An investigation into Frontier's actions on Combat Logging

You both know this for sure? You've been to Frontiers offices and checked with them to make sure they're not doing anything about it? I'm frankly amazed how small player groups crash between one drama to another as if it's literally the end of the world and then blow it all out of proportion throwing out sweeping statements like 'it's hurting the game' and 'they're ignoring their player base'. They fix one thing and then the 'we've been nerfed' brigade come out with torches and pitchforks to vilify them till the next drama swings along.

Perhaps a little less alarm-ism and a little more reasoned and level headed discussion would lead to more developer interaction. Nothing like a bunch of people stomping their metaphorical feet and demanding attention to endear people to your cause right?

As for having more important things to do, they've already told you what they're working on and balancing is an ongoing priority. It's simply a matter of trying (with everyone from either side of the argument simultaneously throwing their toys at them) to walk that middle ground.

I personally haven't a clue what they discuss behind closed doors, but it's clear that if anything, the issue has been exacerbated as of late so no. They have not done anything about it. Arguably they've made it far worse with engineers and soon with Grom's fantastic missiles.
 
How about players who are in the game since alpha but are just annoyed by other people interdicting and shooting them up just for fun? Thats makes a game pretty frustrating and THIS is the number one reason why people join the PvE group.

The PvP griefers make people leave open play and join PvE. Fact.
 
Simply put: What you might find easy and generic, might be the most difficult thing the other person has to overcome for a day, a week, or even a month before getting into the swing of it. :(

Exactly. I think I managed to launch and dock a SRV today for the first time. No idea how to refuel it. It's a part of gameplay I have utterly no interest in - but am forced by game mechanics to learn if I want to use other game mechanics - the dreaded RNGineers - which I also have utterly no interest in - but am forced by game mechanics to learn to use if I'm going to be able to take part in some Community Goals competitively - which I also have utterly no interest in - but am forced by game mechanics to take part in if I'm going to do anything apart from Powerplay - which I also have utterly no interest in. There's always CQArena - which I also have utterly no interest in.

I think I might load up another CMDR and go full mindless pew-pew in the Purple Combat Mining Hauler Giggling Lulzbucket

Space madness! It cures everything :D
 
As a reminder, what you quoted is of my personal opinion on the matter of PVP.

I assume you're referring to the Learn to play bit. It's more than "veiled derisive language of anti-social players". "Learn to play" is a legitimate issue that has begun to be a problem in this decades games being released. Elite Dangerous is especially prone to this issue, simply due to the vertical nature of its rather steep learning curve. I've seen more people post questions about how X does Y and how does Z interact with A B and C. Granted, these are looking from a top-down perspective. New commanders have to spend a fair lot of time before they're good to go with PVP.

If a player refuses to learn how the game functions, and learns the hard way by jumping right into the game without any, or in the least, minimal knowledge and is blown up by a random commander in open... honestly, what can the company do? It's clear that the player doesn't want to do tutorials or read up on the forums for some quick tips and tricks. We're not going to force them to do tutorials before being able to play.

Simply put: What you might find easy and generic, might be the most difficult thing the other person has to overcome for a day, a week, or even a month before getting into the swing of it. :(

Sorry but, new commanders and old ones alike have to grind their backsides off with engineers before they can even begin to see whether they're any good and if they are good they wouldn't know it because skill is very low on the totem pole of current pvp thanks to engineers. If you disagree I'd be happy to show you. Pick an A rated unengineered ship of your choosing and I'll show you what the difference is.
 
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If a player refuses to learn how the game functions, and learns the hard way by jumping right into the game without any, or in the least, minimal knowledge and is blown up by a random commander in open... honestly, what can the company do? It's clear that the player doesn't want to do tutorials or read up on the forums for some quick tips and tricks. We're not going to force them to do tutorials before being able to play.
...

That doesn't't sound right. Even an experienced player will find it hard to survive in a sidewinder against a killer in a cutter. It comes down to crime and punishment again. Having new players starting out in a high sec system where it is indeed very punishing to kill clean ships may help things along a bit.
 
Did a quick read of the last 20 pages from last night. Wow, not much positives.

Instead of a broader understanding of what SDC et al are about, it seems both parties drift apart in what they want from the game. And as I understand it, it´s mostly because of the way it is brought up. It reminds me of hostage taking.

Now, as things stand, a possible solution is of course to look into CL. But this doesn´t make any sense if no C&P system is implemented at the same time. Most of the actions SDC performs just work because of missing game mechanics. So it´s a big piece of work for FD to make a system working for all. I imagine this would take many people and a huge amount of time.

