Alien archeology and other mysteries: Thread 9 - The Canonn

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Dear fellow commanders, I'd like to share my thoughts about the ruins with you. I haven't been following the whole thread,
so please forgive me if I bore you with something that has already been discussed (and maybe dismissed as useless).

What if those ruins are meant to be read as a fingerpost? I was initially thinking of them as a map, and probably they are both,
a map AND a fingerpost. Anyways, if I look at this long, fingerlike structure in the center, 'south' of the 'landing pad', I can't help
but think that the creators of this site wanted to point somewhere in a very direct and uncomplicated manner
(no numbers involved, no points of reference to be assumed etc.).

So if you stand in the center of the big circular structure, the landing pad, and look along the 'finger' you can aim at whatever
star the finger points at. The problem is of course, that the planet is moving. This is the point where time comes into play.
You have to wait for just the right moment to take aim. Everything clear so far? Just interrupt me if I am talking garbage.
The question is, WHEN do we have to look? One possibility is to wait until the system's main star has reached a special position
above the ruins. For example you could wait until it stands right above the small circular structure. I've done this and made a
screenshot for your convenience:

http://imgur.com/a/F8EtT

So what do you think? I know it's maybe too simple, even more so if you compare it with some of the very elaborate map
theories here in this thread.

Just in case anybody wonders what the name of the targeted system in my screenshoot is:
SYNUEFE DT-F D12-100

To be honest the whole thing just looks like a planetary surface base to me, not that different to what we might build. The landing pads might well have been biodomes (aliens are likely to use domes to enclose habitats for the same volume/surface area reasons that we do) and you can see outlines of walls that probably indicate rooms or compartments in some areas. Why would anyone go to such lengths to build such a structure to represent a map, when they could do it in a much simpler and more efficient manner?

I think it's more likely that any positional information will be contained in some of the data or transmissions coming from some of the towers or 'server farms' from the site. Just my useless opinion.

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You seemingly arbitrarily overlaid the galaxy map over the ruins in a way that doesn't make any apparent sense and then tossed it up here without much explanation at all. Either you've found something incredible or you're incredibly high. If you can explain to me "why" each point is where it is and "what" we are suppose to learn from this I'd appreciate it. As it stands right now it reminds me of something Gypsy would post.

He did have a point about the 'dark side of the moon' prism though. And it took the rest of us quite a while to catch on what the hell he was raving about, not helped by all the extra lines over his diagram :)
 
After hair pulling and getting nowhere with the signal pattern, I had a think about previous codes - They are usually in a binary format. This ruins have a general '3' as a theme = So why not 'Tri'nary , or as I found out 'Ternary Signals'?

ter_sigin16_50.gif


I havent had any luck putting this through any tools, without a key / not knowing if this is double encoded isnt turning up much.
 
I was in Mengy's alpha system last night, looked around some. Didnt find much though, a couple of POI's, one with a random encrypted firmware node and another with a bunch of occupied escape pods. We really need some tools to search from the ship. Why is it so hard to install on ships the same wave scanner thats on SRV's? Maybe a bit stronger. Or some kind of probe limpets we can use to triangulate some signals or odd topography. Something! We have lidars that can scan underground in 21st century (linky), yet we somehow not only did not improve on it till 31st century, we lost the technology alltogether? Wat?
 
I was in Mengy's alpha system last night, looked around some. Didnt find much though, a couple of POI's, one with a random encrypted firmware node and another with a bunch of occupied escape pods. We really need some tools to search from the ship. Why is it so hard to install on ships the same wave scanner thats on SRV's? Maybe a bit stronger. Or some kind of probe limpets we can use to triangulate some signals or odd topography. Something! We have lidars that can scan underground in 21st century (linky), yet we somehow not only did not improve on it till 31st century, we lost the technology alltogether? Wat?

we should continue to rescue those escaped cryo pods as they are humans that have been killed by something. The cannon colonies would be a good place to offset these lost souls
 
we should continue to rescue those escaped cryo pods as they are humans that have been killed by something. The cannon colonies would be a good place to offset these lost souls

Thats not a bad idea, but if that turns out to be the thing to do, i will be very       . I have "saved" countless occupied pods this way, and it never counted for anything. If the devs are expecting us to do things that have failed before, i will be very disappointed. I left these poor souls where they lie because all i got from them in the past was interdictions in transit and absolute zero in terms of payoff. I want to defrost those popsicles and have them pledge their undying allegiance to their savior. Is that too much to ask?
 
