+1 for improved security around HIREZ and community goals. I have had community goals completely ruined because their purpose of bringing the community together as a PVE task is completely overshadowed by PVP players who use it as a high-density of players in non-combat ships.
Even in the bounty-hunting community goal a few weeks back, it was unsettling since all the security (vipers and the occasional Anaconda) were being completely annihilated on spawn by a wing of two, a 'conda with 8x pulsed scramble spectrum and a 5x multicannon FdL annihilating powerplants. Shields disappeared fast and from that point everything was paralysed and rapidly destroyed. With the utterly outclassed vipers and occasional anaconda coming in to try and restore authority, it was essentially a player massacre that made me decide to switch to solo mode for the rest of the goal. It was bad enough being ganked 2-on-1 but at least in my own combat ship I was able to put up some kind of fight.
At the moment, players willing to role-play as criminals or insane murderers is in need of some counter; It makes no sense for anyone else to risk their expensive ships to take on players with a ridiculously meagre bounty. There are two obvious solutions to address the damage that this part of the community causes, and preventing them from trying to grief in open is obviously detracting from their fun.
The first option is, as has already been suggested, make security warp in to the crime location far quicker, and in more numbers or better ships. Even when I'm interdicted by an NPC in my python (which wastes a hardpoint for mining and doesn't have any defensive internals other than the shield), the feds don't show up until the NPC pirate is space dust and I'm scooping up the materials from their wreckage. Those fights usually last 30-60s and if the feds take a whole minute to arrive they're almost always redundant. If I were a player-pirate murdering another player I could easily have high-waked before the feds are even on the scene. Let's say that in a low-sec the feds respond as they currently do in a high-sec, and in a high-sec they turn up within 15 seconds in force (wing of 5 with at least one anaconda) and will pursue high-wakes. That would at least let people mine in high-sec zones with some glimmer of protection without ruining all of the pirates' potential fun.
Secondly, is to make the wanted bounties larger and more relevant to the risk involved with PVP. I'm not going to risk a single death to a player pirate who is murdering everyone for fun if their bounty is at only 50K for multiple murders. That doesn't even cover 1% of my rebuy cost so I'd need to kill them and other players like them at a kill:loss ratio of 100:1 just to break even!! That's a terrible, ridiculously stupid thing to attempt so unless you happen to have enough people to make a superior wing and reliably take these guys down, they will carry on griefing with no real risk to themselves. They are in their best, most capable combat ships and their victims are most likely in max-cargo, max-range trade ships. I run mines, chaff and a sizeable shield (boosted) on my traderconda but even then it's not a guarantee of safely high-waking because I'm running class-D internals, whilst Running class-A internals would make it a terrible trade ship. So, how about making the bounties on players relevant to the risk you take standing up to them? If they have murdered someone with a 2M rebuy cost, their bounty should be 2M. If they've murdered ten people and inflicted a total of 50M rebuy cost on those people, their bounty should be at least 50M. If players are trying to PVE either alone or as a group, there needs to be something that makes it worth the effort of stopping what they wanted to do, going out of their way to fetch their combat ships (or re-outfitting for combat) and then taking on a very high-risk target(s). The alternatives are:
1) combat logging - frustrating for victims and assailants alike :'(
2) switching to solo - bad for the health of the whole community :'(
3) postponing whatever they were hoping to do until the griefer gets bored and logs out. Where's the fun in that for anyone?