Time they could invest in other parts of the game.

Here, a small group of players is almost terrorising the community to make the game the way they want. I may think it´s done in a bad style, but I also think I get what they want from FD. Apart from the style, I can accept that urge.

But what I don´t want is to play with these players. Their attitude of gaming doesn´t fit my high standards of social interaction. And at the same time, I refuse to move from open. As far as I understand it, I cannot be forced to be another players content.

So, why don´t we take a short cut here? I would like to have an option to block certain players from being instanced with me. I think this would have a self cleaning effect, because over some time the known gankers will be sorted out and will only be instanced with their friends. Fair PvPers (like the mystical pirates they keep talking about) however will have no problems with that. And I think it´s much cheaper than a complete overhaul of C&P. Problem solved.

In the meantime FD can work on a sensible C&P system, without the stress applied by SDC. Surely better than a quickshot as an answer to this campaign.

I don´t need Sundi, Soli or Ryan_i. Let me pick who I play with. I like my garden nice and tidy. Without dogpoo.
 
If only FD could create a game mode that is totally focussed on PVP where everyone is actively encouraged to shoot the snot out of each other for hours at a time.

I wonder what it would look like?

Oooh. I know. I know.

The matchmaking servers are even quite good these days.

You win the funny award for the day
High five.
 

Brett C

Frontier
Sorry but, new commanders and old ones alike have to grind their backsides off with engineers before they can even begin to see whether they're any good and if they are good they wouldn't know it because skill is very low on the totem pole of current pvp thanks to engineers. If you disagree I'd be happy to show you. Pick an A rated unengineered ship of your choosing and I'll show you what the difference is.

I'm aware of the grind that it takes with Engineers. There's a lot of variance going on with it... which can more often than not, produce highly varied results. Which is quite a bit of time delved into the entire Engineers series.
 
You can easily kill an anaconda in less than 15 seconds if shields have gone down.

I might remember that next time someone asserts that the 15 secs isn't long enough....you know, like, if you can't kill your victim in that timeframe, git gud or something.......(TIC)
 
This post is like walking beneath Poulnabrone dolmen and kicking one of its legs until the top falls in on you.
Bullet List of Things That Need Addressed for Combat Logging to Be Addressed:

• Voting on game developments needs to be issued to players via EMAIL-NOTIFIED and an IN-GAME notification.

• Exploration Players suffer HORRIBLY with MONTHS of credit-loss ON-TOP of ship rebuy.


• Shadow-banning people (probably an Explorer) for Combat Logging is selfish as it just eliminates Explorers from being able to use Open Play destroying a very large portion of the community from access to the game just so a few people (PvPers can have their jollies).


• The player community needs to stop complaining without ALSO offering a solution to the complaint in the same post with reasons justified.


• Frontier needs to fix Engineers such that weapon modifications do not currently favor only people who live in their mother’s basement to continue to roll away their lives for top-tier upgrades. Engineers has currently removed skill-based combat from the game. I’m sure this wasn’t intended, but the drop in PvP related videos on YouTube is telling.


• A lot of people who didn’t like Sothis can’t do math. If you could you’d be able to understand that the amount of credits earned to time spent against the gain such credits afforded you is the zone for argumentation. If Bob Johnson or Mary Sue is making more money than the Explorer flying their Type 9 out to Pristine Rings for Mining, and they are being left in the dust by Imperial Slave Trade you cry. If a person is Smuggling you’d cry on some moral ground when this is a DARK GAME with a lot of BAD STUFF is HAPPENNING. If all of these paid out the same you’d cry. If Missions paid out the same you’d cry. If they paid out millions you’d cry. You have absolutely no ground to stand on about your complaints other than that you are bothered. It’s getting old and damaging the game by driving people off.
- If you’re going to play the White Knight go play the game. Don’t come to the forums asking that Slavery forever be abolished because you sold 500,000 of them to Aisling during the CG.
- This is a concept that every gamer should grasp: In Character (IC) and Out of Character (OOC). In Game (IG) and Out of Game(OG).
- Arguing for an OG change to an IC game is like arguing for Safe Space and Sharia Law in the same breath. It’s a ridiculous argument made by the utterly naïve. When Japan tried to censor Hentai the result was not only more of it but “Women’s Trains” to combat a huge surge in groping on trains. Forcing a total end to something results in the same thing moving from a virtual space, where it can be off-vented, to real life where you get to live with it. Seriously. This is a game. GAME. Spot trying to make it some sort of Communism where only the party line has any say or Safe Space, Politically Correct pseudo-paradise full of your left wing fascism.
- If you don’t like something because you have a white cap sown into your head ask FD to set up a region of space for you to perpetually sell slaves where they can then become your colonists, liberated, and entitled to all the rights and privileges you’d desire.

