Why Elite's riddles and story do not work for me

If there was a story to take part in that would be nice.
Well apparently there is... but where and how?

I think there has to be a degree of piecing it together yourself.

The main story elements appear on Galnet, also you will see them in the newsletter.

So for instance there's been some alien ruins found that you can go visit. There's some interesting things at the ruins, it's a case of go have a look and make your own mind up. There may or may not be something leading on from the ruins, nobody knows at this point.

There's the Unknown Artefacts which have a number of interesting properties, not least of which they point at Merope, again nobody knows what or why.

There's the Unknown Probe, again with odd behaviour which by simply playing around with it people have uncovered, again no solid conclusions but lots to talk about with your fellow CMDRs.

There have been "barnacles" found seem to have a similarity to the artefacts.

There have recently been 3 alien shipwrecks found, which again you can go see for yourself, these are in Galnet, each site is silghtly different, and again you might be able to infer what happened with each of these wrecks.

There a a number of "tip offs" which provide information and provide clues to odd happenings, CMDRs get these by having a high degree of favour with a faction.

The Empire, Federation and Alliance have mobilised forces to secure some of these sites. (through various CGs and by placing capital ships at the sites)

And a CG has just completed where one Engineer is asking for data from the ruins for analysis, no doubt shortly on Galnet another piece of the puzzle will be revealed.


There's always the Canonn thread, which varies in how fast it moves depending on how much is going in game. The first page of the thread tries to summarize things and adds any new discoveries there. Or there is always the green link in my sig which tries to summarize the thread by archiving just the images.

Things seem like they might be unfolding "in game" right now, as we speak.
 
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If anyone's interested go checkout the listening post in Belispel.

I mean just to say it's brand new and people are currently figuring it out in the Canonn thread so you can go there and just read about it, or go and do it yourself, spoiler free.

What you find in Belispel will lead you on to other things and reveal some part of a/the story.

Here's what you will find there (literal spoiler) :

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Agreed, I never liked having to solely rely on External Sources and having to use technical Analysis Software to solve something that should be 100.0% solvable using in-Game Tools provided.

But the very moment I learned it all came from the Teaser Videos, Video & Audio Analysis Software - and (most importantly) visiting the Site clearly demonstrated that the Ship Scanners were never supposed to find them (Visual pickup only), I knew all I had to know.

Another "Central Planning" pseudo-Discovery, one which was scheduled to occur in a few months.

So for as long as we aren't allowed to make such Discoveries the real way and utilizing only Ship Equipment and Scanners, that entire "Story" is utterly irrelevant to me.

And people like to crap on me for subverting all that pseudo-discovery garbage. While my primary intent was to simply make a contribution to a community and group I had been a part of for a long time, there was some motivation to undermine what I suspected to be CG gated content.
The audio analysis and decryption puzzles are great, no mistake about it, but only a few actually have the knowledge or tools to engage these puzzles. I'm talking a literal handful of people. Probably less than ten active at any time, since people come and go.
It is content designed and prepared for only a few people. It's unfair.

I think Frontier knows this, so they CG gate content so everyone has a chance to participate, but that is going from one extreme to the other. Highly complex puzzles that only a few people can solve to mindless content that anyone can do.

As you say yourself, Frontier needs to give in game tools. Tools that have to be learned, that everyone has a fair chance at mastering. In my signature is a suggestion/idea on how to improve the Detailed Surface Scanner to be such a tool. They can then design puzzles around these tools.
Before anyone says anything, if Frontier can design an engine that generates a 1:1 galaxy and the further improve that engine to generate 1:1 planets that follow our Scientific understanding of how planets form, then they can design tools to interact with these environments.
 
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[...] In my signature is a suggestion/idea on how to improve the Detailed Surface Scanner to be such a tool. They can then design puzzles around these tools.
Before anyone says anything, if Frontier can design an engine that generates a 1:1 galaxy and the further improve that engine to generate 1:1 planets that follow our Scientific understanding of how planets form, then they can design tools to interact with these environments.

