A Guide to Minor Factions and the Background Sim

We found another system opponent is in we werent aware of and there is election. Is that count as conflict ? Why the heck it isnt showing it every where.its against the rules i have told ??
 
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Then why it is not show up it globally. Its against the rules i have told, that it cant have several states everywhere ? Election is going and active in that system, but its not show up any other systems ??
 
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Then why it is not show up it globally. Its against the rules i have told, that it cant have several states everywhere ? Election is going and active in that system, but its not show up any other systems ??

Right hand panel ... pending or active (some) are not
Gal Map ... active only, and only the Controlling faction of the system
 
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(from page 286)


Ok, here's what I already noted, both source and destination:

Scientists (civil containment,-unrest) (+inf supplies,-famine)
Refugees (economic resurgence,+boom) (+inf violence, +unrest)
Aid workers (civil containment,-unrest) (+inf supplies, -famine)
Rebels (-lockdown) (-inf terrorist actions, +lockdown)
Tourists (increased growth,+boom) (+inf increased growth,+boom)
Protesters (civil containment,-unrest) (+inf violence, +unrest)
Prisoners of war (civil containment,-unrest) (+inf violence, +unrest)
Medical professionals (increased growth, +boom) (+inf fewer illnes, -outbreak)

Criminal mastermind (economic resurgence,+boom) (+inf)

*Damn editor wrecks formatting, grouped source and destination in parentheses



Is this still accurate? I spotted this in the 2.2 patch notes:

- Balance pass on passenger mission reputation, influence, and state changes
- More balance tweaks for reputation, influence and state effects
 
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So, if you are pending lockdown is there any way to troubleshoot what happened to send you into lockdown?

Is there any way to tell what system it happened in? Bounty boards look pretty normal, not sure what else to check.

- cashing in bounties helps against lockdown - it is the number of bountie-transactions, not the total value. but if it i pending, that is most probably to late

- you can prepare a conflict, that will break lockdown, in another system.

- compare the total CR numbers of bounties and fines gathered from the criminal report, and the total CR of bounties cashed in the criminal report. a system where somebody is shooting a lot of system security will show a significant difference between the two. but there are other situations, which will show the same huge difference, so this is only a hint! here you can read up how the criminal report and the bounty hunter report does work: https://forums.frontier.co.uk/showt...ckground-Sim?p=3721127&viewfull=1#post3721127 (they don't work as expected).
 

_trent_

Volunteer Moderator
So it looks like Civil War remains at 4 days with the station flipping on the third. We just had a station flip in our system from a civil war that started on the first tick after the 2.2 update.

I must admit that I was hoping that it might go back to the 2.0 mechanic where the station flipped and the conflict ended on the third day, have always felt that the fourth day of conflict state is entirely pointless.
 
When you raise one faction influence, would it only rise the amount your action takes between server ticks, or will it still rise after that and diminish slowly, when any raise action is stopped. As it seems our raised faction continues to rise, even in next tick ?
 
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Is this still accurate? I spotted this in the 2.2 patch notes:

I did a few and the effect appeared the same, but we don't know them all and we don't know if it was changed the effect or the amount of the effect.

Now it would be the time to test and log all passenger types but I can't do everything myself :)
 
When you raise one faction influence, would it only rise the amount your action takes between server ticks, or will it still rise after that and diminish slowly, when any raise action is stopped. As it seems our raised faction continues to rise, even in next tick ?

Influence only changes by way of action done that day, so there are two possibilities:
1) Some of whatever you did was actually done after the accounting for Day 1 stopped, and was thus added into Day 2's accounting. Currently we have the tick occurring over a stretch of time around 1630 Gametime, so if actions were done close to that time this could happen.
2) Ambient activity. Nearly every action anyone might do in a system can have an influence effect, so unless there's zero other traffic besides you/yourselves there's no way to be sure that traffic did nothing to change influence.
 
Now, again about effects: just completed a biowaste delivery mission, and the result clearly states that the effect is increased outbreak for the destination faction! So we have some light on this at last :)
 
It must have been a while since Ilast posted in this thread, 300+ pages now, wow!

I'm noticing combat missions for Famine and Elections appearing on the station boards and I'm wondering if it is a change in title for an old mission type, a new mission type or some screwy bug in the BGS using combat/CZ mission strings and applying them to the wrong states?

examples of missions offered: http://imgur.com/a/56JXH

You head to the target system and it updates the mission instructions to kill civillians of a faction.

Can anyone confirm that these are valid missions? As far as I can see the actions of the mission create influence changes that are not valid for the buckets of the states.
 
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Brett has just replied (and closed) the thread I started asking for a specific BGS forum: Any chance of an ED BGS sub forum.

Hi guys, thought about this for a good while, and asked around about a possible forum for it. After much discussion, we still feel the creation of said forum would 1) be too low in activity, 2) too much ambiguous discussions within the forums apart from other forum sections, and 3) would fit better in a forum here: https://forums.frontier.co.uk/forumd...d-Player-Tools or here: https://forums.frontier.co.uk/forumd...ous-Discussion

Maybe in the future, but right now, it's not a forum that will be created. Thanks for your feedback about such.

Pity. There has been an average of one BGS thread per day, and 1.5 pages in this thread per day, in the 10 days since I created the thread. There are sub forums that haven't had that amount of activity this year.
 
It must have been a while since Ilast posted in this thread, 300+ pages now, wow!

I'm noticing combat missions for Famine and Elections appearing on the station boards and I'm wondering if it is a change in title for an old mission type, a new mission type or some screwy bug in the BGS using combat/CZ mission strings and applying them to the wrong states?

examples of missions offered: http://imgur.com/a/56JXH

You head to the target system and it updates the mission instructions to kill civillians of a faction.

Can anyone confirm that these are valid missions? As far as I can see the actions of the mission create influence changes that are not valid for the buckets of the states.

famine is a state, in which combat actions and bounty hunting have no effect - so, the one mission you have shown should not have an influence effect for the minor faction, which is giving it out.

the other one (data transport) should have an influence effect.

several states produce missions, which have no effect on influence - for exampel war "fetch commodity" missions.

valid? yes. usefull? no.
 
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