The Star Citizen Thread v5

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Anyone have that video where the guy clearly pointed out static shadows in the gamescom demo?

Orlando do you deny that there was ever a static shadow for a dynamic player character in the gamescom demo?
 
:S 3rd person? You don't even have a crossair/ui in 3rd person view lol
Maybe so, but for some reason, it's still being shown off an awful lot in a 3pv that they'll eventually have to remove.

They new it would be hard, maybe they underestimated the time it would take them to achieve that aimed smoothness, as this is crucial for a FPS game, maybe it also helped with the delay for Star Marine (most likely). The thing is that they succeed in what they proposed to do in the first place. First person and 3rd Person integration
Yeah, yeah, poor CIG, boo-hoo.
It doesn't matter how hard it was or how they achieved it anyway — tying the camera to the model is an inherently bad idea that causes all the kinds of nasty side-effects we're now seeing them struggle to resolve. They could achieve all their lofty goals without making that amateur design error — we know this because non-amateur designers have done so. And no, you don't want smoothness. You want crispness and direct control, which is commonly completely ruined by any kind of smoothing. That's why it's a common complaint when games (or worse, mouse drivers) ship without any way of turning of smoothing.

Coincidentally, the games that supposedly “do it wrong” still deliver the tiny details you're awed by. That's the whole point here: you don't need to over-complicate things the way CIG has chosen to do it to get those results. In fact, most of the time, that approach just gets in your way, which is what has happened here.

Showing the action "in your face" is exactly what Star Citizen wants
No, it doesn't. It wants to show actions where they happen. That's the whole reason with going for a single set of animations after all: you don't feel the need to show the players what they're doing — you just show them what it actually looks like from a given perspective. If you want the reload animation happen in your “workspace” rather than half off-screen, you animate it as happening in your workspace. If somehow an animation happens to go off outside the player's view, then you don't make a second animation to show it off anyway.

If you could provide a link, a screenshot or the video of that exact moment that would be nice.
If you can tell frontier to fix their search functionality, that would be nice. :D
Otherwise, I can only refer you back to the gamescom discussion, where we already went through this.
 
Star Citizen looks like 2011? Wait what?

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Yes because that footage is totally finished work and representative of the graphical quality of the game. /s [rolleyes]

Funny jokes aside, to anyone who wants to know more about their characters tech they showcased/talked about it in their recent show's:

@Minute 13:14
[video=youtube;Py2KSLveyT4]https://www.youtube.com/watch?v=Py2KSLveyT4[/video]

@Minute 17:30
[video=youtube;ko1vLmaqgqA]https://www.youtube.com/watch?v=ko1vLmaqgqA[/video]

Maybe so, but for some reason, it's still being shown off an awful lot in a 3pv that they'll eventually have to remove.

Yeah, yeah, poor CIG, boo-hoo.
It doesn't matter how hard it was or how they achieved it anyway — tying the camera to the model is an inherently bad idea that causes all the kinds of nasty side-effects we're now seeing them struggle to resolve. They could achieve all their lofty goals without making that amateur design error — we know this because non-amateur designers have done so. And no, you don't want smoothness. You want crispness and direct control, which is commonly completely ruined by any kind of smoothing. That's why it's a common complaint when games (or worse, mouse drivers) ship without any way of turning of smoothing.

Coincidentally, the games that supposedly “do it wrong” still deliver the tiny details you're awed by. That's the whole point here: you don't need to over-complicate things the way CIG has chosen to do it to get those results. In fact, most of the time, that approach just gets in your way, which is what has happened here.

No, it doesn't. It wants to show actions where they happen. That's the whole reason with going for a single set of animations after all: you don't feel the need to show the players what they're doing — you just show them what it actually looks like from a given perspective. If you want the reload animation happen in your “workspace” rather than half off-screen, you animate it as happening in your workspace. If somehow an animation happens to go off outside the player's view, then you don't make a second animation to show it off anyway.

If you can tell frontier to fix their search functionality, that would be nice.
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Otherwise, I can only refer you back to the gamescom discussion, where we already went through this.

3rd Person wont be "removed", disabled is the word. It will most likely be only available in non-combat areas like cities or space-stations.

Not poor CIG but Thanks CIG for going that extra mile as the footage show's it looks awesome (makes COD and BF1 look outdated games tbh). It's not a "design error" but a design choice. It has been talked since ever and we allways knew it would come.

