Massive texture jutter in stations

When in stations, and using the external camera flying over to the catwalks etc.. textures start to wobble and jitter like crazy like the door on the wall shakes, the catwalks. Also when top side sitting on your pad looking around the station the lights flicker really bad.

I'm running everything on Ultra with a steady 90FPS with no dips once so ever.

PtVdlxV.png


Oculus Rift w/ Oculus Home v1.9.0.291603 (1.9.0.292703)
 
I get a shimmering effect in game with small intricate objects, big chunky ojbects are OK, i put it down to the oculus hardware limitations
 
When in stations, and using the external camera flying over to the catwalks etc.. textures start to wobble and jitter like crazy like the door on the wall shakes, the catwalks. Also when top side sitting on your pad looking around the station the lights flicker really bad.

I'm running everything on Ultra with a steady 90FPS with no dips once so ever.

http://i.imgur.com/PtVdlxV.png

Oculus Rift w/ Oculus Home v1.9.0.291603 (1.9.0.292703)

Happens to me as well. Same spec as you but with a GTX1080. You will likely be getting performance dips in stations and RES sites.
 
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When in stations, and using the external camera flying over to the catwalks etc.. textures start to wobble and jitter like crazy like the door on the wall shakes, the catwalks. Also when top side sitting on your pad looking around the station the lights flicker really bad.

I'm running everything on Ultra with a steady 90FPS with no dips once so ever.

http://i.imgur.com/PtVdlxV.png

Oculus Rift w/ Oculus Home v1.9.0.291603 (1.9.0.292703)

I would be very surprised if you where running Ultra VR on a 970 and getting no FPS dips at all.
 
Agree, a 970 is low-end for VR. It will run fine but with lower detail possible. You're likely seeing the Oculus Asynchronous TimeWarp function working overtime and not being able to cope. If you move from side to side, or move about with the debug camera, it will be pretty bad. Just turning your head will be okay for the most part.

If ATW is struggling, and having to make up two or even three frames in between each real frame the 970 is outputting, then the textures will appear to get torn up.

You'll be seeing 90fps all the ttime in VR, but some of the frames will be synthetic, not rendered by your 3D card but interpolated from previous frames (ATW, and ASW if you've enabled it in the registry). The actual ED frame rate will likely be much lower than 90 except in space away from planets and stations. ATW is good to insert odd frames, but can really reduce image quality even though it keeps the frame rate you see at 90fps.
If it didn't, you'd probably feel sick pretty soon. :x I'm on a 1080GTX and in/near stations I'm not seeing 90fps, ever.

Try using the Oculus Debug Tool - start it before starting ED. Set the visible Performance HUD to "App Render Timings" and you'll see how many frames your 970 is actually dropping. it will show you the real frame rate the 970 is pumping out, the time it takes to render a single frame (you only have 11ms to render each frame, so render times over 11ms means you're pushing way too much detail)

What sort of detail settings, in-game super-sampling (probably 1.0x) and debug tool pixel density (if any) are you using?

You can drop blur, depth of field entirely, and bloom to off or medium, and ambient occlusion to off or low. Shadows to low or medium. You'll see an improvement.
On a 970 I wouldn't expect you to be able to use any pixel densities over 1.0x in the debug tool.
Also, try the in-game supersampling set to 0.85... you might find that improves your frame rate a bit too. :)
 
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IDk, I have a GTX 770 and my frame rates are 75fps (DK2) on non VR High settings and never dips below 75fps on VR High with some boosted settings......
 
IDk, I have a GTX 770 and my frame rates are 75fps (DK2) on non VR High settings and never dips below 75fps on VR High with some boosted settings......

That's because the DK2 refresh rate is ... 75fps :)

But yeah, my 780 GTX worked fine, it just wasn't capable of the high/ultra detail and low-moderate supersampling that the 1080 is.

Titan XPascal does 90fps _almost_ everywhere... that'd be nice.
 
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I have a 980ti and I don't have stuff at HIGH, nothing at Ultra and in station i have slowdowns to 50/60 FPS, How the HELL you decide to go ULTRA with a 970??
Why keep everything at ultra if already the Resolution of the VISOR is reducing the quality?? I find it useless.
Best experience is when the Game is fluid not when the textures are the best!!
The game already tells you to reduce your settings, stop being stubborn!!! HAHAHAHA
 
I have GTX 970 as well. I go with VR medium, and a few settings turned up (especially HMD Quality set to 1.5 and Ambient Occlusion to low). The game looks so much better with ambient occlusion on...
I have turned Oculus Asynchronous Spacewarp on and i have a pretty good experience throughout the game.
Cant wait to upgrade my card at the end of the year though... will most likely go for a Titan X if the financial things turn out as planned...
 
When in stations, and using the external camera flying over to the catwalks etc.. textures start to wobble and jitter like crazy like the door on the wall shakes, the catwalks. Also when top side sitting on your pad looking around the station the lights flicker really bad.

I'm running everything on Ultra with a steady 90FPS with no dips once so ever.

http://i.imgur.com/PtVdlxV.png

Oculus Rift w/ Oculus Home v1.9.0.291603 (1.9.0.292703)
General good thing to test on patches of any game, set everything to lowest setting, go in game, then go back and set it to what you want it to be, go in game again.

Always a good thing to try if you haven't before.
 
Best experience is when the Game is fluid not when the textures are the best!!

Ah, different people experience it differently, Wolfox - I prefer a bit of added detail over the fluidity/raw frame rate.

Maybe the OP is up at the top end of the detail scale? Likes everything turned on and doesn't really mind the lower frame rate (VR hardware will mostly be doing its best to insert the missed frames etc). maybe he's not sensitive to judder per se but more to the texture crawl that ATW/ASW can generate.

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I have GTX 970 as well. I go with VR medium, and a few settings turned up (especially HMD Quality set to 1.5 and Ambient Occlusion to low). The game looks so much better with ambient occlusion on...
I have turned Oculus Asynchronous Spacewarp on and i have a pretty good experience throughout the game.
Cant wait to upgrade my card at the end of the year though... will most likely go for a Titan X if the financial things turn out as planned...

I can't turn Ambient Occlusion off either. It does look a lot better. Otherwise a star you're SC'ing away from lights up your cockpit through your ship like you've got a glass floor installed... (actually that reminds me of the Hulls from Larry Niven's Rigworld...)
Good lighting goes a long way.

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General good thing to test on patches of any game, set everything to lowest setting, go in game, then go back and set it to what you want it to be, go in game again.

Always a good thing to try if you haven't before.

Amen, repped. Yes, it is a good move just to see what the lowest visual quality the devs will let you get away with. And the frame rate it will let your hardware pump out.

But honestly, with ASW running, and frames at 45fps everywhere there's a lot of detail (stations, planets, RES sites etc), apart from the lines and menu items wriggling a little when they get interpolated, things look pretty solid.

Still loving VR and can't wait for the 2nd Gen with better resolution.
 
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