Hah, seems we had similar ideas, so there must be something to it! I posted a proposal here, too https://forums.frontier.co.uk/showt...ing-exploration-mechanics-a-detailed-proposal

I will place a link to your idea in my thread.
 
Tiny proportion of the ED player base engaged hunting non existent alien "bugs" thanks to disproportionate amount of dev resources spent on static, non interactive in game cardboard cut outs, whilst the vast majority of cmdrs have already been engaging with "bugs" that have been blatantly apparent for a very long time. You can also interact with them freely. Especially in beta 2.2 release 2.2.
 
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Tiny proportion of the ED player base engaged hunting non existent alien "bugs" thanks to disproportionate amount of dev resources spent on static, non interactive in game cardboard cut outs, whilst the vast majority of cmdrs have already been engaging with "bugs" that have been blatantly apparent for a very long time. You can also interact with them freely. Especially in beta 2.2 release 2.2.

Ah the old this feature I don't like vs bugs argument.
 
I don't think many here think the way FD have done it is a bad thing (it's not, it's really very good and I enjoy reading about it).

I heavily disagree. Most everyone here thinks its a bad thing have you been reading their posts?. Its different and I love it. It makes the game feel a lot more real even if I don't participate. Providing in-game tools would make the puzzles feel cheap. Requiring actual puzzle solving gives stuff to do for an entire group of people and is far more involving and fun for them than following a set path inside the game.
 
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Those mysteries/puzzles are a clever marketing strategy. People jump on it and finally get disappointed for already discussed reasons.

Finally, so much time and effort spent by many, many people. We are still left in the dark!
Ergo, I spent my time and energy on other things.
What is your objective solving those mysteries??? Aliens? Heureka! We found fungus. Yeah, let's celebrate! In real life that's a miracle.
What about hostile aliens with big guns? I dont give a sh.. about it. Why? Because imho, we have already enough Pew Pew in this game. Friendly aliens ? Yeah, why not. But then I'd like to communicate, trade, visit, make friends, etc. But how?
Well, I know. That's wishful thinking. hmm...maybe like NMS, lol...ok sorry for the joke.
What is on my wish list for the future in this game ? New extended gameplay, which was as well soundly discussed in several threads here on the forum...This forum is a gem. And if I am bored of the game, at least I can read a bit about my little hobby, namely Elite Dangerous. I guess patience solves all mysteries and issues in this game:x. Cheers.
 
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Ah the old this feature I don't like vs bugs argument.

Ah, yes, well, of course, I would not define the current garbage approach as a feature, but you know, whatever RP/pen and pencil/3rd party resource/extra-game/imagination thing floats your boat eh.

Meanwhile I imagine there are very few cmdrs who would argue against being able to play a bug free iteration of ED, before the next pile are intoduced.

I have respect for the skills and persistence it requires to "solve" the puzzles. It simply annoys me that FD waste so much time on engaging so few.
 
While I believe that there are people (probably no more than few hundred in total, though) who enjoy solving those puzzles FDEV is spoon-feeding them from time to time, I think it's just a way for devs to hide the lack of gameplay mechanics and their largely defunct, incoherent lore. Basically, they are buying time.
 
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While I believe that there are people (probably no more than few hundred in total, though) who enjoy solving those puzzles FDEV is spoon-feeding them from time to time, I think it's just a way for devs to hide the lack of gameplay mechanics and their largely defunct, incoherent lore. Basically, they are buying time.

Spot on! Of course, buying time makes totally sense. Hence, I was right. We need patience;). But there is a limit to all...[up] for your post.
 
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On a positive note, the ingame puzzles do show just how intelligent, and resourceful some of the players of this game are, it's really quite impressive. Something I've always known every time a science question comes up and an obligatory expert in the field pipes up and makes squidgy stuff come out of my nostrils and ears trying to understand it....a chimp just aint meant to know some of this stuff.
 
