The Star Citizen Thread V2.0

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Mr.Nowak
just a simple question: how do you think - is it easier to make procedural 400 billion systems and then slowly overwrite them as necessary or create 500 hand crafted locations and then expand it to millions procedural?

;)
 
Their minds are pretty much set. It's just that the implementation that takes time. G effects are already in play if you turn off G-Safe but not the horizontal g-forces which will have structural side effects once implemented.

with side g-forces i meant exactly horizontal g-forces :)
 
Mr.Nowak
just a simple question: how do you think - is it easier to make procedural 400 billion systems and then slowly overwrite them as necessary or create 500 hand crafted locations and then expand it to millions procedural?

;)

Procedural is easier if you have the tech earlier and DB with FD are known for their old solid and ever expanding PG technology but as a personal preference i prefer hand crafted locations which are backed heavily by the Star Citizen lore. It's a more mass affect planet experience for the core solar systems.

By the time Star Citizen goes to procedural solar system generation we will be at the end of 2016 :D Their PG team is still in research phase.
 
Technically i don't know if anybody tried this but can you drop out of hyperspace and fly over to a planet and actually get there without hyperspace?

Because in Elite when you drop out of Hyperspace it kind of loads a map from the engine. Most people here don't believe it's a map but it actually is a map because for example you can't see the asteroids on a planets ring unless you fly to it with hyperspace then you have the drop out of the travel map in to the local map with the asteroids in the belt so it is a map switch.
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Eh, how about NO? ED does "load" a system map, but it doesn't make the ED universe "boxy" or "un seamless". By analogy, when you're travelling in car, reality "loads" scenery into your view.

That particular situation you've written about will be fixed, no worries.
 
Procedural is easier if you have the tech earlier and DB with FD are known for their old solid and ever expanding PG technology but as a personal preference i prefer hand crafted locations which are backed heavily by the Star Citizen lore. It's a more mass affect planet experience for the core solar systems.

By the time Star Citizen goes to procedural solar system generation we will be at the end of 2016 :D Their PG team is still in research phase.

not what i was asking but ok.
i just want to point out that ED feels alive and open while SC is just refreshed 20 year old game, and funny thing is BOTH games will have very similar technical background just SC will never be alive universe - it will feel like cubes of space put together with tunnels but ED will feel like enormous galaxy. just sayin' ;)

and even if SC deliver 200 systems in PU there will be at least 30% hostile ones, so 150 systems, most players will choose one path (trader, pirate, bounty) how many locations will they visit in game in first year? 30? 40? how many times will they see cut scene that they enter their ship, sit down on their chair...i just wanted to point out SC deliberately has chosen limited path and it will never be universe, just bunch of places which is not bad but for me any limiting factor is a minus.

while ED can slowly overwrite procedural stuff or just add here and there in game fiction objects and they are not limited by anything as all is done :)

so i think from programming point of view FD did 100x smarter - they made a base and then will populate it as needed when needed with what's needed, SC will populate all at once but i hardly get what they can explore there - i mean 2m players, half will be explorers and >400 locations to land, how long will it take!?

my point is SC will turn into social game with some nice perks, like all rounder in space without real space ;)
 
Eh, how about NO? ED does "load" a system map, but it doesn't make the ED universe "boxy" or "un seamless". By analogy, when you're travelling in car, reality "loads" scenery into your view.

That particular situation you've written about will be fixed, no worries.

The same thing happens when you fly towards a station. You get out of hyperspace and there is this engine switch to the smaller map with the station in it that is different compared to the hyperspace travel mode.

I am not saying it's boxy or visually unseamless i am just saying that technically that's how the engine is working. It transitions between those 2 in those moments.

--

Here is some news about Foundry 42

New US studio working on the biggest crowd-funded game IP in history. And it's hiring.

One of the UK's newest studios Foundry42 is quickly staffing up its Cheshire base to work on one of the biggest and most famous games currently in development, Star Citizen.

The new developer was formed late last year and is working on the ambitious multiplayer title that has so far raised $46 million in crowdfunding, and is taking the lead on the single-player campaign, Squadron 42.

“The UK has got a huge amount of history,” Foundry 42 studio director Erin Roberts tells Develop. “Development in the UK is very strong and the quality is really strong as well. And also where we are in the North West there's a good bunch of people you can pull on.”