I think there's some misinterpretation because what I was trying to say is that by integrating 1st and 3rd person animations everything you do/see is what you do see, from every angle, from every perspective/player the representation is uniform and exactly what is happening.

When I mention smooth fps movement I include responsiveness and accuracy, but maybe that didn't come across. For example when we first play Overwatch it feels smooth as in responsive, like the goold old day's old-school fps did.

From that FPS Star Citizen video the controlling of the characther and the movement of the crossair looked tight. Looked solid smooth responsive fps gameplay to me, ofc what's important is how it feels when you actually play it! 2.6 cant come soon enough!

Anyone have that video where the guy clearly pointed out static shadows in the gamescom demo?

Orlando do you deny that there was ever a static shadow for a dynamic player character in the gamescom demo?

I think I know what moment you think you saw static shadows in the gamescom demo. And if it is that moment (going down some stairs in Port Olisar) no they were not static, they were fuzzy/blurry from the multiple light sources. You just have to play the game to notice it.
 
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Biggest point to take from his design and implementation choices for geometry and visuals in general is that he is limiting the potential consumers for the product. ED has the luxury of scaling down quite well - CryEngine has never been known for scaling well and looking at the assets in Star Citizen it won't scale well either.

He's unnecessarily hindering the potential sales of the game by not only focusing on the niche space game audience, but also the niche high-end PC audience.


Are any of those pictures representative for the actual game or is it more not playable "in game" footage?
 
Well, that latest video looks pretty, but to be honest, doesn't look anything revolutionary. I mean, it kind of looks like Star Trek: Elite Forces with better graphics.

Not exactly something to get excited over.
 
Anyone have that video where the guy clearly pointed out static shadows in the gamescom demo?

Orlando do you deny that there was ever a static shadow for a dynamic player character in the gamescom demo?

This one? Look at 3:09 and tell me this is not on rails...

[video=youtube;NSrXsbRh6k8]https://www.youtube.com/watch?v=NSrXsbRh6k8[/video]
 
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Those are from a gameplay build. Since when are live demo images photoshopped? I mean this is getting really unreasonable here. You saw the videos from Gamescom or the footages from Live 2.5. It's the same game.

Why do people still believe the earth is flat here? It sounds like you guys are just out to discredit CIG even when there is visual evidence of their graphics quality.
 
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star citizen, reinventing the wheel. again. this time with cl_bob 0. truly, revolutionary tech. That 60fps video finally makes SC look better anyway.

Noticed it's got a bit quiet now that we know that those emails CIG have been sending out about refunds are not faked.

edit: pretty sure I read something a week or so ago that our brains cancel out the micro movements/head movements by basically not showing us those(ie going black) so we don't get sick. Might try to dig it up later, but for now I have a daughter who needs to go to bed :)

I agree this is an actual progress after all...I am dying to find out who was the"hero"that convinced Croberts to abandon that ridicules head bobbing idea....maybe the same man can do a little chat with him about the flight mechanics 2?
 
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Those are from a gameplay build. Since when are live demo images photoshopped? I mean this is getting really unreasonable here. You saw the videos from Gamescom or the footages from Live 2.5. It's the same game.

Demonstrably not the same game, as evidenced by the video Toumal relinked.

Also,
I mean this is getting really unreasonable here.

I'm a kettle
 
Those are from a gameplay build. Since when are live demo images photoshopped? I mean this is getting really unreasonable here. You saw the videos from Gamescom or the footages from Live 2.5. It's the same game.

Why do people still believe the earth is flat here? It sounds like you guys are just out to discredit CIG even when there is visual evidence of their graphics quality.

Several of those images ARE photoshopped. You are unreal, you see that city? Don't exist. The Hornet background - doesn't exist. The image of the ship on a surface and a guy sitting there, doesn't exist. The rest are extremely touched up.
 
Several of those images ARE photoshopped. You are unreal, you see that city? Don't exist. The Hornet background - doesn't exist. The image of the ship on a surface and a guy sitting there, doesn't exist. The rest are extremely touched up.

What? You got to be joking? The city is in the game now. The Hornet Background is the sky background at the back. Part of is in the game now too. The image of the ship on the surface is a live shot from 3.0. Yea this is getting too unreasonable here.

Sad to see this kind of blind hate.

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More ingame shots.

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