OK, I'm taking a break from ED while they clean up.

I think the bugs are winning the game. ;)

Duly +1'd

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The best thing you can do is get into a sidey and go bug hunting. In the standards testing industry it's called "test to fail".
While it's not a clean analogy, hunting bugs exhaustively and informing FD will get more bugs resolved but you only find them if you look.
My problem is the bugged planets that always show me as -1M altitude when I go below 6km (plays hell with the FSD) complete with invisible floating rocks.
At least I don't get the ultra-spikey planets anymore but I'm still falling into the planet a lot.

You replicated my issue! Thank you! :)
 
Best game play is always between the .05 patch and the next beta. It's when the servers are the most stable and there are the fewest bugs.

It has always been thus.

Now is the time to just relax and fly an iCourier or something else cheap that won't hurt you much if you get bug killed.

Not a big deal.

During the beta phase, I always wrap things up - clear the Transactions Panel, position ships where I want them, find a safe haven parking spot just prior to release of the next upgrade, then let the dust settle for a few weeks just having fun in a cheap ship. Once you get a clear picture of the full impact of the upgrade, gradually get back into more productive modes to achieve new goals you set for yourself.

Works a treat.

Ha, true enough. I've decided to take a 11k LY passenger mission and leave the bubble. When I'm back, whatever you guys are experiencing will be gone. :p While I personally wouldnt mind them taking more time (and they already are taking more time, S1 was far worse when it comes to this), I can see why the constant 'why isn't FD releasing more stuff with less bugs faster?' isn't easy to balance.
 
Are you having problems with the surface being generated properly? This sounds a bit like the bug I have experienced here : https://forums.frontier.co.uk/showt...s-Trader-s-Rest-Is-There-But-His-Planet-Isn-t!
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I think that the testing you describe is effectively being crowdsourced by everyone who plays and reports bugs in the time after release. I don't expect things to be perfect but if I can reproduce a problem, then I report it. If I can't reproduce it then I keep playing (when possible) and see if a pattern emerges that allows me to then narrow down the way to reproduce it. e.g. I had some bad lighting/reflection flickering in starports today after a disconnect but not before, that I could see came from the starport lighting: I can't reproduce a disconnect so I haven't reported it but if it happens again next time I suffer a disconnect then I will do so.
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In fairness to the OP, I can empathise. I have encountered more bugs for this release than for any previous release, which is a surprise since the long beta period appeared to have squashed so many and I was optimistic that it would be in a very good state at release. Right now I am unable to access the system map; landing on planets is dangerous as their surface geometry is not being properly generated and I can wind up beneath it and I know from the bug report/support forum that there are numerous problems with passenger missions, CGs, CZs and other things. I would be able to do regular trading and some missions as well as hunt through signal sources for materials or go mining. I'm tempted to go mining but I also feel that it might be best to give FD a little time to sort things out, as I really wanted to visit the alien ruins, do some modding with the new Engineers, go exploring in and around the bubble looking for interesting surface locations (e.g. volcanic activity, alien life) and run a few passenger missions to nearby tourist beacons. Hopefully there will be another patch out this week that fixes some of these things...

And you have experienced the same bugs I have. That makes at least three of us. :)

I love the -1 meter altitude bug.

No sleep in Cambridge next week. Both of us have screenshots and proof, so we can't be just blown off. They are going to have to fix it.
 
Best game play is always between the .05 patch and the next beta. It's when the servers are the most stable and there are the fewest bugs.

It has always been thus.

Now is the time to just relax and fly an iCourier or something else cheap that won't hurt you much if you get bug killed.

Not a big deal.

During the beta phase, I always wrap things up - clear the Transactions Panel, position ships where I want them, find a safe haven parking spot just prior to release of the next upgrade, then let the dust settle for a few weeks just having fun in a cheap ship. Once you get a clear picture of the full impact of the upgrade, gradually get back into more productive modes to achieve new goals you set for yourself.

Works a treat.