Source : http://www.develop-online.net/interview/meet-foundry-42-s-star-citizens/0194206
 
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The flight model definitely has potential, but how will they translate it to end user, that's the question.
Will it be accurate, fun, both or something else ?
Personally, I don't like how it feels right now, and frankly don't care how accurate it is. It's just not fun. I wanna have fun with this game, not show it off to my friends and say "yeah, the ship behaves strangely, but listen - it's 100% accurate and modeled in physics engine!".
But, as said numerous times before, patience is golden. I hope. :)

That's exactly how I feel at the moment, Neo-ST. :)
 
The same thing happens when you fly towards a station. You get out of hyperspace and there is this engine switch to the smaller map with the station in it that is different compared to the hyperspace travel mode.

I am not saying it's boxy or visually unseamless i am just saying that technically that's how the engine is working. It transitions between those 2 in those moments.

--

Here is some news about Foundry 42

New US studio working on the biggest crowd-funded game IP in history. And it's hiring.

One of the UK's newest studios Foundry42 is quickly staffing up its Cheshire base to work on one of the biggest and most famous games currently in development, Star Citizen.

The new developer was formed late last year and is working on the ambitious multiplayer title that has so far raised $46 million in crowdfunding, and is taking the lead on the single-player campaign, Squadron 42.

“The UK has got a huge amount of history,” Foundry 42 studio director Erin Roberts tells Develop. “Development in the UK is very strong and the quality is really strong as well. And also where we are in the North West there's a good bunch of people you can pull on.”

Source : http://www.develop-online.net/interview/meet-foundry-42-s-star-citizens/0194206

Reading such news I have only one question... so what? That don't impress me much.
 
The flight model definitely has potential, but how will they translate it to end user, that's the question.
Will it be accurate, fun, both or something else ?
Personally, I don't like how it feels right now, and frankly don't care how accurate it is. It's just not fun. I wanna have fun with this game, not show it off to my friends and say "yeah, the ship behaves strangely, but listen - it's 100% accurate and modeled in physics engine!".
But, as said numerous times before, patience is golden. I hope. :)

agreed, but the problem i see is the mouse which will be even further improved (CR confirmed), i just don't get what they want to improve there as already ship is flying where you point it and shooting where you point it, maybe they want mouse users to be able to teleport where you click it :)
 
not what i was asking but ok.
i just want to point out that ED feels alive and open while SC is just refreshed 20 year old game, and funny thing is BOTH games will have very similar technical background just SC will never be alive universe - it will feel like cubes of space put together with tunnels but ED will feel like enormous galaxy. just sayin' ;)

and even if SC deliver 200 systems in PU there will be at least 30% hostile ones, so 150 systems, most players will choose one path (trader, pirate, bounty) how many locations will they visit in game in first year? 30? 40? how many times will they see cut scene that they enter their ship, sit down on their chair...i just wanted to point out SC deliberately has chosen limited path and it will never be universe, just bunch of places which is not bad but for me any limiting factor is a minus.

while ED can slowly overwrite procedural stuff or just add here and there in game fiction objects and they are not limited by anything as all is done :)

so i think from programming point of view FD did 100x smarter - they made a base and then will populate it as needed when needed with what's needed, SC will populate all at once but i hardly get what they can explore there - i mean 2m players, half will be explorers and >400 locations to land, how long will it take!?

my point is SC will turn into social game with some nice perks, like all rounder in space without real space ;)

I find it wrong that you can claim that SC will never be an alive universe. Actually SC will be a very dynamic universe by design. Where the economy effects each individual NPC on each planet and solar system. I don't think that it will feel like cubes of space in Eve when you have an obvious solar system transition you never look at it and say oh it's cubes of space.

200 solar systems is pretty big no idea but we are talking about 200 solar systems that are filled with content here. Each landing zone, each race and the economy on top of that. As i said it's more like mass effect on the planetside which in my opinion is superior to procedural generation because it is backed by the lore and makes the universe feel unique.

The animations are not final and have nothing to do with what we are talking :D There will be several quicker animations for things and they might remove some completely too. I think you are just not reading much about SC or expecting anything out of it because it will be a universe and a big one at that. The important part is not the size of the milkyway for me but the content of the universe i am playing in.

SC won't populate all at once. It will be a gradual process the universe will be added step by step and the exploration is challenging due to jump points being hidden in solar systems and the traversing them being difficult to find new solar systems. There aren't 2 mil players only 480k right now and CIG will control the exploration via their master server system and they will create events and such. Exploration is actually going to be pretty hardcore in SC because the majority is interested in exploration.

