Why Elite's riddles and story do not work for me

If you were to ask any ED players ' would you like to be able to discover and solve mysteries in game instead of outside with extremely complicated tools' do you really think they would say no. I believe 99% would say yes to that question just for concern in regard to immersion let alone other concerns.

Depends entirely how it's done.

I much prefer solving thinking about some puzzle myself than taking a "research item" to someone in game at which point they give me an answer, it's infinitely more engaging/compelling, I mean in the end I am the CMDR anyway aren't I.

What I didn't like about the recent round was that it was solved by star alignment in a promo video, but Frontier themselves said this is not how they wanted or intended it to pan out.

Should be said that there are currently story items in-game through the tips offs that point at mysteries which may or may not lead to something. Currently investigating one myself.
 
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Different strokes for different folks I guess.

Rather than have a point and click scanner find a set of ruins and then have some other type of scanner put up a text message as to what they're all about and then being told to take X number of a particular item there to an engineer for a reward I'd much rather see a rich, diverse brain teaser that either lets me use a knowledge of morse, or access to other forms of tech and problem solving (that we all have access to thanks to the magic of the internet these days).

It's what is helping Elite nurture the longevity of its playerbase IMHO. The typical lifetime of an MMO player in any given game is about 2/2.5 years. As long as they keep feeding us riddles and storylines that we can have an impact on I can't see myself going anywhere else anytime soon. Christ.. I've hardly payed anything else over the last few years, in fact the only games I've bought since have been for my 8 year old son and as amzing as Goat Simulator and Amazing Frog are I find this sandbox world/universe more intruiging. :)
 
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rep to OP and many of you in this thread for basically summing up my thoughts on the whole thing, now I don't need to write the post! Storyline in this game might as well be a spectator sport for the vast majority - certainly what it is to me. Makes me sad, but what do I know, im not part of the cool crew that the current storytelling methodology is catered too, so Ill simply read Galnet once a week on galactic update day (thursday for the uncultured) and think to myself; "Really? more filler content? Canonn must be getting rusty with their codebreaking". I honestly could write thousands of words about my own feelings on this topic, but 1) you folks did most of it for me in here and 2) I have doubts it'd be recieved very well by the forum, since there'd be a lot of words in there to read and it would be lots of constructive criticism which, well... well. Here's hoping something gives with 2.3, but Im not holding my breath.
 
There's no mystery at all.

Aliens will come when FD want to.

Puzzles and riddles are very stupid for a game with spaceships but have a lot of sense when you have a game with no ingame mechanics and very simple gameplay.

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When this thread has more pages than even the smallest cannon thread. Then you can claim that the current way of revealing the story is for the "select few".

Why pay for a game with such amazing graphics to follow some stupid riddles and puzzles?
 
Different strokes for different folks I guess.

Rather than have a point and click scanner find a set of ruins and then have some other type of scanner put up a text message as to what they're all about and then being told to take X number of a particular item there to an engineer for a reward I'd much rather see a rich, diverse brain teaser that either lets me use a knowledge of morse, or access to other forms of tech and problem solving (that we all have access to thanks to the magic of the internet these days).

It's what is helping Elite nurture the longevity of its playerbase IMHO. The typical lifetime of an MMO player in any given game is about 2/2.5 years. As long as they keep feeding us riddles and storylines that we can have an impact on I can't see myself going anywhere else anytime soon. Christ.. I've hardly payed anything else over the last few years, in fact the only games I've bought since have been for my 8 year old son and as amzing as Goat Simulator and Amazing Frog are I find this sandbox world/universe more intruiging. :)

Now listen to what you said.

You like cryptic morse whatever puzzles. Do you really think that is a good middle ground that most players would want to further the story line. Try to think beyond what works best for you, and see that there is a middle ground to be found.

Next. Anyone could use the internet to solve these puzzles. Really. Why is the game being played on the internet and not In The Game ??? Most can easily see that it is because of a lack of in game mechanics.

And you really believe that most people would be able to solve these puzzles? Sorry but no. The game doesn't need mindbender puzzles to keep people interested, It needs engaging interesting game mechanics. You know, Stuff that is In The Game. You know ?? The lack of depth we hear mentioned every other thread. Out of game content will never fill the in game lack of depth, not for most players.

Yes this is a great sandbox space game with good potential, but good sandbox games are not played on the internet!! They are supposed to be their own little universe. This game is often prided that it is based on a lot of real science. Yet all we have to work with to make discoveries is a button you push and you see some information on a system map. You really would prefer to do internet puzzles instead of having tools and instruments in game to really explore in game?

From what I see on so many forums is a call for better in game mechanics to add some depth to the game especially regarding exploration. This is what makes games last. Just look at the other great sandbox games.

I feel that the longer the puzzle masters suck up the out of game content fed to you, the more likely we will never see the wanted mechanics in the game at all.
 
When this thread has more pages than even the smallest cannon thread. Then you can claim that the current way of revealing the story is for the "select few".

That's not logical at all. I'm pretty sure the number of players who want to give feedback about this isn't nearly the same number of players who aren't involved in the Cannon. If every player who wasn't involved in the Cannon posted the same number of times as each individual who posted in those Cannon threads, however, the thread count would massively exceed the Cannon threads. Your logic is false. The number of players who actively engage in the Cannon threads is a tiny portion of the entire player base and a lot of those who contribute to the threads don't actively engage in the elements of the story, they're just talking about it here.

Obviously, this isn't a gigantic issue. It's just players giving feedback about how the main story has evolved and how little else there is outside of that for most players. I don't think many here think the way FD have done it is a bad thing (it's not, it's really very good and I enjoy reading about it). But we would just like to have some more stuff for players to do that doesn't involve the high level of intricacy that the current story consistently does.
 
Ultimately, the mysteries are accessible as people want them to be. They involve a variety of skills, from lining up stars through to simply brute-force searching, so there's something for everyone. Not every mystery appeals to everyone, but there are plenty more than the obvious one out there, and some have yet to even be found yet, according to FD.