Parked most of my ships, took no missions, just went to Lee's for a shield upgrade, and then found this:
 

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verminstar

Banned
Did manage an hour last night in game putting a dbe together with the intention of going back to the core, but...stuck doom on and had so much fun I lost track of time and played till dawn. Just browsing through the forums in the hope that my own negative feelings over the game right now were just me being odd...but seeing a lotta cmdrs having the same reaction.

Much as I love this game, and I really do love this game...I'm just not gonna log in at all tonight. From what I've seen of doom so far, I reckon theres enough meat on those bone to keep me placated while the starship troopers get to work fixing this perfectly good game they went and broke.

And if I'm back sooner, that dbe is parked on the edge of the bubble ready to go into the black fer a couple months. Either way, I'm done here fer now...laters cmdrs ^^
 
This is what they get for not having an internal QA team (as far as anyone could tell by the end result).

I wonder how their development priorities would shift if people stopped furnishing them with pretty screenshots and hype-building mystery exploration for their promotional material. That's all they seem to do with this game, hype hype hype, make some pretty screenshots and rely on the people who somehow manage to scrape entertaining videos out of it, in order to keep sales up. Anything that doesn't work towards this goal is not worth considering, as you can tell by how they design gameplay that forces people to use newer content (untargetable skimmers, hobbled POI radar, nerfing everything but passengers, etc) and keep them knee deep in screenshots that make it look like they've made a real game.
What did yall think that tourist location crowdsource was for?
 
Taking a break is not a bad thing, as it avoids burn out.

I took two breaks so far: one in 2015 for two months, while I waited for my broken HOTAS to be repaired. The second between release of 2.1 and 2.2 beta - I did not like the original 2.1 implementation and it was time for me to play something else. Also, summer...

Anyway, after a break ED is usually more fun than immediately before the break.
 
Very little bugs here?

There are over a million people who bought ED. Even if 1% experience bugs, thats over 10000 people. If even 1% of them goes berserk on forums, that means you'd see a hundred folks going ape. We currently have one user whose hardware is apparantly not matching well with 2.2, so sometimes things dont render well. He's now made four topics about it in a day. He posted the same thing in a whole number of other topics too. All that noise from one dude whose computer doesnt render things correctly at the moment.

Its the bane of people making such games: it has to be groundbreaking, needs to have depth and width, be gigantic and handcrafted, be open-ended, sandbox, have a strong narrative, be multiplayer while aiming for the lone wolf, release patches every three months with loads of completely bugfree features that work 100% for all people on all possible configurations. So some people get disappointed. Some of these have reached the level of maturity where they file a bug report and leave it at that. Some of them are still 12-years old at heart and will go ape on forums. C'est la vie. :)
 
I was talking about myself you know. But I understand you feel you had to make a point :)

Thats the one. Tip: you can recognize them by them being seemingly offended or upset when other people have fun, and rejoice when learning other people encounter bugs too. :)
 
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This is what they get for not having an internal QA team (as far as anyone could tell by the end result).

I wonder how their development priorities would shift if people stopped furnishing them with pretty screenshots and hype-building mystery exploration for their promotional material. That's all they seem to do with this game, hype hype hype, make some pretty screenshots and rely on the people who somehow manage to scrape entertaining videos out of it, in order to keep sales up. Anything that doesn't work towards this goal is not worth considering, as you can tell by how they design gameplay that forces people to use newer content (untargetable skimmers, hobbled POI radar, nerfing everything but passengers, etc) and keep them knee deep in screenshots that make it look like they've made a real game.
What did yall think that tourist location crowdsource was for?

Just nodded my head reading this, spot on.
 
ok,

...*sigh* I'm done with ED for awhile off to play something else while Frontier cleans up the release. [sour]

Me too. Battling to complete activities within the game, for the bugs.

Pity, it is a good game. Was enjoying it until 2.2 despite being delighted with the upgrade at first. Gameplay has been pretty much ruined at the moment.

Look forward to coming back when its sorted.
 
I have also stopped playing briefly, due to all of the newly introduced bugs.

I'll get back into it when FDev sort themselves out.
 
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