Guardians 2.2 Behold!!!! Then again..........."move along, this is not the expansion you are looking for!"

And what of this is game breaking?

I see some bug, neither of them is able to ruin my gameplay however.

I am talking about me of course. :)

Apart from engineers, the crashes, the DCs and DeSynchs and not to mention the parallel instances. Ye, everything works fine .. or .. not really.

On a serious note: It has been here since day one. Atleast the stability and multiplayer part is extremely underwhelming. Actually Elite delivers the worst multiplayer base I have ever seen. Incredible high pings, not being able to see specific players (only via adding friends, etc.), crashes, DCs, DeSynchs have been an issue ever since. I have the impression that these problems are intended and intentionally added for whatever reason. They simply don't want to fix them. Sure, bugfixing doesn't generate money.

The fact that you dont know the meaning immediately is kind of the point of a mystery, you know.

Friends: We have a cool surprise for you!
Crimson Kaim: A surprise? I dont even know what it is. Get lost!
Friends: Oh common, its a gift. Just open it!
Crimson Kaim: Why would I? I cant even see whats in it because of the gift paper you put all over it...
Friends: Never mind...

Can't open it.

And if I owuld open it, there would be nothing in it.

Take the UA for example. It exists for a long time now and we know it points to Merope and draws an outline of your ship and we use it for bombing stations. Tell me the connection between those. The only real thing UAs are important for is UA bombing and getting frickin' 25 unknown fragments for Palin.

I am sick, I spend my time now with other games. Sure you could argue that I already spent enough time in this game but I'll definately won't spend any more cash. 10 or 1000 hours doesn't matter in this case. Cash does. Frontier wants to make money ... basically any company does. But the lack of actions now made me stop caring. We ask for improvements and get Engineers. We ask for dev updates and get livestreams.
 
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You refering to the endless personal abuse I recieved? If people would just talk about the        g topic of the thread it would have been fine. However, and let me make this crystal clear for you, if I spoke my mind in kind there are plenty of ways I could describe lots of people here on a personal level.. Except I dont.

The only come back people have had in this thread is to talk crap about the poster, as        g usual.. And as per usual the moderators are lost in action.

So kindly sling yer hook. And welcome to the ignore list, I've had enough of listening to your drivel.


beep de...beep beep beep someones losing it again. "post ended due to uncontrolled giggling".
 
I am sick, I spend my time now with other games. Sure you could argue that I already spent enough time in this game but I'll definately won't spend any more cash. 10 or 1000 hours doesn't matter in this case. Cash does. Frontier wants to make money ... basically any company does. But the lack of actions now made me stop caring. We ask for improvements and get Engineers. We ask for dev updates and get livestreams.

Stop calling yourself 'we'. Anyway: thats all perfectly fine. You should do with your free time as you please. If that is playing other games, that is totally fine. If that is playing no games, thats also cool. Its your life, and I cant seriously argue playing ED is the highest calling anyway.
 
I have the solution to the problem of the Game not having the features or game play your desire. Wait for it,Wait for It. GO AND WRITE YOUR OWN GAME
 
That exactly is the problem- it doesn't get 'better' with every patch. It adds things with every patch, yes. But it doesn't get 'better'.
FD doesn't seem to learn, that is the problem. Passenger missions, as boring as they are, don't work properly at release. The mechanics are nothing but a rinse & repeat of an existing mission type and still, at release, it's broken.
Bugs with Wings are not being addressed. These are known for a long time.
They accidentally nerfed a whole mission payout range when trying to nerf a special mission payout type.
Insta-death bugs are poor QA. And so on and so on.

The issue is not that FD is not adding features. The issue is that by now, the playerbase doesn't even expect FD to add features that work after release anymore. It's gotten SO bad that the excuse now is 'oh remember the earlier releases and how buggy THOSE were? This is great in comparison!'

It's really sad. I'd guess that if FD would have skipped the eye candy stuff and focused on Wings so they work, on Passengers so they work, on new missions so they work, the overall product would have been much better. Ship launched fighters seem to be the most solid of the whole release so far- it's that level of quality that's needed for everything.
But yeah, go wild over a geyser here and a new station there. And look- useless new structures! They'll add gameplay Soon(TM)

Well said cmdr. Id rep you again if i could...but FD even wants to control that lol

I canot wait till they start tweeking the ONLY thing at this point cmdrs have a deep sense of positive stability of in this game..and thats the flight mechanics of THIER ship (in contrast to NPCs etc)....its only a matter of time. When they have no reason at all to play with such mundane and useful aspects that were working for them such as mission payouts and to some extent mission availablity (well as compared to now anyways) then nothing in the game is off limits.

Its coming...at a FD update near you ;)
 
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Stop calling yourself 'we'. Anyway: thats all perfectly fine. You should do with your free time as you please. If that is playing other games, that is totally fine. If that is playing no games, thats also cool. Its your life, and I cant seriously argue playing ED is the highest calling anyway.