But to be involved, We cannot demand that it be put on our lap and given a 'solve this scanner' button. We have to get involved ourselves and show a bit of initiative. There's no point sitting on the sidelines, not doing anything, not getting involved, then complaining that it's not accessible.

Stumbled upon it? Really. All those systems and he happened upon the very one where Jacques had finished up.

Utter nonsense. It was found via the galaxy filter. earlier than intended. FD had already trickled a bunch of scrambled 'help!' galnet messages at stations for players to discover and track Jaques down with, but this was short-cut by the find via the galaxy filter, which FD had not considered as a solution.


Why pay for a game with such amazing graphics to follow some stupid riddles and puzzles?

Don't then. Look at the pretty colours and leave it to those of us who are interested. /simples.

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But we would just like to have some more stuff for players to do that doesn't involve the high level of intricacy that the current story consistently does.

...Like the hints revealed by Tip Off missions and the much easier 'numbers station' puzzles?

Like I've said before: FD are already moving in the right direction on this.
 
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Yes this is a great sandbox space game with good potential, but good sandbox games are not played on the internet!!

Sandboxes by themselves are pretty dull. They really only become engaging once you add, buckets, spades, Cars, Soldiers, spinning wheels. Sandoxes soon get ignored if all the toys are elsewhere. Oooooo, look like those cool spinning wheels and boats and dinosaurs that are in the water trough...

I see this all the time with my kids.

Like I've said before: FD are already moving in the right direction on this.
[up] I belive this it also true. The difficulty FD have is that some of the kids want to build castles, some want to build roads, some want to play soldiers and smash the raods and castles and some want to dig in the sand to find the earwigs (which are aliens FYI, no really look at them, they are aliens http://m6.i.pbase.com/v3/01/12401/2/48883546.Forficulaauricularia.jpg).
 
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I must have missed those ones, I get plenty of tip offs (got four in a one hour session the other night whilst running Empire missions out of HIP 10716) but they all relate to some bum who crashed his Diamondback full of drugs or similar. :(

I've had a bunch which have alluded to various things and dropping vague insinuations regarding other mysteries, from FSD system hijacking/corruption to being yanked into witchspace.

None of them are concrete in their insinuations, but they certainly mesh nicely with the theories being aired regarding other 'main' story-lines.


Have yet to get a single tip-off. No idea what RNG triggers it. Given up bothering to try things to trigger it.

High local faction rep by doing a bunch of missions. You only get tip-offs if people really like you, as far as I have observed. Makes sense: I don't call up strangers and tell them where to find a crate of beer, either!
 
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I dont think there is any riddle behind the ruins. The hunt for the GeForce Titan GPU was very lame. 0 riddles behind that. I think that the ruins are graphics only with nothing behind, nuthing underneath, not functionality at all.

I'm thinking like that too, for now they are just placeholders.
 
What leads me to this is that if all these riddles were really out in the galaxy already to be found, even Thargoids, some CMDR who has time to play 23.5hrs a day (everyone has to poop at least, shower optional) would have found the end of the game already.

Maybe I am just a cynical person, likely.

I think you are seriously underestimating the size of the galaxy.

There are over 200,000,000,000 stars.

We have discovered less than 0.02% of systems. At the current rate it will take centuries for the player base to chart every system, let alone survey every square km of planet. The chances of us finding everything by stumbling around is essentially zero.


We know the Rift 'solution' has been there since Gamma. Hundreds of pilots have been out there looking, but yet still the vast majority of EAFOTS remains untagged by commanders.

Space is big.

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[The difficulty FD have is that some of the kids want to build castles, some want to build roads, some want to play soldiers and smash the raods and castles and some want to dig in the sand to find the earwigs

And some players want to point at the people digging up earwigs, complain that it's unreasonable to use a trowel to dig them up because it wasn't already in the sandbox, want to find earwigs themselves but don't want to do any digging, and would rather all the earwigs were dug up by a grown up and put in boxes that you can open by pressing a button labelled 'find earwigs'.

:D
 
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And some players want to point at the people digging up earwigs, complain that it's unreasonable to use a trowel to dig them up because it wasn't already in the sandbox, want to find earwigs themselves but don't want to do any digging, and would rather all the earwigs were dug up by a grown up and put in boxes that you can open by pressing a button labelled 'find earwigs'.

:D

Kids today aye...

When I was growing up, the earwigs would drag you and your car out the sanbox into another dimension where its mates were waiting and then they would all beat you silly just for the fun of it.

;)
 
When this thread has more pages than even the smallest cannon thread. Then you can claim that the current way of revealing the story is for the "select few".

Listen, nobody wants to take anything away from Canonn, there is zero need for a defensive stance from Canonn or their followers and supporters. The guys and gals in the mega thread are great at what they do, but what is the harm in involving more players in the story outside of the codes and ciphers sphere?

Your post just screams, 'leave the spotlight where it is' despite Canonn having more than their fair share of developer input, gameplay, Galnet exposure and more. Some of us want in on the alien story, this shouldn't offend or threaten you in any way shape or form.

The Canonn threads are huge yes but even if every post was a 'unique user', (which clearly isn't the case), all still active and involved, (again, not the case), they would still represent a fairly small percentage of the playerbase..

More involvement is good for everyone, the players and Frontier, and I'm really struggling to take you seriously if your argument is, 'you HAVE to have a mega thread to get involved in the story'.
 
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Sandboxes by themselves are pretty dull. They really only become engaging once you add, buckets, spades, Cars, Soldiers, spinning wheels. Sandoxes soon get ignored if all the toys are elsewhere. Oooooo, look like those cool spinning wheels and boats and dinosaurs that are in the water trough...

I see this all the time with my kids.


