in Multi Crew rather than Playing Fighter Pilot.
Let me comment your points.
1) I agree this is sience Fiction and many things can top our imagination when times go by. But you can't convince me that a destroyer
can get operated by a wing of 4. But anyway the imagination of super power ship for super rich. No, I don't like it.
2) All what Frontier showed so far are more diverse smaller stations. Starports are updated with new interior, but size is still the same
and currently there is no sense to significantly enlarge them. There are no plans known to increase size of stations (and landing pads at all).
3) Prohibitive prices are fine. Yes, they are but from economical stand point ( War is all about economy) ROI is a mess and will not payout at all
e.g. 10 Million Mission is just about enough to upgrade one E Module to D.
For Powerplay this might be the dream in a Conflict zone (I don't say its the wet dream of a 1 to rule them all ship) but its suspected just to be this.
On the other hand FD is to keep the balance in this game and alone for this it might be showstopper to come real beside the fact its in the back-end
of the list so it will take some seasons to be in game. Don't expect too much.
So conclusion is the same. No. don't do it. There are better things delivering more fun.
Regards,
Miklos
1.
You are Already Piloting Ships that would Require like 20 People in Reality. While your Alone.
To Begin with there is not much to Control there anyways.
Assuming that Generator and Engines are Automatic. As well as most Maintenance etc.
A Destroyer would pretty much have a Total Crew of maybe 7 People in Total.
The Commander, The Pilot, The Systems Engineer, 2 Gunners and 2 Drone Controllers for using the Mini Fighters like announced at Gamescom.
There aint much else to do here honestly.
Modern Warships of our Time. Are pretty much Gunners and Maintenance Crew.
But since Guns are Remote or Automatic Controlled. You dont need 1 Gunner for each Gun like we got Nowdays.
And the Maintenance Crew can be dropped Entirely.
You also dont need to Bring reserve Crew to Replace Dead and to Work Shifts.
If you consider this. The Crew of a Modern Warship Frigate would go down from 110 People to below 10 People.
Because you pretty much would have
1 Guy Commanding
1 Guy Communicating
1 Guy Weapons Control
1 Guy Steering
1 Guy Navigating
1 Guy Engine Control
1 Guy Radar and Detection
Thats it.
I voted no for this. Basically, no matter what rank you would achieve, not a single entity would be allow rogue elements to own, let alone operate true capital ships or vessels which can be used for force projection.
Frigates and Destroyers are not Capital Ships.
In our current Modern World. Alot of Private Entities Own Vessels beyond Cruiser Size.
I voted yes, but with the caveat that they should control like big ships, and that they should be operatable by solo players like myself.
When I say control like big ships I mean, slow to turn, accelerate, stop. it must rely on fighters/small turrets for defence against small ships. so engaging in dogfights.
By Operatable by Solo Players I mean that there should be no requirement for multi crew, or if there is there should be an NPC crew available.
So yes but not just bigger versions of what we have got.
Agreed.
Instead of making em super Slow however.
I would simply give them mainly Bigger Sized Weapons. And very Limited Smaller Weapons.
So the Main Part of their Weapons simply cannot follow Fighters.
This making them very Vulnearble to Enemy Fighters which Ram Torpedoes into them.
"Why not?" is really my answer. I believe that most people are in agreement that larger ships would need to come with more restrictions in terms of the number of CMDRs needed to fly them effectively as well as the manner in which they dock however neither of these are insurmountable obstacles.
CORRECT!