Their minds are pretty much set. It's just that the implementation that takes time. G effects are already in play if you turn off G-Safe but not the horizontal g-forces which will have structural side effects once implemented.
Mr.Nowak
just a simple question: how do you think - is it easier to make procedural 400 billion systems and then slowly overwrite them as necessary or create 500 hand crafted locations and then expand it to millions procedural?
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Technically i don't know if anybody tried this but can you drop out of hyperspace and fly over to a planet and actually get there without hyperspace?
Because in Elite when you drop out of Hyperspace it kind of loads a map from the engine. Most people here don't believe it's a map but it actually is a map because for example you can't see the asteroids on a planets ring unless you fly to it with hyperspace then you have the drop out of the travel map in to the local map with the asteroids in the belt so it is a map switch.
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Procedural is easier if you have the tech earlier and DB with FD are known for their old solid and ever expanding PG technology but as a personal preference i prefer hand crafted locations which are backed heavily by the Star Citizen lore. It's a more mass affect planet experience for the core solar systems.
By the time Star Citizen goes to procedural solar system generation we will be at the end of 2016Their PG team is still in research phase.
Eh, how about NO? ED does "load" a system map, but it doesn't make the ED universe "boxy" or "un seamless". By analogy, when you're travelling in car, reality "loads" scenery into your view.
That particular situation you've written about will be fixed, no worries.
The flight model definitely has potential, but how will they translate it to end user, that's the question.
Will it be accurate, fun, both or something else ?
Personally, I don't like how it feels right now, and frankly don't care how accurate it is. It's just not fun. I wanna have fun with this game, not show it off to my friends and say "yeah, the ship behaves strangely, but listen - it's 100% accurate and modeled in physics engine!".
But, as said numerous times before, patience is golden. I hope.![]()
The same thing happens when you fly towards a station. You get out of hyperspace and there is this engine switch to the smaller map with the station in it that is different compared to the hyperspace travel mode.
I am not saying it's boxy or visually unseamless i am just saying that technically that's how the engine is working. It transitions between those 2 in those moments.
--
Here is some news about Foundry 42
New US studio working on the biggest crowd-funded game IP in history. And it's hiring.
One of the UK's newest studios Foundry42 is quickly staffing up its Cheshire base to work on one of the biggest and most famous games currently in development, Star Citizen.
The new developer was formed late last year and is working on the ambitious multiplayer title that has so far raised $46 million in crowdfunding, and is taking the lead on the single-player campaign, Squadron 42.
“The UK has got a huge amount of history,” Foundry 42 studio director Erin Roberts tells Develop. “Development in the UK is very strong and the quality is really strong as well. And also where we are in the North West there's a good bunch of people you can pull on.”
Source : http://www.develop-online.net/interview/meet-foundry-42-s-star-citizens/0194206
Roberts says the headcount could go up to a maximum of 50 staff.
The flight model definitely has potential, but how will they translate it to end user, that's the question.
Will it be accurate, fun, both or something else ?
Personally, I don't like how it feels right now, and frankly don't care how accurate it is. It's just not fun. I wanna have fun with this game, not show it off to my friends and say "yeah, the ship behaves strangely, but listen - it's 100% accurate and modeled in physics engine!".
But, as said numerous times before, patience is golden. I hope.![]()
not what i was asking but ok.
i just want to point out that ED feels alive and open while SC is just refreshed 20 year old game, and funny thing is BOTH games will have very similar technical background just SC will never be alive universe - it will feel like cubes of space put together with tunnels but ED will feel like enormous galaxy. just sayin'
and even if SC deliver 200 systems in PU there will be at least 30% hostile ones, so 150 systems, most players will choose one path (trader, pirate, bounty) how many locations will they visit in game in first year? 30? 40? how many times will they see cut scene that they enter their ship, sit down on their chair...i just wanted to point out SC deliberately has chosen limited path and it will never be universe, just bunch of places which is not bad but for me any limiting factor is a minus.
while ED can slowly overwrite procedural stuff or just add here and there in game fiction objects and they are not limited by anything as all is done
so i think from programming point of view FD did 100x smarter - they made a base and then will populate it as needed when needed with what's needed, SC will populate all at once but i hardly get what they can explore there - i mean 2m players, half will be explorers and >400 locations to land, how long will it take!?
my point is SC will turn into social game with some nice perks, like all rounder in space without real space![]()
Reading such news I have only one question... so what? That don't impress me much.
If SC has what I understand to be several hundred beautiful handcrafted worlds/planets and then they add PG generated worlds/planets afterwards isn't there a danger it could look very different.
At the moment all we have is this:
http://mobiglas.com/StarMap/
I don't know if this is fan-created or accurate but this shows the current "size" of the universe.
At the moment all we have is this:
http://mobiglas.com/StarMap/
I don't know if this is fan-created or accurate but this shows the current "size" of the universe.
My point being, is although the simulation says it's complex and realistic, the reality is, what you end up with is something that is uncontrollable and horrible to play.
At the moment all we have is this:
http://mobiglas.com/StarMap/
I don't know if this is fan-created or accurate but this shows the current "size" of the universe.
Mr.Nowak
no new information there
i know too much about sc, that's why i admire your excitement about it
2m will be after 2 years (and i am really pessimistic, it will be more likely closer to 4 than 2) when there should be ability to fly around, currently you can fly only in small tin can.
basically all is down to our preferences, i like freedom you like to be limited, i cannot play ANY linear game as it makes me sick, that's why SQ42 is useless waste of resources IMO
did you play ED and how it felt for you?