Well, I for one will be sorry to see Crimson depart. I'd never argue that he should keep playing a game he has come to dislike but it comes down to the "no man is an island" philosophy. Each loss diminishes my game, so I shall not "send to ask for whom the bell tolls"

There are players I would cheerfully be rid of, but Crimson is not amongst that number.
 
That exactly is the problem- it doesn't get 'better' with every patch. It adds things with every patch, yes. But it doesn't get 'better'.
FD doesn't seem to learn, that is the problem. Passenger missions, as boring as they are, don't work properly at release. The mechanics are nothing but a rinse & repeat of an existing mission type and still, at release, it's broken.
Bugs with Wings are not being addressed. These are known for a long time.
They accidentally nerfed a whole mission payout range when trying to nerf a special mission payout type.
Insta-death bugs are poor QA. And so on and so on.

The issue is not that FD is not adding features. The issue is that by now, the playerbase doesn't even expect FD to add features that work after release anymore. It's gotten SO bad that the excuse now is 'oh remember the earlier releases and how buggy THOSE were? This is great in comparison!'

It's really sad. I'd guess that if FD would have skipped the eye candy stuff and focused on Wings so they work, on Passengers so they work, on new missions so they work, the overall product would have been much better. Ship launched fighters seem to be the most solid of the whole release so far- it's that level of quality that's needed for everything.
But yeah, go wild over a geyser here and a new station there. And look- useless new structures! They'll add gameplay Soon(TM)

I agree with everything, but the first part. The game does get better every update, and it was noticeable in this one.
I don't wing, so that issue is not as important to me as it is to you. And it is that difference that colours our perspective on whether the game gets "better".
I think we can agree that signals sources got "better" in 1.6, with the ability to scan them. I think we can agree that the route filter makes the game "better".

I have a few features myself that I think are terrible. The Planetary POI system is garbage, and I think it needs to be fixed ASAP. But I have to take a step back and think of the playerbase as a whole and not everything that I want is shared by the rest.

It would be nice if we saw more minor point updates, that focus on fixing or improving upon current features rather than adding new stuff all together.
 
I agree with everything, but the first part. The game does get better every update, and it was noticeable in this one.
I don't wing, so that issue is not as important to me as it is to you. And it is that difference that colours our perspective on whether the game gets "better".
I think we can agree that signals sources got "better" in 1.6, with the ability to scan them. I think we can agree that the route filter makes the game "better".

I have a few features myself that I think are terrible. The Planetary POI system is garbage, and I think it needs to be fixed ASAP. But I have to take a step back and think of the playerbase as a whole and not everything that I want is shared by the rest.

It would be nice if we saw more minor point updates, that focus on fixing or improving upon current features rather than adding new stuff all together.

The game does get better with every update, and gets bigger with it too.
But it is right to say that with every update the community as a whole knows its going to arrive with masses of 'Bugs'. You only have to read the Bug subforum before release and after release to realise not much has changed.

Bizarrely, I look forward to the QoL changes, those small things that generally work! Like the new visual on the HUD when lifting off a planet. Nice little touch.
The new White Dwarf and Neutron visual, nevermind the jump improvement garnered from the jets (although that is bugged too unfortunately)
The new extra ATC voices.

But my problem is that the launch of a new major update is greeted with a fanfare, with a YouTube stream after stream telling you about the bells and whistles. Only the bells don't always ring and the whistles are sometimes missing the pea, and ED is becoming known now for its 'upcoming bug feature'. In the meantime the belts and braces of the game get a little tweak here and there.
I think they need to take some time out and sort the game out. With each new iteration the code gets more complex, the bugs get buried deeper and become more distant in the ability to find and remove.
 
Honestly module storage alone has changed the game for me. I can now upgrade ships that would have ordinarily taken me ages of jumps and management of 4T cargo cap ships or some nonsense by simply equipping modules of the needed size in my asp and Python. That alone would have been enough for me. Transfers, ship fighters, heat rebalancing, more eye candy, new ship...I'm content for now.

I hope all the issues raised are addressed expeditiously so that everyone can feel a bit more content. There is lots left to be done. That's for damn sure.
 
I'm starting to see peoples points in this thread.
Except there is one thing.
2.2 was a good update. The game is better for it.
The problem is that it was so good that, some of the not up to par parts of the game stand out a bit more.
An example, that I have encountered, is the planetary POIs. Which were always garbage, but with the new, and awesome, surface features, it really highlights how useless the POI system is. How the DSS should have more functionality and how explorers should have more tools.
Adding all this extra stuff for us to find is great, but not improving the tools we have to find them makes it difficult to appreciate them.
It still baffles me that I could find secret Ancient Ruins in less than 2 days of release, but it took me all of beta and then some to find a, supposedly common, volcanic feature.

It's why I often find myself going back to trading. While there are many ways trading can be improved, it seems to be the most solid of all the playstyles.
 
