I am around citizen number 40k. I am waiting for AC 1.0 to really dig deeper in to it though.
i am 130k, so more likely will try 1.0 too and even if mp will be earlier i will just ignore it
I am around citizen number 40k. I am waiting for AC 1.0 to really dig deeper in to it though.
Yes, very good explanation:
https://www.youtube.com/watch?v=0qXCpLeIJ-k
And no, i don't like FPS in space. Still prefer ED's approach.
The person who rubbed this into my face as fact is probably long gone but here it is anyways. One of the claims about SC is that it has fewer people than a certain competitor working on it, hence the delays and whatnot. It seems like this is not really the case at all.
http://www.gamesindustry.biz/articles/2014-06-17-frontier-developments-240-people-and-still-indie
http://www.gamesindustry.biz/articles/2014-06-17-star-citizen-employs-268-people
Of course, no word on the numbers over time and such. But still.
Yeah, this is what I don't get. Why in the world do people think that the current rates you are able to Pitch/Roll/Yaw are perfect?
There is no way a real spaceship would be able to probably rotate about its axis that fast unless it was something like the Star Fury from Babylon 5, because that thing had a ton of little thrusters.
I mean even if you look at his comparison in the Crysis 3, the movement speed seems to almost match how fast you are able to rotate your ship..
I mean even if you look at his comparison in the Crysis 3, the movement speed seems to almost match how fast you are able to rotate your ship..
Well I think thats a weak point of the video because we all know you can go much faster in FPS he just went deliberately slow in crysis to match AC.Yeah, this is what I don't get. Why in the world do people think that the current rates you are able to Pitch/Roll/Yaw are perfect?
There is no way a real spaceship would be able to probably rotate about its axis that fast unless it was something like the Star Fury from Babylon 5, because that thing had a ton of little thrusters.
I mean even if you look at his comparison in the Crysis 3, the movement speed seems to almost match how fast you are able to rotate your ship..
Well I think thats a weak point of the video because we all know you can go much faster in FPS he just went deliberately slow in crysis to match AC.
Well I think thats a weak point of the video because we all know you can go much faster in FPS he just went deliberately slow in crysis to match AC.
Well I think thats a weak point of the video because we all know you can go much faster in FPS he just went deliberately slow in crysis to match AC.
AC is slow due to "physics" limitation, but still, stupidly fast....
Personaly I think whats in AC right now should be the max. for pimped Merlin or m50.
Well I am not a friend of the realism debate and not totally in the topic but so far I see 8 Gs accelaration thrown around for this thrusters which is something todays airframes can withstand so I think thats not guaranteed.Right now manoeuvring thrusters are way overpowered, this means that after all physical effects are enabled they can easily destroy the ship.
Personaly I think the rotational speed in AC right now should be the max. for pimped Merlin or m50(smallest and fastest ships).