[up] I belive this it also true. The difficulty FD have is that some of the kids want to build castles, some want to build roads, some want to play soldiers and smash the raods and castles and some want to dig in the sand to find the earwigs (which are aliens FYI, no really look at them, they are aliens http://m6.i.pbase.com/v3/01/12401/2/48883546.Forficulaauricularia.jpg).

What in the world are you even talking about? Is this another puzzle from the puzzle masters for someone to decode or decipher? Hand over the secret decoder ring so we can just plainly understand you already.
 
Slightly OT, but certainly along the same line, and very good example of the problem I have with content behind a wall of text.

Before you click on this, please understand that I am in no way being derogatory or negative toward this type of content, or the providers. I am only trying to let others see what makes me turn away from the content being provided, and why.
QUOTE=Qohen Leth;4612953]
http://i.imgur.com/JsWKVIY.jpg


Colonia - humanity's first outer colony, 22,000 light years from our ancestral home - needs you!



Out here, life is hard.

This is the new frontier. Infrastructure is in its infancy and the securities we've all taken for granted back in the Bubble are only just becoming established. There is little luxury out here; only hard industrial endeavour awaits those who venture to Colonia looking for a new start and new life out near the Galactic Core.

The foundations for a strong and thriving community are now in place. The early pioneers who first arrived here got Jaques Station back online. From this endeavor grew the Colonia Citizens Network, bringing individuals, groups, and factions all together in a unique attempt to create a cooperative community and establish a strong colonial identity.

The Colonia Militia now safeguards the growing civilian population by patrolling the region, and offering escort through the mysterious Sagittarii Conflux - the prime shipping lane between the Bubble and Colonia.

The Colonial Marines are ever present, ever watchful, on alert, waiting. Waiting for the first signs of alien or rogue AI incursion into sovereign colonial space.


So what does the colony need now?

It needs people. People like you. People willing to leave the Bubble behind, move out to Colonia and become part of this unique experience. An experience that hasn't occurred since 2150 AD when humanity's first colony away from Sol was established on Tau Ceti 3.

Back then, Tau Ceti was the new frontier, a mere stone's throw from Earth. Here and now, the next boundary is being drawn 22,000 light years into the unknown.

You can be a part of this new chapter in the long galactic timeline - see it first hand, mould its future, and make history.

CCN is inviting pilots to assemble the largest merchant fleet in history. A single convoy of passenger liners, tourism transport ships, freighters and fighter escort. Your goal is to bring the next influx of colonists to Colonia along with much-needed equipment, commodities, military hardware and Lavian Brandy.


This expedition is hoped to rival Distant Worlds in its scale.

The convoy will depart the Bubble the day after the Distant Worlds Fleet Reunion event at Mitterand Hollow, and over the course of four weeks will travel across the Sagittarius Gap, pass through the Lagoon and Omega Nebulae, travel along the Colonia Connection highway--visiting the refuelling and repair outposts along the way--cross the mysterious Sagittarii Conflux, and skirt around the southwestern edges of the Galactic Core before entering Colonia space and arriving en masse at Jaques Station after 30 days of travel.

The Galactic Mapping team will map out a Neutron Highway for those that wish to add some 'spice' to the hyperspace grind during their 22,000 light year trip.

The expedition will be escorted by the Colonia Militia and Colonial Marines for the duration of the expedition, protecting them through the Sagittarii Conflux (a region that has been rumored to contain a dark secret!)

If you are interested in joining this venture and helping shape a new chapter in Elite folklore, fill your cargo and sign up…

Erimus Kamzel






The Expedition


http://i.imgur.com/cQItuui.png


The Convoy will depart on the 2nd of December 3302 from a startport in the bubble.

Its location will be kept secret until two days before the launch and will only be given to the roster members. The Convoy shall reach Jaques Station within a month, taking advantage of the new refuelling outposts (for those who can dock) and the Neutron Highway. Non-Horizons players can join the departure mass-jump and the arrival mass-drop. The complete route, currently being scouted by the FGE's Exploration Wing, will be posted once 2.2 has been released. The main departure event, involving some role-play formation flight and media coverage, will be held in Open - as will the main arrival event. The rest of the Fleet is free to travel in any mode they want from start to finish (see FleetComm private group application form below).


DepartureHillary DepotAmundsen Terminal
Eagle's LandingSacagawea Space PortGagarin GatePolo HarbourJaques Station

Fri., Dec. 2nd


Sun. 4th

Fri. 9th

Wed. 14th

Sun. 18th

Wed. 21st

Sun. 25th

Mon., Jan. 2nd
22,000 ly20,112 ly17,845 ly15,113 ly10,220 ly7,863 ly4,786 ly
0!

18:00 IGT


from 17:00 IGT


from 17
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from 17:00 IGT


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<classified>
A 4 aA 1
A 2 aA 1 aA 4A 2 a
Jaques' Bar


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The media-covered key events will be hosted in Open, but the official Private Group for the expedition is FleetComm. Fill the form below if you want to join the FleetComm PVE in-game private group.
[/FONT]

*Xbox players : CMDR Dr YayoMeister offered his private group for the expedition! He's part of the Federal Privateers player group, which welcomes all pilots regardless of their allegiance. He and his group will be able to ensure some security, depending on how many XBox players join the group and show up at the departure time. Dr YayoMeister is Central US TimeZone (UTC -6), so please coordinate with him if you wish to organize a XBox departure event.





The Logistics


[FONT=&]All information will be updated here, save for the departure system, which will only be given to the Roster members. All communications will go through the Colonia Citizens Network Discord server on the #distant-truckers channel, via dedicated roles. To gain access to the #distant-truckers channel, simply send '@Jeeves join [CCC] Carrier' in the #bots channel. Escort role will be assigned by the Militia.

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[url]http://imgur.com/XF7y6uL.jpg[/URL][FONT=&]
[/FONT]​
[FONT=&]

The media-covered departure and arrival events will need you to be on voice comms to listen to the Fleet Commander during the formation flight. Before and after, you are welcome to chit-chat and entertain the streams!

