I have a question regarding Minor Factions. When you begin you faction aligned to a Major Faction (p.e. the Empire), can I later change my allegiance (for example become independent or the other way around)?
nope.
I have a question regarding Minor Factions. When you begin you faction aligned to a Major Faction (p.e. the Empire), can I later change my allegiance (for example become independent or the other way around)?
I have a question regarding Minor Factions. When you begin you faction aligned to a Major Faction (p.e. the Empire), can I later change my allegiance (for example become independent or the other way around)?
And I seriously doubt FD would have implemented a 'selling' mechanism to change influence but no 'buying' influence to oppose this.
Exploration data is a 'one way' influence, but then you can't buy data at the prices you sell it for.
Now, again about war - anyone noticed if turning combat bonds in a station owned by the faction makes any difference?
Not to the station owner if it differs from the Combat Bond issuer.
Yes, that was the question - if I turn bonds to a station owned by the faction, does it have a greater effect?
Not that I have noticed, but then it is difficult to tell as it's still open to argument about the Bonds themselves to a degree.
Questions remain as to:
Is it better to cash more often and little value or less often and more value ? (It was more often and little prior to 2.1)
Does population of the system have any relationship to the % gained when cashing in Bonds like other things do?
I can tell that there appears to be a cap. Yesterday a single hour: +3%. Today all day: +5%.
The possible Crimes I have found include Assault, Murder, Piracy, Interdiction, IllegalCargo, DisobeyPolice, FireInNoFireZone, FireInStation, DumpingDangerous, DumpingNearStation, DockingMinor_BlockingAirlock, DockingMajor_BlockingAirlock, DockingMinor_BlockingLandingPad, DockingMajor_BlockingLandingPad, DockingMinor_Trespass, DockingMajor_Trespass, CollidedAtSpeedInNoFireZone, CollidedAtSpeedInNoFireZone_HullDamage
Its possible that influence effects of repeated fines at stations is turned off. Did some testing of this back in 2.0. The fine value adds up but may just be counted as 1 to prevent abuse.
Can anyone verify the premise? I.E. is it possible to affect the influence of the controlling faction and trigger a war during lockdown?
Cheers, indianajonesey
https://forums.frontier.co.uk/showthread.php/290122-Elite-Dangerous-2-2-Beta-is-live
- Assassination, Massacre, Piracy, Rescue missions updated to have target faction state effects
- Salvage and Collect missions have got a new destination faction state effect now
- Courier missions now also affect the target faction
- Updated smuggle and delivery mission templates with new state effects that affect the destination faction's state, as well as the mission giver's state
- All missions now give a positive state effect with the mission giver for completion, that is relative to the cargo/mission target
- Fixed some economic states ending too early for factions
- Fixed the faction retreat state so that it only tries to cancel pending conflicts in the system it's retreating from, not all conflicts everywhere
- Stopped factions expanding into starsystems that can't be travelled to or are immune to conflicts
- Fixed some market & shipyard price overrides not correctly ignoring expired modifiers
- Only display a conflict state on the galaxy map if the Faction controlling that system is also fighting in that system
So we are back to 2.0 as for mission effects
Anyone in game (I can't get beta until tonight) can tell if mission effect for destination faction is known before taking the mission?