The Star Citizen Thread v5

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Oh so no atmosphere space objects only? When are the atmospheric planets coming online? Is it in the next months since E: D usually releases big stuff end of the year from what I remember.
We have planets with light volcanic activity present in the game and they have itty bitty atmospheres...but it requires you to go into deep craters or canyons to find them. No effect on flight model, yet.

I have a suspicion we are getting the atmospheric flight model in Season 3 but no access to livable planets with flora and fauna. (maybe some bacterial mats and the like, but nothing complex)
 

jcrg99

Banned
Current status of the game actually provides one powerful aspect that Elite has yet to deliver, the ability to board a friend's ship and come and go as I please on said ship.

It's the reason why alot are finding hours of enjoyment with so little content.

If Frontier wanted to sell ships, jpegs and dreams they certainly could release whatever tech demo to people too, as any other game developer could, tied to an over-ambitious set of features that should be added in the top of that, and making people dream about that.

It's just that in general, game developers or teams like Frontier and others are in the business of making money delivering games, instead making money delivering illusions and dreams, through tech demos/prototypes.

"A lot" are finding hours of enjoyment? Sure. A "lot" also found hours of enjoyment playing Alien Colonial Marines. All failed games or crap always had a "lot" of people playing it. In the SC case, this "a lot" is just a couple hundreds which are enough to make the whole thing totally unstable after 5 years of development and 2 years delayed. But somehow, there is a guy here who is so excited to see "capital ship" battle/demo in a next Con. Because that is what is going to be... just another con.
 
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I'm sure many people find multi crew gameplay like that appealing.

Personally I'd eat Brussels sprouts for breakfast rather than let anyone play with my ship, and unleash those sprouts to ensure they went away if they tried :D
 
If Frontier wanted to sell ships, jpegs and dreams they certainly could release whatever tech demo to people too, as any other game developer could, tied to an over-ambitious set of features that should be added in the top of that, and making people dream about that.

It's just that in general, game developers or teams like Frontier and others are in the business of making money delivering games, instead making money delivering illusions and dreams, through tech demos/prototypes.

"A lot" are finding hours of enjoyment? Sure. A "lot" also found hours of enjoyment playing Alien Colonial Marines. All failed games or crap always had a "lot" of people playing it. In the SC case, this "a lot" is just a couple hundreds which are enough to make the whole thing totally unstable after 5 years of development and 2 years delayed.

Totally unstable? I play 2.5 just fine. You have the source on that few hundred number?

I see threads popping up encouraging people to play Elite due to dwindling player numbers...... is Elite failing?
 
If Frontier wanted to sell ships, jpegs and dreams they certainly could release whatever tech demo to people too, as any other game developer could. It's just that in general, game developers are in the business of making money delivering games, instead making money delivering illusions and dreams, through tech demos/prototypes. "A lot" are finding hours of enjoyment? Sure. A "lot" also found hours of enjoyment playing Alien Colonial Marines.

I'm a big Alien fan, and I bought alien colonial marines for very little money in a sale and it's not as woefully bad as everyone says. It's a reasonable shooter (not great not terrible) with aliens and colonial marines in it, with a terrible story and special needs AI companions. The worst bit is they've limited the ammo count on the pulse rifle to 40 (why it's 99 I know it's 99 I've seen the film you toilets what were you thinking).

If you've been playing Alien Isolation spending 5 minutes mowing down waves of xenomorphs is cathartic.

But only a proper fan of the franchise like me could actually enjoy it.

In the interests of balance I have to say the music is good and that it's better than Star Citizen
 
We have planets with light volcanic activity present in the game and they have itty bitty atmospheres...but it requires you to go into deep craters or canyons to find them. No effect on flight model, yet.

I have a suspicion we are getting the atmospheric flight model in Season 3 but no access to livable planets with flora and fauna. (maybe some bacterial mats and the like, but nothing complex)
Basically braben has said that he wont be implementing atmospheric planets until they can implement it in interesting fashion. Basically he doesnt want to make boring colored height map (looks at star citizen 3.0)
but its coming along on some later undisclosed date.
[video=youtube;EM0Gcl7iUM8]https://www.youtube.com/watch?v=EM0Gcl7iUM8&feature=youtu.be&t=1m16s[/video]
this was made during kickstarter. Its good to see that braben is on track towards his dream game.

Also i would speculate that flying in gas giants comes before atmospheric landings.
Because that would act as testbed for planetary landings
 
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Basically braben has said that he wont be implementing atmospheric planets until they can implement it in interesting fashion. Basically he doesnt want to make boring colored height map (looks at star citizen 3.0)
but its coming along on some later undisclosed date.
https://www.youtube.com/watch?v=EM0Gcl7iUM8&feature=youtu.be&t=1m16s
this was made during kickstarter. Its good to see that braben is on track towards his dream game.