Media coverage will include:
- livestreams
- video releases
- guest speakers
- Gazette reports
- photo gallery

You are invited to volunteer and take part at any level - coordinator or contributor. We invite nVidia GPU owners to activate ShadowPlay during key events to allow us to gather a lot of raw footage, so we can release a great video soon after.

[/FONT]



The Fleet

The Fleet is divided into 4 groups (3 role-play, 1 free):

The Carriers

Coordinated by: Qohen Leth
These are the brave pilots who will transport goods and colonists to our new home. As such, they can only fly transport ships: Keelback, Type-6, Type-7, Type-9 Heavy, Orca, Beluga; or cargo-loaded mid and large-pad size ships. The Carriers must have cargo; if passenger missions allow such a long timeframe, we'll be glad to have those as well. The Carriers will be harmless (carrying at most a couple lasers or guns) and will need protection from NPCs during the departure and the arrival. They shall follow the Fleet Commander's directives to ensure safe mass-jumps and efficient protection from the Escort. What should Carriers transport? If don't know yet, here's a list of goods much needed in Colonia. The list might be updated as we approach the departure date, so stay tuned.



The Escort

Coordinated by: Souvarine

The Escort pilots, all members of the Colonia Militia Forces, or civilians earning their place in it, will defend the Carriers at all cost. Flying Militia green ships, they are to be constantly alert during the key events, keeping watch for every potential threat. They will patrol in wings of four, led by a Colonial Marine and following directives from the Fleet Commander. Tight coordination and reactivity to the Fleet Commander's communication will be expected. Lives are at stake! Wings will have different purposes: scout, flank defense, rear defense, etc. Escort pilots are encouraged to form wings as soon as possible. You don't want to do that at the last minute. Civilians looking to join the Convoy as Escort will earn a place in the Colonia Militia upon completion of the expedition.

Upon succesful completion of the expedition, existing Militia members will be awarded 3 CMF merits.




The Stratotankers

The Stratotankers are the CCC Fuel Rats, ready to rescue stranded truckers on their way to Jaques. They carry only fuel and limpets, as much/many as possible. Expect to perform numerous rescues on the Neutron Highway. If you are stranded, do not make a fuss on the server. Write down your location, exit the game, and go through the regular Fuel Rats operating channels. Ping Jeeves with 'ratsignal' in #bots to obtain the Fuel Rats website, then join their IRC. You can also PM a Stratotanker directly. You can self-assign the Stratotanker dicord role by pinging Jeeves with 'join [CCC] Stratotanker'. The Stratotankers will of course rescue any ship, regardless of its group.


The Freelancers

The Freelancers are the pilots joining the expedition without being part of the role-played Carriers or Escort groups. They shall not interfere with the Fleet formation flight. The Escort can defend them but the Carriers are the priority. Any ship is accepted, cargo is optional. Bring your favourite ship to Colonia to start a new life!





