Play Halo 5 then.
And what of this is game breaking?
I see some bug, neither of them is able to ruin my gameplay however.
I am talking about me of course.![]()
The fact that you dont know the meaning immediately is kind of the point of a mystery, you know.
Friends: We have a cool surprise for you!
Crimson Kaim: A surprise? I dont even know what it is. Get lost!
Friends: Oh common, its a gift. Just open it!
Crimson Kaim: Why would I? I cant even see whats in it because of the gift paper you put all over it...
Friends: Never mind...
You refering to the endless personal abuse I recieved? If people would just talk about the g topic of the thread it would have been fine. However, and let me make this crystal clear for you, if I spoke my mind in kind there are plenty of ways I could describe lots of people here on a personal level.. Except I dont.
The only come back people have had in this thread is to talk crap about the poster, as g usual.. And as per usual the moderators are lost in action.
So kindly sling yer hook. And welcome to the ignore list, I've had enough of listening to your drivel.
I am sick, I spend my time now with other games. Sure you could argue that I already spent enough time in this game but I'll definately won't spend any more cash. 10 or 1000 hours doesn't matter in this case. Cash does. Frontier wants to make money ... basically any company does. But the lack of actions now made me stop caring. We ask for improvements and get Engineers. We ask for dev updates and get livestreams.
That exactly is the problem- it doesn't get 'better' with every patch. It adds things with every patch, yes. But it doesn't get 'better'.
FD doesn't seem to learn, that is the problem. Passenger missions, as boring as they are, don't work properly at release. The mechanics are nothing but a rinse & repeat of an existing mission type and still, at release, it's broken.
Bugs with Wings are not being addressed. These are known for a long time.
They accidentally nerfed a whole mission payout range when trying to nerf a special mission payout type.
Insta-death bugs are poor QA. And so on and so on.
The issue is not that FD is not adding features. The issue is that by now, the playerbase doesn't even expect FD to add features that work after release anymore. It's gotten SO bad that the excuse now is 'oh remember the earlier releases and how buggy THOSE were? This is great in comparison!'
It's really sad. I'd guess that if FD would have skipped the eye candy stuff and focused on Wings so they work, on Passengers so they work, on new missions so they work, the overall product would have been much better. Ship launched fighters seem to be the most solid of the whole release so far- it's that level of quality that's needed for everything.
But yeah, go wild over a geyser here and a new station there. And look- useless new structures! They'll add gameplay Soon(TM)
Stop calling yourself 'we'. Anyway: thats all perfectly fine. You should do with your free time as you please. If that is playing other games, that is totally fine. If that is playing no games, thats also cool. Its your life, and I cant seriously argue playing ED is the highest calling anyway.
That exactly is the problem- it doesn't get 'better' with every patch. It adds things with every patch, yes. But it doesn't get 'better'.
FD doesn't seem to learn, that is the problem. Passenger missions, as boring as they are, don't work properly at release. The mechanics are nothing but a rinse & repeat of an existing mission type and still, at release, it's broken.
Bugs with Wings are not being addressed. These are known for a long time.
They accidentally nerfed a whole mission payout range when trying to nerf a special mission payout type.
Insta-death bugs are poor QA. And so on and so on.
The issue is not that FD is not adding features. The issue is that by now, the playerbase doesn't even expect FD to add features that work after release anymore. It's gotten SO bad that the excuse now is 'oh remember the earlier releases and how buggy THOSE were? This is great in comparison!'
It's really sad. I'd guess that if FD would have skipped the eye candy stuff and focused on Wings so they work, on Passengers so they work, on new missions so they work, the overall product would have been much better. Ship launched fighters seem to be the most solid of the whole release so far- it's that level of quality that's needed for everything.
But yeah, go wild over a geyser here and a new station there. And look- useless new structures! They'll add gameplay Soon(TM)
I agree with everything, but the first part. The game does get better every update, and it was noticeable in this one.
I don't wing, so that issue is not as important to me as it is to you. And it is that difference that colours our perspective on whether the game gets "better".
I think we can agree that signals sources got "better" in 1.6, with the ability to scan them. I think we can agree that the route filter makes the game "better".