Also i would speculate that flying in gas giants comes before atmospheric landings.
Because that would act as testbed for planetary landings

Hmm...I suppose I can live that...personally, I don't see what the issue would be implementing atmospheric flight...even if all I'm flying over is a pure water world. The man has his vision though, so I'm not going to judge...It is mostly my wishful thinking that backs my hunch :p
 

jcrg99

Banned
Totally unstable? I play 2.5 just fine. You have the source on that few hundred number?

I see threads popping up encouraging people to play Elite due to dwindling player numbers...... is Elite failing?

The sources is RSI. They told that to the authorities. Except that presented the numbers in such way, that sounded that a lot of people were playing it. But when broken in days/hours per player, the presented number was ridiculous. I thought you were informed.

You see "threads". Sorry... that's not a reliable source as RSI was in their statements to the authorities. So, I can't evaluate based on "threads" that Elite is failing or not. It could be, why not? But that definitely would mean an even worst scenario/perspective for RSI (if its possible to become worst for them). By the Frontier's financial information released, and their business attitude, it does not sound that Elite has been failing to become more popular. In fact, they definitely have three or four times more popularity than Star Citizen (they are also in the consoles).
Which is totally different with RSI. By their attitude, it seems that they know that can't succeed. That they know that their game can't answer. And the only thing that they can do, is to cash based on dreams and illusions of a game.
 
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Not really the Case.
And if you think about it Logically you.ll realize that it would be rubbish to claim that.

Because Alpha 3.0 will be coming Shortly.
So Alpha 3.0 Gameplay is what Gameplay Looks like already.
Why would they Release with less than what Alpha 3.0 ? :)

Notice something :)
That would not make sense.



Mate there is nothing to Disprove there.
Because you made no actual Point.

As you already Mentioned.
The Video does not actually Show Traveling from one Outpost to another.
It only Shows that you can Start on a Station Orbiting a Planet. And then Land on this Planet by Approaching it in Normal Space.
Now wether the other Station was actually Loaded into that Instance is Unknown.
So Unless you Prove that my Statement Stands completely Untouched :)




More importantly, I'm starting to wonder if you have ever played a single nanosecond of Elite Dangerous at all, to make such a statement as you did.

The video I linked to showed a pilot leaving a station, angling his ship towards the planet said outpost was orbiting, then in normal, sub-light speeds, he travels to it and lands... a journey that took so long to do that the poster of the video had to time lapse the entire journey.

Not ONCE did he jump into "supercruise" like the person did in your "evidence" video earlier. This was all done in real-time, calculated on the fly and in one single instance.
 
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The Star Citizen release numbering system is completely meaningless, they haven't yet made it to the heady heights of an alpha release.

Logically future performance is dictated by past performance, it's not looking good for the game.

Actually it is.
But maybe you failed to Notice.
Pushing the Release is something not Originally Planned.

So they will likely Skip Beta Stages and work from the Alpha to Release.


And well. From what I.ve seen and Played in Star Citizen so Far.
Just having this Game I played with lets say 20-30 Star Systems. Would be AWESOME. :)

Now Given that even when Focusing on actually Creating Map and Mission Content. Instead of Introducing and working on more Features.
You can Expect them to not entirely Stop Work on other Parts.
So Some Bugfixes and Polishing are something that going to happen.


And here we are talking about the 2.5 Alpha.
Now next Month we will actually get 3.0 Alpha from which we actually saw the Demo.


You see Mate.
Features and Mechanics used in SC. Are already pretty Far Developed.
Even if they do absolutely no Additional Work on that after Alpha 3.0
And only Increase the World. By adding more Stations, NPCs, Missions etc.

The Game would be beyond anything currently available.
Its more than enough for an MPV. And since adding Systems, Stations, Missions etc. Is not actually any change of Features. But simply an increase of Content. Its not really a Challenging Work in terms of Difficulty.
But more an Challenge in terms of Man Hours Work.
Depending on how much Deep Coding they use for this. I could likely Create Systems, Stations and Even Missions with my Limited Programming Skillset. :)
(Albeit I would of course only be able to use already Finished Parts of Motion Capture. And I would not be able to Create Voiced Missions ;). Then again I assume not all Missions will be Voiced. The Mission Board Stuff will likely be Computer Terminal Missions you get in Text. As a sort of Daily Random Generated Missions. And only certain Special Missions will be Fully Voiced)
 
Direct from pre-pre-pre-pre alpha in the early stages of development, to release candidate?