The Roster

#Cmdr NameDiscord Name (if different)TZRoleShipShip Name
1Gustave FlaubertQohen Leth | Gustave FlaubertEUCarrierBeluga LinerSalammbô
2ErimusErimus KamzelEUMilitia EscortFederal CorvetteDSS Resolution
3Charles von HackbeilEUCarrier<Cruiser>
4FredmanEUCarrierImperial Cutter
5Starlancer/NovalanceUSMilitia EscortPython
6SouvarineEUMilitia EscortAnacondaLord Of Kobol
75parklesCMDR BranchesOfSinsUSCarrierPythonThe Hestia
8WishblendEUCarrierBeluga LinerQueen Of The Stars
9Heat ShieldEUCarrierBeluga LinerSpirit Of The Frontier
10<-lightspeed->EUCarrier<Freighter>
11Maximilian ReachEUCarrierType-9 HeavyBig Daddy
12TharrnEUCarrierBeluga LinerInifinite Horizons
13D4RKS4V4NTEUCarrierImperial ClipperSir Honkalot
14LGOPTIMUSONEEUFreelancerAsp Explorer
15Alex RingessEUMilitia EscortPythonOrion's Sword
16HansowEUMilitia EscortPythonDefiant MkII
17ChrystophUSMilitia EscortVultureFGES Mantis
18GearshyEUCarrierAnacondaDelayed Gratification
19BaradoenEUFreelancerImperial ClipperEightfold Path
20Helium7EUFreelancerCobra MkIIISerenity
21RunnybabbitEUCarrierType-9 HeavyHarry
22TheGreatArgonCMDR TheGreatArgonEUCarrierBeluga LinerParadise Bubble
23King_INF3RNOUSCarrierAnacondaThe Defiance
24The book 0f eliThe Book Of DumptruckUSCarrierBeluga LinerSol Bianca
25AblativeUSCarrierBeluga LinerThe Briney Hiney
26Shinji YamazakiEUFreelancerPythonDesert Rose
27James MinderbinderJamesEUFreelancerType-7Nostromo
28kjkb1980EUCarrierBeluga LinerQueen Elizabeth 3302
29Kel SolaarUSFreelancerFederal CorvetteFNS Tramontana
30Juniper Nomi'Tar[UGC]Juniper Nomi'TarEUFreelancerCutterArthur Guiness
31HalcyoneEUCarrierAnacondaVoids Arrow
32grunt n moanAUSFreelancerAsp ExplorerEloise
33_FissureUSFreelancerAnacondaWhen Daylight Dies
34PnyxUSCarrierImperial CutterNonsuch
35AstacedAstaced StarseekerEUCarrierImperial Clipper404 name not found
36Kitten_CozmickittyAUSCarrierImperial Cutter
37Mack WinstonEUCarrierBeluga LinerJames Prescott Joule
38DavyJonesEUMilitia EscortFer De LanceINV Vigilant
3913A13A/24BEUFreelancerDiamondback ScoutMoondance
40Mr. KEUFreelancerCobra MkIIIStarstrider
41idr!'M A SNOWMANNNNNAUSCarrierImperial CutterIndonesia Pusaka
42DjinxHawaiiUSFreelancerAnacondaFNS Lono
43Hepburn3dEUCarrierOrcaThe Disparity
44StrapkassEUFreelancerAnacondaDaftbox
45LyneiraEUCarrierImperial CutterSonic Glacier
46Empiricist6767MistakeNotEUFreelancerAsp ExplorerThe Probable Balance
47OmegaStageThr33USCarrierCutterElvira's Love Suite
48DiggaEUFreelancerAsp ExplorerRanger
49KahouKahō AokiEUCarrierConda or Beluga
50Chang Kai ShekAUSFreelancerAnacondaSpace Bidness
51AnnouncererEUFreelancerAsp ExplorerDora
52Dave H SchiffUSCarrierBeluga LinerOdatass
53glenparkEUFreelancerAnacondaHowth
54KT421USMilitia EscortFederal Assault ShipFor Fun And Profit
55Gudjon262EUFreelancerAnacondaThe Raven
56Mr PedersenCmdr PedersenEUCarrierAnacondaAngel Of Darkness
57EfilOneEfilOne (Ornas Diehl)EUCarrierType-6DST Far Sight Lost
58KasparaitisEUCarrierAsp ExplorerServal
59Enzo WolfVodkaWolfEUFreelancerAsp ExplorerStarWolf
6027duuude27δUSFreelancerAnacondaThe Medic
61lillethomasEUCarrierType-7Deficit
62ElectrikcatUSMilitia EscortFederal CorvetteSS Doble Penetrator
63simEGEUCarrierBeluga LinerOutvision
64Bran Tse MalloryEUFreelancerCobra MkIIIAhhotep
65CooltimmetjeEUFreelancerAnaconda
66ArcanumRelevanteEUStratotankerAnacondaRataconda
67SimoniniUSFreelancerImperial Cutter
68Jimbo LazyEUFreelancerImperial ClipperCloudsplif
69Montagye DruittEUCarrierAnacondaThe Lying
70Scout_des_MonatsEUCarrierBeluga LinerSanta Maria
71hillbillypolentaAUSStratotankerAnacondaThe Good Ship Lollipop
72BeliallTMEUCarrierBeluga LinerSerenity
73OldMrBrewsterEUFreelancerAsp ExplorerDumbo
74GorgolEUFreelancerAnacondaOctavius
75Hikowa DeanEUCarrierAnacondaFDN Vidette
76NohjJrc4055USMilitia EscortDiamondback ScoutAgnarr
77TOPBLAZER85 [ALT]TOPBLAZER85EUMilitia EscortClipper
78SquiggleEUMilitia EscortAnacondaDamaged Goods
79QwertyuiopasUSMilitia EscortAnacondaCMV Upon Reflection
80Manuone KenobiEUCarrierBeluga LinerUrsa Polaris
81ExploitedEUCarrierBeluga Liner
82StargreaseUSCarrierAnacondaDoom's Folly
83HasmodaiCmdr HasmodaiUSMilitia EscortAnacondaCMF Cerberus
84Nacho ManCMDR Nacho ManAUSMilitia EscortAnacondaShip For Brains
85Judy L HoppsAUSMilitia EscortFer-De-Lance
86ZimzCMDR ZimzUSStratotankerImperial CutterVesperia
87Cyrillus KreekSimon (CMDR Cyrillus Creek)EUFreelancerAnacondaGoldfinger
88AztekeaztekeEUCarrierAnacondaGalactic Ana. Tpt. H3R1N6
89EaterOfShoesEUCarrierType-9 HeavyCorpulent Pilgrim
90Coolguy6316EUMilitia EscortAnacondaClementine
91Pendragon55555USMilitia EscortAnaconda
92Putin Stronkπ=3‽EUMilitia EscortImperial ClipperCMFS Hippokrátēs
93Ar'VessahEUMilitia EscortFer-De-LanceAdrasteia
94BafautEUMilitia EscortAnacondaSol Bianca
95Barney_gEUCarrierBeluga LinerIES Khonsu
96Heathen JesterMuninnEUMilitia EscortAnacondaThe Longboat
97DukrousUSCarrierAnacondaFarlander
98SharpantEUCarrierAnacondaGalatea
99Kancro VantasUSMilitia EscortAnacondaEEV Arauca
100Adept GeradenAUSFreelancerAnacondaPecuniary Interest
101NixiliusEUCarrierImperial Clipper
102BadBoyUKTonytotheBUSMilitia EscortPythonMichelle
103MrStikerMrStrykerEUCarrierAnacondaStigma
104CoronaScamperEUCarrierImperial CutterEternity
105DrykaelEUCarrierImperial CutterDarasuum Cuyan
106TheeMightyJimmyEUCarrierAsp ExplorerSparrow
107M. VolgrandEUMilitia EscortAsp ExplorerISS Star Covenant
108Conspiracy1955CMDR Conspiracy1955EUCarrierBeluga LinerEndeavour
109MostlyAwolUSMilitia EscortPythonNew Beginning
110PrawpsUSFreelancerImperial ClipperNSW New Adventure
111Thanatos676USFreelancerImperial CutterHinterlight
112Aggie NinepenceEUMilitia EscortFer-De-LanceCMS Badb Catha
113Hotto DoguEUMilitia EscortFer-De-LanceFNS Seraphim
114KronekUSCarrierAnacondaDefiant
115Marlon BlakeMarlon Blake/Froggit BlakeUSCarrierBeluga LinerLiberator
116KungFuFerretUSCarrierImperial CutterINV Cutty Sark
117Deth JestaEUFreelancerSidewinderPixel
118Trevor GoodchildEUMilitia EscortAnacondaNo Stranger To Violence
119AshnakEUStratotankerPythonOut Of Coffee Error
120.Stryker.Stryker the StrikerUSStratotankerAnacondaThe Behemoth
121PipedreamUSCarrierFederal CorvettePrometheus
122RaikkonenEUCarrierBeluga LinerThe Empress
123Sonar ChiefUSCarrierAnacondaProvidence
124TheSeryogianUSCarrierImperial CourierPillar Of Autumn
125LuxanLuxan58EUCarrierAnacondaThe Fabulous Ironclad