I'm starting to see peoples points in this thread.
Except there is one thing.
2.2 was a good update. The game is better for it.
The problem is that it was so good that, some of the not up to par parts of the game stand out a bit more.
An example, that I have encountered, is the planetary POIs. Which were always garbage, but with the new, and awesome, surface features, it really highlights how useless the POI system is. How the DSS should have more functionality and how explorers should have more tools.
Adding all this extra stuff for us to find is great, but not improving the tools we have to find them makes it difficult to appreciate them.
It still baffles me that I could find secret Ancient Ruins in less than 2 days of release, but it took me all of beta and then some to find a, supposedly common, volcanic feature.

It's why I often find myself going back to trading. While there are many ways trading can be improved, it seems to be the most solid of all the playstyles.
This is a very eloquent way of putting things. Have some +Rep!
 
I'm starting to see peoples points in this thread.
Except there is one thing.
2.2 was a good update. The game is better for it.
The problem is that it was so good that, some of the not up to par parts of the game stand out a bit more.
An example, that I have encountered, is the planetary POIs. Which were always garbage, but with the new, and awesome, surface features, it really highlights how useless the POI system is. How the DSS should have more functionality and how explorers should have more tools.
Adding all this extra stuff for us to find is great, but not improving the tools we have to find them makes it difficult to appreciate them.
It still baffles me that I could find secret Ancient Ruins in less than 2 days of release, but it took me all of beta and then some to find a, supposedly common, volcanic feature.

It's why I often find myself going back to trading. While there are many ways trading can be improved, it seems to be the most solid of all the playstyles.

I can agree with this. The POI system is not good and certainly needs improving. The DSS does need more functionality and FDev have said they intend to look at this some more.
 
I hear No-Mans Sky is good....

Actually No-Mans Sky is great. You just have to role play all the content yourself.

does-this-sound-fimiliar.jpg
 
I had a quick go on NMS (12 hours ish)

It's not quite what was advertised (cough) but that aside it's not too bad, it turned out to be not my kind of game in the end, what a shame though, much potential
 
I had a quick go on NMS (12 hours ish)

It's not quite what was advertised (cough) but that aside it's not too bad, it turned out to be not my kind of game in the end, what a shame though, much potential

12 hours? Damn, can't rep you again! V-rep instead!

I keep finding myself going back to it, there's still something compelling about just flying around and exploring things. Also hoping the next system I get to will be earth-like and i can just set there until they update with 'some content' :) :)
 
And then I got all constructive on your fluffy white botty :)
* Broken Wings - Disco's regularly - no 'purpose' of a wing other than to grief other players - no wing mission structures.
Baby I don't understand
Why we can't just hold on
To each others hands
This time will be the last
I fear unless I make it all so clear
I need you so


Not a good start for a constructive post is it? I'll try again
* Bookmarks - no ability to bookmark positions in space or on planets / moons -  I can do that with a 'Tom Tom' in 2016 let alone 3302. Granted the Milky Way is a little OOB for it, but i can bookmark myself to death on the Planet Earth.
You can bookmark yourself to death in the galaxy. You can bookmark objects in space and on planets. Just not coordinates. It would be a nice to have, but nothing feature breaking.

* Fumeroles, Geisers, Alien archeology - in a persistent universe....................surely the key here is persistent? I beg to differ.
There needs to be more persistence in the galaxy, no doubt about it. But I was under the impression that the landmarks you mentioned were persistent.

* 'Dev God Mode' - Mission values - leave them bloody alone will ya! one minute you can just about scrape a living, next minute, you can't earn enough to buy a second hand shield booster - E rated.
You can't fix something and leave them bloody alone. FD deemed it necessary to re balance. I think your gripe is not: leave them alone, because that would contradict you "FIX" phase in development (disagree with the order, but lets not get bogged down).

* Passenger Missions - er...................nope. They are not. They are cargo missions with some poorly crafted textual reference. Not even passenger sounds, no ability to 'see' them (why not on the bridge - hell, even in one of the seats vacant)
Passengers don't need to help you fly the ship. They have no business in the business end of it.

* Passenger Missions - broken links.
Take these broken links
And learn to fly again
And learn to live so free
And when we hear the voices sing
The book of love will open up
And let us in


I did it again. Focus Ziggy!

* Mining - please................go find a corner and bury yourself.
Baby, I think tonight
We can take what was wrong and make it right


This time it was your fault!

* Station Internals - but only to a 'few' specific stations. Otherwise guess what..........yep.......all the same.
But it's an improvement, right?

* Overpriced ship transfer out of parity to ship size, distance and time.
Personal opinion.
* Fighters. Now, this is almost right, but why not scan other forum areas for this lot. I aint goin there.
I loves me fighters!

* Asteroid mining bases in pieces
Well .... quite ...

* Ship landings - especially the Beluga
Ship landings .... No idea

Well, I tried any way :)
 
With the upgraded T7 in 2.2, I love mining a lot..enough tonnage this space ship has...[up][yesnod] Chill out mining in the evening...lol.
Quite relaxing with some background music. Almost therapeutic for me.
 
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