It's certainly possible - but surely the Avocados would have to get an early view at least, to you know, thoroughly beta test it maybe :)
 
The sources is RSI. They told that to the authorities. Except that presented the numbers in such way, that sounded that a lot of people were playing it. But when broken in days/hours per player, the presented number was ridiculous. I thought you were informed.

You see "threads". Sorry... that's not a reliable source as RSI was in their statements to the authorities. So, I can't evaluate based on "threads" that Elite is failing or not. It could be, why not? But that definitely would mean an even worst scenario/perspective for RSI (if its possible to become worst for them). By the Frontier's financial information released, and their business attitude, it does not sound that Elite has been failing to become more popular. In fact, they definitely have three or four times more popularity than Star Citizen (they are also in the consoles).
Which is totally different with RSI. By their attitude, it seems that they know that can't succeed. That they know that their game can't answer. And the only thing that they can do, is to cash based on dreams and illusions of a game.

So RSI reported their player cap to some mysterious "authority".... ok. There is a player cap per instance that is well known but that says nothing about the total number of players at any given time.

I seldom have to wait more than 5 seconds for a match to play coop vanduul swarm. But maybe these couple hundred players just play 24/7.... hmmm

Elite more popular than Star Citizen... that is a stretch even for this forum lmao.....
 
Ummm.... Are you normally this obtuse or does it come naturally?

More importantly, I'm starting to wonder if you have ever played a single nanosecond of Elite Dangerous at all, to make such a statement as you did.

The video I linked to showed a pilot leaving a station, angling his ship towards the planet said outpost was orbiting, then in normal, sub-light speeds, he travels to it and lands... a journey that took around 15 hours to do in total.

Not ONCE did he jump into "supercruise" like the person did in your "evidence" video earlier. This was all done in real-time, calculated on the fly and in one single instance.



Yes I did.
But you see this is the Problem.

See. When he Landed at this Outpost.
The Planet was already there.
That Planet was already Loaded in this Instance. Because it is so Close that not having it in that Instance would be Stupid.

After all this Planet is the Source of Gravity in your Proximity. And is the Object which that Station Orbits.
So of course you can Land on this Planet. Because it is already there in the Instance of that Station.

If you got 3 Stations on the Same Planet. You could likely Drive and Fly to all 3 in Normal Space.
Because these Objects are part of this Instance already. And thus are Loaded for you.



You can actually see your Area at the Lower Left Corner.
It tells you in which Gravity Well. And thus also in which Instance you will be if you Drop out of SC on your Current Position.
Which means All objects in this Zone are going to be available in Normal Space Flight.


Thats why I said your Video shows nothing contradicting my Statement.
try Flying from an Station Orbiting Planet A to an Station Orbiting another Planet.
You can check that they are different Instances by Visiting both in Supercruise. And Checking your down left Area Location. :)


As an Rule of Thumb. ED decides Instances by Stellar Bodies.
So an Gas Giant with 12 Moons. Will likely be one Area Defined as this Gas Giant. And will Include this Gas Giants Rings as well as his Moons and any Stations Orbiting it.

However. If you tried to Fly to the Neighboring Gas Giant without allowing a Loading Screen by using Super Cruise. You can expect that it will not Work. :)
One exception of course being if the two Gas Giants are Orbiting each other in a close Distance. In which case they will likely end up in the same Area. :)
 
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So RSI reported their player cap to some mysterious "authority".... ok. There is a player cap per instance that is well known but that says nothing about the total number of players at any given time.

I seldom have to wait more than 5 seconds for a match to play coop vanduul swarm. But maybe these couple hundred players just play 24/7.... hmmm

Elite more popular than Star Citizen... that is a stretch even for this forum lmao.....

ED has as many customers as SC has forum accounts (1.5 million), SC customer numbers are estimated to be between 300-500 thousand the suckers just spend more.

Buy an Idris.
 
Elite more popular than Star Citizen... that is a stretch even for this forum lmao.....
How so? A year ago, it had sold roughly as many copies as the current SC pilot count, and that count is not limited to the number of people who have actually bought into SC.

I mean, sure, having an actual released game and an expansion on top of that rather puts ED at a very unfair advantage, but still. That just means it's even less of a stretch.
 
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What are your sources for this?

Official Statement said Alpha 3.0 is Due Within 2016.

For Fairness Said. October is an Fanbase Statement. I dont know if thats actually going to happen.
But given we got September. 2016 aint that long of a Time either ways.
 
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