• Player Organizations need to actually work the way players have driven the outcome.

• Time invested in the Bubble verses the time invested in Exploration doesn’t equal out with Exploration pay-out or use-of-ship with time invested Engineering. Simplified, our ships are too specialized (and crippled to meet the specifications demanded of them) to do multiple roles. Longer jump range means lighter modules. Lighter modules means less planetary landing options. Either of these things makes a ship either combat worth or not: PERIOD. Equally this determines if a ship is a planetary survey ship or a space survey ship: you can’t have both and still do both well.


• Time invested in Engineering trumps skill-of-player = combat pvpers have already largely quit because who has the time to do this? People who can spend 4 weeks plus on one module upgrade for a 0.n percentage gain. RNG should have never have been tied to weapons. Since we’re stuck with it, RNG should have been given a greater chance for success after a failure THAT STACKS up to a limited-break point in which there is simply a forced success beyond that. Otherwise these aren’t Engineers. They’re some sort of snake-oil-peddler.

• PvP needs its own server space like Open. Otherwise PvPers who want to be Griefers (yes, there is a difference) are going to just keep shooting Explorers because they know that even if they lose their rebuy cost is nothing remotely close to what the Explorer just suffered. Personally I like the risk of flying in Open, but I’m the exception for many Explorers – I can afford the losses.
 
PvP griefer logic:

Interdiction spamming somebody and complaining about the victiming not wanting to engage combat. This is like trying to rob or beat up somebody on the streets just for fun and complaining about the victim running away.
 
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As a reminder, what you quoted is of my personal opinion on the matter of PVP.

I assume you're referring to the Learn to play bit. It's more than "veiled derisive language of anti-social players". "Learn to play" is a legitimate issue that has begun to be a problem in this decades games being released. Elite Dangerous is especially prone to this issue, simply due to the vertical nature of its rather steep learning curve. I've seen more people post questions about how X does Y and how does Z interact with A B and C. Granted, these are looking from a top-down perspective. New commanders have to spend a fair lot of time before they're good to go with PVP.

If a player refuses to learn how the game functions, and learns the hard way by jumping right into the game without any, or in the least, minimal knowledge and is blown up by a random commander in open... honestly, what can the company do? It's clear that the player doesn't want to do tutorials or read up on the forums for some quick tips and tricks. We're not going to force them to do tutorials before being able to play.

Simply put: What you might find easy and generic, might be the most difficult thing the other person has to overcome for a day, a week, or even a month before getting into the swing of it. :(

So you design with this reality in mind. Create hubs with safe zones. The community will build itself around this and develop an entire social structure that supports interactivity. Everything right now just causes instant polarization. So many new folks that just write off pvp when it's a great and long lasting endgame. Off to another mode they go because the variables of individual's gameplay are as chaotic and unforgiving as the galaxy FD is mirroring.

But my inlaws are in town and I'm typing this 3 sheets to the wind on a damn iPad in bed while lamenting my inability to get in game so wt# do I know.
 
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So many new folks that just write off pvp when it's a great and long lasting endgame.

Well it doesnt last long when youre interdicted for fun in no time. The reason I left is actually my ship, its an Anaconda. Its seems that in open game I have a sign saying "come interdict me" on my head. Its like people see it in supercruise and immediatly have to interdict me and try to shot me up for some challenge or so. Because they live miserable frustrating lifes I guess and their only fun is ruining the game for somebody else.
 
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Exactly. I think I managed to launch and dock a SRV today for the first time. No idea how to refuel it. It's a part of gameplay I have utterly no interest in - but am forced by game mechanics to learn if I want to use other game mechanics - the dreaded RNGineers - which I also have utterly no interest in - but am forced by game mechanics to learn to use if I'm going to be able to take part in some Community Goals competitively - which I also have utterly no interest in - but am forced by game mechanics to take part in if I'm going to do anything apart from Powerplay - which I also have utterly no interest in. There's always CQArena - which I also have utterly no interest in.

I think I might load up another CMDR and go full mindless pew-pew in the Purple Combat Mining Hauler Giggling Lulzbucket

Space madness! It cures everything :D

So... what ARE you interested in?
 
so much words lol


I know this game has been around for a while now but maybe you should actually play it some time and see its a single player game with some co-op stuff for people who want.

Whining about "combat logging" in a game where its Solo Mode is some kind of mental problem.

Get a life dudes.
 
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