I heavily disagree. Most everyone here thinks its a bad thing have you been reading their posts?. Its different and I love it. It makes the game feel a lot more real even if I don't participate. Providing in-game tools would make the puzzles feel cheap. Requiring actual puzzle solving gives stuff to do for an entire group of people and is far more involving and fun for them than following a set path inside the game.

If you need to rely on out of game resources to experience a games "content," then it is a poorly designed game.

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While I believe that there are people (probably no more than few hundred in total, though) who enjoy solving those puzzles FDEV is spoon-feeding them from time to time, I think it's just a way for devs to hide the lack of gameplay mechanics and their largely defunct, incoherent lore. Basically, they are buying time.

Nail on the head.
 
Given the amount of work dedicated to this on FD's part and the incredible efforts made by the Canonn & co players (for lack of a better term), it's a bit like these guys started an über-nerdy pen and paper RPG. The rest of the player base seems to be watching it with less and less interest and now a growing frustration.

It will definitely get worse unless FD finds a way to involve a larger part of the game audience in the aliens plot. Because, newsflash, scifi games players tend to be interested in Aliens. And to pay for a game where the main plot is kept away from the vast majority of the customers is not something a few vids on youtube will fix.
 
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Given the amount of work dedicated to this on FD's part and the incredible efforts made by the Canonn & co players (for lack of a better term), it's a bit like these guys started an über-nerdy pen and paper RPG. The rest of the player base seems to be watching it with less and less interest and now a growing frustration.

It will definitely get worse unless FD finds a way to involve a larger part of the game audience in the aliens plot. Because, newsflash, scifi games players tend to be interested in Aliens. And to pay for a game where the main plot is kept away from the vast majority of the customers is not something a few vids on youtube will fix.

I just go back to my weekly D&D session, or read Regency fan fiction.... :)
 
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it's a bit like these guys started an über-nerdy pen and paper RPG. The rest of the player base seems to be watching it with less and less interest and now a growing frustration.

I hate to break this to you, but Elite is a nerdy computer game, which took a good dose of inspiration from a nerdy RPG called Traveller. The guy who wrote the original game likes nerdy sci-fi RPG games, clearly. Now he is in a position to put nerdy RPG elements into his game. Maybe he likes entertaining the people who are like him. Maybe he even likes these players more than other players. That's his prerogative, and if I was in the position of owning a company and being able to throw some cool content about the players who shared my own interests, you're darn right I would.


If you are interested in plotlines, get involved.

Canonn welcome new people, are very open and friendly.

If you are sitting on the sidelines feeling left out... involve yourself
If you are sitting on the sidelines without interest... then why care?

I have very little sympathy when people sit on the sidelines, saying they want to be involved in story, who don't get involved, won't get involved, and - in some cases - have never even taken a Tip-Off mission. The only thing preventing some people from being involved is themselves.
 
spoken like someone talking to disappointed youngsters about politics and society.
But FD is trying to sell a game, its in their interest to both give their investors what they were promised and get more players playing the game, you know make money and so on. But they trying to get away with doing as little as possible and having the community do it for them. That's why i have to google and bookmark a bunch of websites if i want to know anything about anything or find something.
 
I hate to break this to you, but Elite is a nerdy computer game

You're absolutely right : the whole player base HAS to love WATCHING these riddles, they are a bunch of nerds who don't need to ACTIVELY play the game and FD should absolutely limit the main story line to them.

Who are you working for exactly ? Chris Roberts ?
 
You're absolutely right : the whole player base HAS to love WATCHING these riddles, they are a bunch of nerds who don't need to ACTIVELY play the game and FD should absolutely limit the main story line to them.

Who are you working for exactly ? Chris Roberts ?

well at least we aren't spontaniuosly falling out of our ships whilst traveling here, lol
 
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