Thats not a bad idea, but if that turns out to be the thing to do, i will be very       . I have "saved" countless occupied pods this way, and it never counted for anything. If the devs are expecting us to do things that have failed before, i will be very disappointed. I left these poor souls where they lie because all i got from them in the past was interdictions in transit and absolute zero in terms of payoff. I want to defrost those popsicles and have them pledge their undying allegiance to their savior. Is that too much to ask?

they should have a big influence boost wherever they are sold and boost local npc populations to be honest, but im trying all sorts of things these days
 
Mengy's Alien Ruins Stellar Map Theory

Okay, so I’ve either figured out what the ruins are, or I’ve discovered a number of truly amazing and improbable coincidences of design.

...Orrrr, you've made enough assumptions so that it appears that way ;)

TL;DR version:
- This starmap theory assumes *human/earth* references/measures, which may not be relevant.
- A related story about impossible natural erosion at the site.
- The "mystery" system would be somewhere on a very large circle in the galaxy.


I have some comments, and believe me it's not intended to poo on your hard work! We're all geeks here lol and I think it's cool. (Plus it looks like I wasn't the only one fumbling around in that site in the dark..., stupid 100-hr nights there! [woah]) I want to highlight one of the major difficulties with tackling these "mysteries" created by Frontier, and your work here is a good example for that.

In the other "puzzles" that have led to locations (alien wrecks x2), the clues/path/etc given in the game were from *human* sources. There was some mysterious character who somehow knew of these things and using human references led us to them.

In this case Frontier has given no indication that this ruins site has anything to do with *humans*. Because it was found from the trailer, we have no idea what in-game lore/etc Frontier was going to use to lead us to it. Was it going to be a human source again? Or something else? Is it still in the game? Who knows.

And it's only by assuming the ruins are somehow related to *humans/earth* that any of these assumptions apply:
- that Sol would on the "starmap";
- that *metres* and light *years* are units used by the creators of the site;
- that a cartesian XYZ coord system is used by them for galactic references;
- that they orient their galactic reference planes (if it was even cartesian) in the same way we do (through Sol and SagA);
- etc, etc.

The solution is only as good and self-consistent as the Frontier made it to be. If the site is *non-human*, then all the above assumptions should go out the window. But if Frontier used them anyhow, then the story is self-contradictory. It's like picking holes in movies, this game has the same problem.

My personal example that made me realize this... I was trying to "reconstruct" the site ("un-ruin it") by looking at the "broken" things and thinking about how they got that way. But this is an airless world with no volcanism, so where did all this erosion and drifted soil come from?? (and broken obelisks?)

This led to an educational afternoon reading NASA papers etc on erosion on planets without atmospheres. TL;DR on the NASA stuff: heavy craters means no tectonics / volcanism, leading to no off-gassing and no atmosphere, all just how Frontier modelled it. Yet right in the middle of it they put "ancient ruins" suggesting atmospheric erosion and soil drifting occurred after the site became unused. What?

That led me to conclude that the "weathering" Frontier has modelled into the ruins site is unlikely to have occurred *naturally* on this planet. I think either Frontier inadvertently messed up by modeling it like it might be with an atmosphere like on Earth or Mars, *or* the "erosion" etc came *unnaturally* (from an attack, an accident, being scuttled, a ton of ships blasting around it, whatever). The site looks today pretty much exactly like it did when the last mysterious being left it. But where's the wreckage, burn marks, corpses, pawprints, or whatever?...

The same struggle I have with the inconsistent appearance of the site are the same ones I have with the the star map assumptions: that it uses *human* reference systems. If it *does*, Frontier is either saying the site is inherently human, or it's *not* but they messed that part up anyway, lol. :p

After days of meticulously churning over the site I gave up at this point, I blasted everything I could (with mines actually, see screenshot [hotas]), picked it clean, and hauled it all back to the bubble to sell [haha]

uc

Having spouted all that (sorry for the length!), if it turns our that Frontier crafted it using *human* references (regardless of intentional or not), then the main technical point I have is on the geometry. If you have those 3 points representing the ruin system, Sol, and a 3rd "mystery" system, and they are linked by the distances you measured out, and they are all on the same plane in space, then the 3rd system would lie somewhere on a *circle* in the galaxy.

