Well I made a mistake. I visited the CIG forums. It would have been less painful to feed my genitals into an electric pencil sharpener...
All this minutiae he's come out with, all he had to do was a mission based space combat game to begin with. Forget the A-list or therebout actors, get someone from Eastenders (I was thinking of Dot Cotton) for 300 pounds a day. He could have knocked that out by now even with his alleged gross incompetence. Actually it's not alleged, it's there for all to see.
That's what you get when you stick things in places where they should never be.
- - - - - Additional Content Posted / Auto Merge - - - - -
Don't forget the packet of s as well.
Thats not how it works ; )
The one making the claim needs to back those if contested. Law school basics. You need a case before making acusations because you will be called upon to proove those same claims. Simple.
That what was not the point I was aiming at. The guy I quoted in https://forums.frontier.co.uk/showthread.php?p=4487765 still told himself by end of 2014 weeks before the ED 1.0 release, that he will get the space sim of his dreams, that "a lot of work is still required" by Frontier to add all the features he made up in his fantasy. He got the MVP of course, because by that date I'm sure the final product was already feature-locked and polished for public release (with the usual few weeks delay).I think if you take a cursory look thru the FD forum you will see your fair share of criticism of ED, including from myself. SC on the other hand is definitely cultish in its adoration of the game and their "Dear Leader", any criticism is seized upon as treachery and stamped on straight away. Apples and oranges I`m afraid.
That what was not the point I was aiming at. The guy I quoted in https://forums.frontier.co.uk/showthread.php?p=4487765 still told himself by end of 2014 weeks before the ED 1.0 release, that he will get the space sim of his dreams, that "a lot of work is still required" by Frontier to add all the features he made up in his fantasy. He got the MVP of course, because by that date I'm sure the final product was already feature-locked and polished for public release (with the usual few weeks delay).
And that's exactly where Star Citizen will end up too: The broken client, we often call techdemo is already shaping into the MVP while devs check one shallow proof of concept implementation of a feature off the list after another. We can already download and see, what will become the final game release, which is nothing like those fancy Gamescom render demos. Still SC backers are fantasizing about procedural birds. CIG financials will decide when the thing will get declared "finished release" and it won't be pretty.
Feel free to use this video below when you need to remind "pilgrims"how flght mechanics supposed to look like......
https://www.youtube.com/watch?v=H27q5VgHmZI
The broken client, we often call techdemo is already shaping into the MVP while devs check one shallow proof of concept implementation of a feature off the list after another. We can already download and see, what will become the final game release, which is nothing like those fancy Gamescom render demos. Still SC backers are fantasizing about procedural birds. CIG financials will decide when the thing will get declared "finished release" and it won't be pretty.
So engine argument is bogus. It makes huge sense for CiG to go with exiting engine. Because as new Studio they had barely codebase . Mayby prototype not suitable for large production where tool chain for production is very important. That where licensable engine are strong in.
In other words, they invested so much that failure is not an option.
Some invested more than money and got burnt on different levels![]()
exactly but I don't understand your second statement, what did they invest other than money ?
As meatloaf once sang so eloquently... he would pledge anything for love but he won't charge back...
JohnMice - or whoever you are - HERE is how it works: http://gameranx.com/updates/id/70033/article/the-chris-roberts-theory-of-everything/
It's been posted before in this thread, but the faithful constantly ignore it despite its 100% accuracy.
You, you and Orlando and the other faithful are not how it works.
That is a problem for individuals like you, and Orlando, and the others who are absolutely beyond delusional - you ignore facts, you ignore reality. Just like CR.
So CR has Wing Commander. Okay. He failed with Freelancer. There were also WAY better space games like Descent, Descent : Freespace, Freespace 2... and they owe as much to Wing Commander as Microsoft Flight Simulator owes no one anything. There was Elite in 1984. There was Wing Commander in the '90s. There were air combat games in the '70s, so every single air combat game after owes them something? If so, then CR and Wing Commander owe everything to ASTEROIDS.
Just to make it absolutely clear - CR has done nothing innovative. He's done nothing revolutionary. He even had to use an off-the-shelf engine to fail at making "his vision" because the engine couldn't do it, and then he had to frankenmod it to make it maybe do it - still can not be verified by backers because it is some version that no one has access to. He's a hack, and I really wish I had seen that front and center when I originally backed/bought that CryEngine was what he was basing his dream on. I would have laughed my fidelity off.
I am glad I put money into another great space game though. I initially didn't play it much. Just occasionally. It was okay. then after a year and a half it was pretty in-depth and fun, and I have been playing it constantly since It was only a year and a half of further development, but it advance tremendously. So obviously I am not concerned about the game being built and done soon/quickly... I will wait. But, CR has mismanaged consistently, and he's using an off-the-shelf-engine that is questionable aside from the First Person Shooter side and the pretty graphics... but... yeah... it hasn't advanced at all. Unless you want to count the nonsense hangar module and the mini-PeeYew - which by the way was supposed to be done last year but in a full PeeYew. It's comical, truly is.
space is just a huge level you use to access planets just like in SC, I found yesterday the space level in SC has borders beyond which you blow up, I kept blowing up for no reason and then I found out I was hitting the border LOL, it's not even that huge, it's a gas giant with a moon, a system in miniature that doesn't have anything to do with the space game they promised
It makes me think why exactly there is such a limitation, if the 64-bit positioning precision was implemented (and I really don't have a reason to believe it wasn't).
That really doesn't cover a very large area compared to space. The calculations have been done elsewhere but it's what's forced it's miniature sized planets so they fit within one 'block' - it's all in the thread somewhere but gets quite technical as to how you overcome it.It makes me think why exactly there is such a limitation, if the 64-bit positioning precision was implemented (and I really don't have a reason to believe it wasn't).