I have a few features myself that I think are terrible. The Planetary POI system is garbage, and I think it needs to be fixed ASAP. But I have to take a step back and think of the playerbase as a whole and not everything that I want is shared by the rest.
It would be nice if we saw more minor point updates, that focus on fixing or improving upon current features rather than adding new stuff all together.
Meep, wrong thread. But +1 point for being a good Troll.I have the solution to the problem of the Game not having the features or game play your desire. Wait for it,Wait for It. GO AND WRITE YOUR OWN GAME
This is a very eloquent way of putting things. Have some +Rep!I'm starting to see peoples points in this thread.
Except there is one thing.
2.2 was a good update. The game is better for it.
The problem is that it was so good that, some of the not up to par parts of the game stand out a bit more.
An example, that I have encountered, is the planetary POIs. Which were always garbage, but with the new, and awesome, surface features, it really highlights how useless the POI system is. How the DSS should have more functionality and how explorers should have more tools.
Adding all this extra stuff for us to find is great, but not improving the tools we have to find them makes it difficult to appreciate them.
It still baffles me that I could find secret Ancient Ruins in less than 2 days of release, but it took me all of beta and then some to find a, supposedly common, volcanic feature.
It's why I often find myself going back to trading. While there are many ways trading can be improved, it seems to be the most solid of all the playstyles.
I'm starting to see peoples points in this thread.
Except there is one thing.
2.2 was a good update. The game is better for it.
The problem is that it was so good that, some of the not up to par parts of the game stand out a bit more.
An example, that I have encountered, is the planetary POIs. Which were always garbage, but with the new, and awesome, surface features, it really highlights how useless the POI system is. How the DSS should have more functionality and how explorers should have more tools.
Adding all this extra stuff for us to find is great, but not improving the tools we have to find them makes it difficult to appreciate them.
It still baffles me that I could find secret Ancient Ruins in less than 2 days of release, but it took me all of beta and then some to find a, supposedly common, volcanic feature.
It's why I often find myself going back to trading. While there are many ways trading can be improved, it seems to be the most solid of all the playstyles.
I hear No-Mans Sky is good....
I had a quick go on NMS (12 hours ish)
It's not quite what was advertised (cough) but that aside it's not too bad, it turned out to be not my kind of game in the end, what a shame though, much potential
Baby I don't understand* Broken Wings - Disco's regularly - no 'purpose' of a wing other than to grief other players - no wing mission structures.
You can bookmark yourself to death in the galaxy. You can bookmark objects in space and on planets. Just not coordinates. It would be a nice to have, but nothing feature breaking.* Bookmarks - no ability to bookmark positions in space or on planets / moons - I can do that with a 'Tom Tom' in 2016 let alone 3302. Granted the Milky Way is a little OOB for it, but i can bookmark myself to death on the Planet Earth.
There needs to be more persistence in the galaxy, no doubt about it. But I was under the impression that the landmarks you mentioned were persistent.* Fumeroles, Geisers, Alien archeology - in a persistent universe....................surely the key here is persistent? I beg to differ.
You can't fix something and leave them bloody alone. FD deemed it necessary to re balance. I think your gripe is not: leave them alone, because that would contradict you "FIX" phase in development (disagree with the order, but lets not get bogged down).* 'Dev God Mode' - Mission values - leave them bloody alone will ya! one minute you can just about scrape a living, next minute, you can't earn enough to buy a second hand shield booster - E rated.
Passengers don't need to help you fly the ship. They have no business in the business end of it.* Passenger Missions - er...................nope. They are not. They are cargo missions with some poorly crafted textual reference. Not even passenger sounds, no ability to 'see' them (why not on the bridge - hell, even in one of the seats vacant)
Take these broken links* Passenger Missions - broken links.
Baby, I think tonight* Mining - please................go find a corner and bury yourself.
But it's an improvement, right?* Station Internals - but only to a 'few' specific stations. Otherwise guess what..........yep.......all the same.
Personal opinion.* Overpriced ship transfer out of parity to ship size, distance and time.
I loves me fighters!* Fighters. Now, this is almost right, but why not scan other forum areas for this lot. I aint goin there.
Well .... quite ...* Asteroid mining bases in pieces
Ship landings .... No idea* Ship landings - especially the Beluga