The possibilities form a cone in space. Sol is at the tip, the line from Sol to the ruins system is the axis of the cone, and the "mystery" system is somewhere on the rim of the cone. The circumference of that rim is about 1560 ly using your measures (see math below) and the mystery system could be anywhere on that circle. A circle like that would come close to a large number of systems. To narrow it down you would need to determine if the site also provides a clue as to the orientation of the plane in the galaxy. I gather that's what you tried to do, but didn't fully grasp your explanation how you did it.

Anyhow again, all very cool work. Just saying the unfortunate part we have to keep in mind is that logic can fall apart if Frontier didn't apply it 100% consistently when they built the puzzle (assuming there *is* a puzzle, lol). Hoping to see more of your good work on this! o7 :)



1244 ly * sin(11.5 deg) * 2 * pi = 1560-ish ly circumference.
 
It has been on the first page since it was found, try looking harder.

Hint: Open the spoiler under "A NEW BEACON POPPED UP IN CANONN'S HOME SYSTEM"

im normally politically unaligned but should we assist the cannon minor faction some assistance in expanding and push their influence in some new systems see if Fdev respond
 
...Orrrr, you've made enough assumptions so that it appears that way ;)

TL;DR version:
- This starmap theory assumes *human/earth* references/measures, which may not be relevant.
- A related story about impossible natural erosion at the site.
- The "mystery" system would be somewhere on a very large circle in the galaxy.

Take a look at https://gist.github.com/ixalon/a057752e4d990c7d639c136a681056ec

This is every system in EDDB that fits the relative distances irregardless of axis/units/orientation.

I've not yet been able to remove the Sol assumption but I'm working on it (I need to make some optimisations, parallelise the workload then burn some cash on cloud CPU time). Removing the Sol assumption however will lead to a lot of candidates, so I think it's first worth checking the handful of systems that arise from the assumptions.

Tonight I'll repeat the above for Sol and the ruins being depicted by other locations on the ruins map.
 
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Just a reminder to the folk who argue that certain theories are flawed because they involve human perspectives or assumptions; whilst these ruins *may* be alien in-game, it is a game - made by humans - so any logic puzzle will inevitably be from a human perspective.

I understand its good fun to role play and become immersed in the game, but ultimately the puzzles are designed by humans for humans.

o7
 
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im normally politically unaligned but should we assist the cannon minor faction some assistance in expanding and push their influence in some new systems see if Fdev respond

As the owner of a faction who has been trying forever to get CGs, Galnet articles and stuff into the game unobtrusively in response to game plot developments, to mostly no avail, I really hope FD don't respond to that sort of thing.

Not an attack on Canonn, but not in the mood to write an essay on the multitude of issues I take with that sort of, well, "interaction". I'm sure my past rants speak enough to this though.
 
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As the owner of a faction who has been trying forever to get CGs, Galnet articles and stuff into the game unobtrusively in response to game plot developments, to mostly no avail, I really hope FD don't respond to that sort of thing.

Not an attack on Canonn, but not in the mood to write an essay on the multitude of issues I take with that sort of, well, "interaction". I'm sure my past rants speak enough to this though.

im not sure how Fdev respond, at the very least increasing trade with canon station(s) even if the influence doesnt expand to far, raising the local wealth / economic power of the ingame minor faction perhaps has other benefits, the beacon was put there, im thinking of hidden metrics, the role play could be to assist canon research in raising funds for acquiring research materials, providing security for its facilities and additional legally acquired funds for ongoing non political research.
 
why shouldnt the alien wreck site ( or at least one be placed in one of the canon controlled or close to their sphere of influence as a reward of sorts for all the efforts in solving this mystery. it might be even worthwhile checking systems extending outwards for at least listening posts or additional clues
 
Hi CMDRs

Awesome job as usual ! Always a pleasure to read !

Just have to say something about alien units/human meter

A distance have a certain size, u can express it in meter, or in any other unit, that doesnt matter.
What is important, it's that when u compare it to another distance, u have a "rapport" (sry french word, dont know in eng), and that rapport will be the same in any unit u use.

So, alien can use any unit they want, distance dont change.
Arf, not sure imclear, cauz should more easy in french, retry :

take earth-Sag A distance in meters, divide by Earth-Moon, have a result
take earth-Sag A distance in Feets, divide by Earth-Moon (inFeets), have a result... Magical, the results are the same, despite the distance number in different unit arent...
 
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