126Penny UmbraEUCarrierType-9 HeavyDemeter
127Bal HarkonnenCMDR Bal HarkonnenUSCarrierType-9 HeavySchildkröte Wal
128FiremaneEUCarrierAnacondaAugur
129MrStikerEUCarrierAnacondaStigma
130JareddEUCarrierType-9 HeavyColossus
131ThudPuckerUSCarrierBeluga LinerNymphStar
132Ramses OverdakUSCarrierAnacondaDSMV Arktika
133Jed212USCarrierType-9 HeavyUSS Deckard
134ShellströmEUCarrierBeluga LinerThere Will Be Cake
135TazbertEUCarrierPythonParcel For Mr Gravitas
136HasenearlCMDR HasenearlEUCarrierBeluga LinerSingularity
137Zulu RomeoEUFreelancerCobra MkIIIZRS Useless Reptile
138Heathen JesterMuninnEUMilitia EscortAnacondaThe Longboat
139GorantuUSMilitia EscortAnacondaBunsHun
140N. NazariTarek TavariaUSMilitia EscortKeelbackTsovinar
141PavPrimeUSCarrierAnaconda
142DrumatikoEUCarrierAnacondaAstraios
143DeathtripperCMDR DeathtripperUSCarrierAnacondaBreakdown
144DougieliciousDougieUSCarrierAnacondaAerosmith 35
145BennerzEUCarrierImperial CutterSS Beagle
146TilburEUFreelancerAnaconda
147KottEUCarrierAnaconda
148Bovine JoneyCMDR Bovine JoneyUSCarrierBeluga LinerCSS Arcadia
149Dubkipz42USCarrierAnacondaArkbird
150Blade433EUCarrierASP Explorer
151IfrusOlconUSMilitia EscortDiamondBack ScoutBlizz
1522301EUMilitia EscortClipperGlory Of Olympus
153Dahak MaeglynnUSCarrierBeluga LinerLusitania
154NordishEUCarrierAnacondaSS By Nature II
155Lord_aNOOBisEUCarrierAnacondaS.E.S. Pendragon
156The AnimaniacEUMilitia EscortCobra Mk.IIIThe Rocket
157JSxJenkinsEUCarrierASP Explorer
158ZephrowEUMilitia EscortAnacondaF.L.V. Gronosov
159TathUSCarrierASP ExplorerEndeavour
160Ulysses WolfUlysses Wolf [CoR]EUCarrierPythonApollo's Bow
161SMEUCarrierType-6Sun Rise
162Timmy01EUMilitia EscortFederal CorvetteBigBetty
163Intellectus PrimusEUCarrierOrcaHaida Gwaii
164LukatherEUFreelancerEagle
165TruderEUCarrierImperial CutterObstruction
166WellseasonedvegEUMilitia EscortVultureMad Squire
167Jazzy 'Pickle' RoseAUSCarrierBeluga LinerLady Elizabeth
168Jezter DarkomenJezterUSFreelancerASP ExplorerLina
169Richard AndersonAUSCarrierBeluga LinerEden's Hope
170Keith The ThiefEUCarrierAnacondaArgo
171GunnetAUSCarrierImperial CutterOneroa
172TelboyEUCarrierAnacondaSpaceRover
173Mart ReiterEUFreelancerAnacondaPolaris
174MemphisukEUCarrierType-7The Wandering Mist
175TKensingtonUSFreelancerImperial ClipperUSS Ambrosia
176Nuclear-BirdaljazbirdEUCarrierType-9 HeavyMiklavž
177Hawkeye ConnormouseconnormouseEUStratotankerType-9 Heavy
178Takodacmdr Tak OdaUSMilitia EscortAnacondaHMS Khopek
179V8UC AlicornV8UC ALICORNEUFreelancerCobra Mk.IIIGermanica's Grace
180MissMunchiesMrMunchiesUSMilitia EscortAnacondaFNS Old Patriot
181LeasleyCmdr LeasleyEUCarrierBeluga LinerHMS Independence Of The Stars
182IAmBob224USCarrierAnacondaThe Aggregate
183SafteybotUSMilitia EscortDiamondBack ExplorerInteresting Developments
184XFightingFalconXEUCarrierPythonRedEx
185KayahrEUCarrierImperial ClipperSally Sparrow
186LocnorUSCarrierBeluga LinerHófvarpnir
187ElaidariEUFreelancerCobra Mk.III
188ThinkingAboutItEUFreelancerAnacondaThinkin Tardis
189CaldeonEUCarrierImperial ClipperRaisin Bomb
190NovabakaEUFreelancerASP ScoutNight Glider
191Crix BerussEUFreelancerASP ExplorerScorching Hawk
192EnoroEUCarrierASP ExplorerPeople's Bliss
193SubSonicEUFreelancerCobra Mk.III
194KaiburrUSCarrierASP ExplorerThe Aurion
195BadMoose9BadMoose99USFreelancerASP Explorer
196PetManEUFreelancerASP ExplorerMaganda
197BooboobearEUFreelancerImperial CutterVoyager
198D'AmicoUSMilitia EscortViper Mk.IVHMCS Enforcement
199DrzdeanoAUSMilitia EscortDiamondBack ExplorerRolling Thunder
200TechN9meCmdr.TechN9meUSCarrierPythonH.M.S. Trinity
201B3rz3k3r321USMilitia EscortASP Explorer
202MaxsamEUFreelancerAnacondaEndless Chaser
203Alex BestAlzaeroUSMilitia EscortPythonStormdancer
204Belial8915USMilitia EscortFederal GunshipKearsarge Fd/g.02 D.x
205MarcusFaldenUSFreelancerAnacondaFat
206Sgt.GloryUSCarrierImperial CutterAutarkia
207Master YodaUSFreelancerASP Explorer
208Reginleif HristReginleifAUSCarrierAnacondaHerja
209AlexBrentnallEUStratotankerAnacondaFlagship Of Eir
210FruEUFreelancerPython
211FlooberAUSCarrierBeluga LinerReefback
212Mike BeringMike Bering [FSP]EUCarrierAnacondaNautilus
213Stingrey StingerrGB~Stingrey~StingerrGB~EUMilitia EscortAnaconda
214John AllbrightCMDR John AllbrightUSFreelancerCobra Mk.III
215GuiharUSCarrierImperial CutterDivine Will
216Scot BernardKuronoUSStratotankerType-7
217GabilanatorUSFreelancerDiamondBack Explorer
218UnleashedEUMilitia EscortFederal CorvetteFGS Reluctance
219K1979Gustavo PrestaUSMilitia EscortCobra Mk.III
220MinscerEUMilitia EscortAnacondaThe Normandy
221Woderik BlumpkinEUFreelancerAnacondaThe Rusty Trombone
222AcharnUSCarrierAnaconda
223Dr YayoMeisterUSFreelancerAnacondaMoo Moo
224Meengs1024USCarrierType-7
225Sir MunchiesUSMilitia EscortVultureFNS Vengeful Revenant
226AcademicDust894EUCarrierFederal CorvetteThe Wonderful Leanne
227KorvuzUSMilitia EscortCobra Mk.IV
228Nightstalker87EUMilitia EscortAnacondaBetty
229iRacEUCarrierASP Explorer
230Echo WakeUSCarrierBeluga LinerFP Tundra
231SuperChuUSCarrierASP ExplorerFernweh
232ShadozePubliusUSFreelancerAnaconda
233PyrocitorEUCarrierType-6Drogher
234GloriousMongrelUSMilitia EscortPythonUSG Valor
235YeunEUCarrierOrcaNebula Princess
236FoxisaacVulgarconqueror69AUSFreelancerPythonSolana
237MF1VEmf1veUSCarrierAnacondaDanger Noodle
238PhaedraEUFreelancerAnacondaBlack October
239Mathew Of TegalusMathew | TavenarEUCarrierAnacondaOSS Grand Crusader
240E1ghtRoundsRadidEUFreelancerASP ExplorerRun To The Hills
241StuttlepressUSCarrierImperial CutterHold My Beer
242AyNuhsdigitaldiatribesUSMilitia EscortDiamondback Explorer
243PrimehEUCarrierAnacondaSpace Whale
244FilouEUCarrierImperial CutterThe Last Shadow
245Ellis HewinsEUFreelancerAnacondaH.M.S. Tea Trolley
246Terchif JrUSFreelancerAnacondaAnne
247KubackiewiczEUCarrierType-6
248A WatkinAUSMilitia EscortDiamondBack ExplorerLong Range Support Mk.II
249Vayne XezioUSMilitia EscortFer-De-LanceSlayer
250MatDallTacEUCarrierASP ExplorerVSI Effraie
251Caroline H.CarolenaUSFreelancerCobra Mk.IIISS Endeavour
252XedEUCarrierPythonMSV Olympic
253Sigma 88EUFreelancerDiamondBack ExplorerBumblebee
254ChewburyEUCarrierType-6Junkpile
255TomarinEUFreelancerASP Explorer
256LuchadorMrLuchadorEUCarrierType-7Lycku Luchador
257TitlerEUCarrierBeluga LinerU.I.D. Expluga
258TallymanForrestUSCarrierType-7Lyra




