Sadly you used "Election" as your argument. A state known to NOT block mission effects. Also bounties seem to finally count in wars again since 2.2 so you can maintain your other systems in war times.
Either way, aside of preparing systems to have elections not wars to prevent war-locks, the global conflict state is a senseful mechanic. For one it prevents factions from overbloating unless they can REALLY manage so many systems (space is limited as is) and it also prevents you from expanding like a madman. How should anyone fight other BGS groups without it.
This is a balance mechanic. And to be honest in real life other areas would of course lose influence during a conflict. It is not as if your drained resources during the war are able to maintain order at the other side of your sphere. Elements can use this weakness to rise. That is more realistic than you want to admit.
Erm, I was clarifying that the lack of missions was compounding the faction wide state effect imbalance in certain circumstances. BH does not count for a faction during elections (a conflict state) anywhere. I have clarified in the bug thread. This coupled with 0 missions that might have an effect during elections is terribly imbalanced.
If you read back through this thread you will see that we are not opposed to the principle of factionwide effects as a limiter on perpetual growth, rather that in certain circumstances the mechanic is far too punishing and does not make for fun or interesting gameplay.
This isn't about pushing the AEDC agenda, we have along with many other groups and individuals helped shape the BGS to what it is today. This includes providing constructive criticism to FD and letting them know of "edge" cases. I think if you read back though our interactions on this forum you will see that having a working, fun, challenging BGS is our main interest rather than attempting to secure an advantage. What has been good about this thread in particular is that it is for mutual benefit and pooling knowledge, not another arena for competition.