Also a space game doesn't need to have a real simulated space. I played Freelancer back in the day and never said this is the milkyway isn't here. CR games create universes they don't reproduce the galaxy. It has it's own lore it's own story and it's own real space.

Reading such news I have only one question... so what? That don't impress me much.

Well they don't want to impress you anyway it's just an interview.
 
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If SC has what I understand to be several hundred beautiful handcrafted worlds/planets and then they add PG generated worlds/planets afterwards isn't there a danger it could look very different.
 
If SC has what I understand to be several hundred beautiful handcrafted worlds/planets and then they add PG generated worlds/planets afterwards isn't there a danger it could look very different.

The point is that there are areas of known UEE space which also includes the other races but the UEE hasn't completely discovered the areas of the Vanduul, Xian or the Banu and the rest of the deeper galaxy around them. So they are pretty much uncolonized empty areas of space which will be filled with some wildlife, aliens and pirates.

So it goes from high civilized core systems to less developed systems to low security systems to lawless systems / alien systems and then to unknown systems.

Eve Online has a similar concept :

(Red is lawless, orange and yellow is low security, green and cyan is high security)

starmap_worldofeve.jpg
 
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Mr.Nowak
no new information there :)
i know too much about sc, that's why i admire your excitement about it

2m will be after 2 years (and i am really pessimistic, it will be more likely closer to 4 than 2) when there should be ability to fly around, currently you can fly only in small tin can.

basically all is down to our preferences, i like freedom you like to be limited, i cannot play ANY linear game as it makes me sick, that's why SQ42 is useless waste of resources IMO :)

did you play ED and how it felt for you?
 
At the moment all we have is this:

http://mobiglas.com/StarMap/

I don't know if this is fan-created or accurate but this shows the current "size" of the universe.

that is what i am talking about, 20 year old game refreshed ;)
i played elite, privateer etc and they all have same mechanic that you see "universe" boundaries very well...not that i mind it, not at all, i just find silly that someone prefers to be so limited.

and SC will have around 100++ systems and 400++ landing locations at first PU iteration, at least they promised around that, so ED has now 5 and all are bored to death and 100 is not much bigger number :)
 
At the moment all we have is this:

http://mobiglas.com/StarMap/

I don't know if this is fan-created or accurate but this shows the current "size" of the universe.

As far as I know it is fan created basing on a sneak peeks of the PU map during WMH and other shows, where they have made videos from their offices.

I think Mr.Novak has little idea of having millions of people in a very limited space. PVP attacks will occur very often in SC, there will be numerous cases when PC will be attacked by other PC simply because he/she has appeared on the radar.
 
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My point being, is although the simulation says it's complex and realistic, the reality is, what you end up with is something that is uncontrollable and horrible to play.

That is what many people would say about Tribes 1 and Tribes 2.

Of course they were wrong because they simply were not willing to take the time and practice.

I see the same attitude evident in the Elite forums where people are complaining the game is "too hard" and "no fun."
 
At the moment all we have is this:

http://mobiglas.com/StarMap/

I don't know if this is fan-created or accurate but this shows the current "size" of the universe.

Seems fan created because CIG didn't show their universe map yet.

Mr.Nowak
no new information there :)
i know too much about sc, that's why i admire your excitement about it

2m will be after 2 years (and i am really pessimistic, it will be more likely closer to 4 than 2) when there should be ability to fly around, currently you can fly only in small tin can.

basically all is down to our preferences, i like freedom you like to be limited, i cannot play ANY linear game as it makes me sick, that's why SQ42 is useless waste of resources IMO :)

did you play ED and how it felt for you?

My understanding of freedom only goes so far. For example i like Skyrim because it has content yet is a pretty big game if you think about the freedom you can have in it but it is not endless and it shouldn't be. To create unique experiences like the ones i loved from Skyrim, New Vegas and Mass Effect you need to do handcrafted things. That's why a universe of more than 125 solar systems is more than enough for me if they have good content in them.

I think SQ42 will be a great addition to SC. I really enjoy proper campaigns and we never had a space singleplayer campaign like SQ42 excluding Mass Effect. Being in to movie like experiences the singleplayer is one of the biggest things i am looking forward to.

Sadly i didn't try elite premium beta yet but watched an unhealthy amount of videos on the internet and livestreams but only bought the release version because i don't think Elite has what i am expecting it to have right now. It will have it by release so i will try it out then.
 
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