The Basecamps


http://i.imgur.com/LdjTyvw.jpg

Shapley 1
Map Ref: Shapley 1
A stunning Wolf-Rayey system, just 1,000 LYs from Sol.
Shapey 1 was the first basecamp waypoint of the Distant Wordls Expedtion 3302.


Cycladia
Map Ref: Blu Thua GI-B b55-2
A visually spectacular earthlike world with a double ring system. The inner rings are orbiting so fast that it is visible to the naked eye.


Hillary Depot (Sagittarius Gap)
Map Ref: Blu Thua AI-A c14-10
Basecamp #1
Situated in the inter-arm gap between the Orion Spur and the Sagittarius arm, roughly 2.000 LY wide.
Inexperienced explorers, setting out from inhabited space and straight across the Gap towards the Lagoon Nebula, should take care to avoid the Aucocks Pocket near the southern edge of the Gap.



Thor's Eye
Map Ref: Thor's Eye
Black Hole system situated approx. 250 LYs 'south' of the Lagoon Nebula. Thor's Eye is situated in the middle of an open cluster named NGC 6530 composed mainly by B stars and few A. There's an A white-blue supergiant (HD 164865) and many B that have neutron stars or black holes in the system.


Amundsen Terminal (Lagoon Nebula)
Map Ref: Lagoon Sector NI-S b4-10
Basecamp #2
A distinctive green and orange nebula situated on the near rim of the Norma arm, approx. 4,500 LYs from Sol in the constellation Sagittarius. It is one of only two star-forming nebulae faintly visible to the naked eye from mid-northern latitudes on Earth.
Herschel 36 is the primary star of the Lagoon Nebula. This hot O-type star emanates ultraviolet light, heating and ionizing gases on the surface of the nebula.
Due to its convenient location just on the other side of the Sagittarius-Gap, the Lagoon Nebula has been used as a waypoint for many explorers travelling towards the galactic core regions. It has also been used as a basecamp for several major community expeditions, including the Sagittarius-Carina Mission and the Distant Worlds Expedition.



Cinnabar Moth Nebula
Map Ref: Traikaae KT-P d6-10
A red and black Nebula resempling a moth or butterfly from certain angles.

