Brett, part of the problem is though that Frontier aren't putting forward any form of solution either.. that's why your comment is seen by many as a what the? your frontiers face here and your response was basically seen by some as 'Get Good' which isn't really a proper answer.
Lets be frank as it stands there are issues and both sides have valid points.. People combat logging is well an exploit while at the same time people griefing etc is not fun.. while some will argue the point for the majority being blown up for no reason is not fun.. At least the NPC's pirating etc give you a choice to drop your cargo etc..
To top that out of late the payouts for your time invested have been well a joke in recent weeks/months which means people loose a lot if they do get blown up.. Ok that's fine but what is the risk to those DOING the blowing up? Oh they get a bounty in one system.. Ok but in the end hows that a risk? they just move to the next system because they can.. and hey look no bounty no wanted status etc. There is no real risk for them.
That means that the risk is soully on the guys who are generally just wanting to have a fair chance or at least know that if they are shot and destroyed that the person who's done is has to actually face a consequence for it.. but at the moment that isn't the case not really, worst of all it doesn't make sense either not from a lore point of view and certainly not from the point of view of a healthy environment for a game that is meant to be about risk vs reward.
Lets say you where the one doing the ganking as it stands you could easily go to Sol blow up 3 guys.. ok heats on.. jump to alpha cent.. blow up 5 guys.. jump to the next.. etc yeah ok your racking up bounties in those systems but beyond that nothing else is happening.. Despite the fact that by now the authorities really should have clued into the fact that Brett C has been on a murder rampage across 8 systems in Federal Space.. maybe we should put an all points bulletin out making him kill on sight? etc.
That makes the risk for those griefing actually mean something..they run the risk of becoming the equivilent of Public Enemy Number 1 across an entire major faction rather than just a system.
Int he end though FDEV will NEVER be able to make every one happy.. why? Because Fdev choose to make E

a Sudo MMO rather than the original promised Hybrid and that means trying to balance out the different playstyles.. and people need to learn as well that not every one has to conform to what they perseve as the means to play the game. In the end there should be no 'Right' or 'Wrong' way.
The other issue of course is that Engineers have made it so that if you can invest in the 'grind' and range' arguing that goes along with it you get a major advantage and the ability to pot shot those with out.. in some cases.. or at least that is how many percieve it.
Really the only true solution to combat logged would be to have the servers not remove the players ship until x amount of time has gone since the last packet arrived and if they get blown up store that state.. eg same as what Eve Online does or WoW or any other game with PVP in it.. but again that kinda goes against some of what David promised originally which is that players could choose when to save.