The PW2010 Super Cluster
Map Ref: PW2010 210
Close to Omega Nebula this large cluster consists of many A and B class stars, with several accompanying black holes and neutron stars embedded within it.

Omega Nebula
Map Ref: Omega Sector PD-S b4-0
The Omega Nebula is a blue, red and purple nebula located in the constellation Sagittarius at a distance of app. 5.500 LY from Earth. It is a low-density cloud of partially ionized gas which spans some 15 light-years in diameter and has a mass of an estimated 800 solar masses.


Eagle's Landing (Eagle Nebula)
Map Ref: Eagle Sector IR-W d1-117
Basecamp #3
Small-medium sized nebula situated within the Sagittarius arm, approx. 7,000 LYs from Sol. The Eagle Nebula contains scores of tightly packed young F5 class stars, making it a hotbed of scientific research for short-range exploration vessels.


Sacaqawea Space Port (Skaudai Nebula)
Map Ref: Skaudai CH-B d14-34
Basecamp #4
Medium sized pink and red nebula situated within the central Norma Arm, approx. 11,700 LYs from Sol.


Gagarin Gate (Vostok-1 Nebula)
Map Ref: Gru Hypue KS-T d3-31
Basecamp #5
This red and pinkish nebula, situated in the Heart of the Sagittarri Conflux, sits around 1,000 LYs below the galactic plane.
The nebula is quite dense in places but its lower reaches become extremely diffuse.
The Vostok Nebula was named in honour of the first spaceflight of the Vostok programme and the first manned spaceflight in history. The Vostok 3KA space capsule was launched on April 12, 1961 from Baikonur Cosmodrome, Soviet Union, Earth, with Soviet cosmonaut Yuri Gagarin, making him the first human to cross into outer space.
The nebula is also home to the Gagarin Gate Outpost, situated in the Gru Hypue KS-T d3-31 star system.



Michell's Legacy
Map Ref: Boewnst AA-A h33
A system containing 6 black holes. One of the highest concentrations of system-specific black holes currently discovered, it is named in honour of John Michell who first postulated the existence of black holes back in the 18th century.


Polo Harbour (The Venetian Nebula)
Map Ref: Boewnst KS-S c20-959
Basecamp #6
The Venetian Nebula is a very colorful nebula, reminiscent of the Lagoon Nebula with its appearance. Due to its location on the edges of the galactic core, it is densely packed with thousands of star systems making the views from within the nebulae itself some of the most spectacular explorers can experience.
The nebula is home to Polo Harbour Outpost, situated in the Boewnst KS-S c20-959 star system.



The Dragonfly Nebula

Map Ref: Eoch Flyuae UU-O e6-2971
The Dragonfly Nebula is a planetary nebula located along the galactic highway leading from the human inhabited "Bubble" to the Colonia Nebula. The swaths of deep blue are punctuated by swirls of faint pink, a sight made even more impressive due to the "dim" nature of the central neutron star.
The Central Star of The Dragonfly Nebula is a neutron star. Careless pilots may find their ships forced out of supercruise, leading to a potentially fatal situation. Pilots planning on visiting the nebula are advised to zero their throttles during the hyperspace jump to the system.


The Galactic Mapping Project.

Route map and basecamp screenshots can be found : Here.


The intermediate points of interest between each basecamp meeting are places pilots are free to explore during the trip. There is no official meetup time for visitng those POIs, pilots should fit them into their own itineary.








A Colonia Citizens Network event, with the help of the Colonia Militia Forces and the First Great Expedition.

[/QUOTE]

LLaP

S1E
 
Folks, what this game needs is a visible, ingame storyline. I day that million times. The ASCII desert called story it totally disconnected from the game and only a few players follow it. Thus makes the game dull and boring very quickly. No storyline and repetitive ganeplay = boring!
 
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verminstar

Banned
When this thread has more pages than even the smallest cannon thread. Then you can claim that the current way of revealing the story is for the "select few".

Not entirely correct...when judging such threads, I would tend to look at how many have actually contributed as opposed to how much they wrote. Regardless what size the thread was, it could well be a huge discussion between relatively few contributors...with a gaggle of others like me who try and get into it and get confused.
 
Kids today aye...

When I was growing up, the earwigs would drag you and your car out the sanbox into another dimension where its mates were waiting and then they would all beat you silly just for the fun of it.

;)

Yeah. I understand.
Remember those times when you had to work 25hrs a day, had to walk back bare feet in the snow/rain/hail dragging dinner along to feed your 10 other siblings? And you had to write stuff on a piece paper, put in an envelope and past it to a mailman just to send a message to someone. Damn these kids and their Komputers, Inter-watchamacal-its, Big picture boxes, etc.

I don't. (Except for the sending mail part.)

Personally if people want to devote their lives to a game that's their problem. If you think having to figure out a game's mysteries in-game via in-game mechanics is an "I win" button then that's your problem.

It's cool that FD have given some of the kids who find this kind of out of game mystery solving fun, something to play with (keep getting reminded of a saying we have in my country, Bo liao.) But it does tend to be a bit of a drag for those of us who like to play the game in-game.

Have fun, fly safe. n7
 
im completely disconnected from everything lately, i dont really need money for anything right now, I have a nice A grade golden conda, so going out and doing something like missions, trading or res farming seems pointless... ... exploring seems pointless as well, i already seen the 5 types planets there is... And i really dont wanna spend endless hours cruising above them to maybe or maybe not find another crashed beacon or srv.
If there was a story to take part in that would be nice.
Well apparently there is... but where and how? i have no idea lol it should be obvious.
Cant i just sign up for service on a battle cruiser or something?
Get a good estimate of where i should go look for clues or something or whatever... you know like normal games.
If i decide to go look for something some guys are saying could be someplace in another arm of the galaxy... thats completely crazy!!!! And its not even sure that something would even be there, and if i found a beacon there i would completely flip out, lol
 
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