How about....if the interdictor does not provide any sort of role play, the "victim" is allowed to log?
Players can already log through the game menu. That isn't included in the definition of combat logging. Depending on who you ask, it is either incredibly easy or hard to evade an interdiction or escape via hi/low wake. The in-game punishment of pirates/gankers/murderers does need some work. The proposal I created was meant for those that combat log (exploit). The same punishment system could be applied to griefers/cheaters/exploiters.
Most pirates I've come across do some RP, and sure if I do what they want they let me go.
If I fight back they usually decimate my shields and 50% or more of my hull...usually take out my thrusters....then let me go (usually after saying "good fight, thanks".
Griefers/Gankers simply don't....they attack without a word and with the sole intention of blowing you to pieces.
This is not fun especailly as I'm absolute rubbish at combat!
I'd separate the griefers from the gankers; the two are not the same, but most griefers also gank. The ganking, murdering, pirating (not against the Terms of Service) should be addressed through a better crime & punishment system in-game.
And in other words, OP, what you are saying is that if I choose play in open, I'm therefore bound to play by all the griefer/ganker rules and be punished if I don't play their way.
There's heaps of youtube vids where a griefer jumps in and interdicts someone, who then out pilots the griefer and as soon as they start to lose they combat log....now there's a group of people who should be punished!
Clicker
You don't have to play by anyone's rules other than those created by Fdev and the mechanics of the game. However, the devs have said that combat logging is an exploit (breaking the rules). Those who break the rules outside of what can be punished in-game should be punished by mechanics outside the game, or combat logging should be re-categorized. This redefinition could be several ways: not an exploit, thus not punishable; a non-punishable exploit; or something else altogether.
With regards to a group that should be punished, the punishment should be uniformly applied. This isn't about who is or is not combat logging, or the method of determining guilt of combat logging, merely a possible punishment system within the framework of six methods of punishment.
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Because it's an interesting idea to think about.
Similar to bringing up the idea of punishing combat-loggers; there's simply no technically feasible way to accurately detect whether someone is logging simply to evade death vs. having a flaky connection. Sure, if it happens every time they are engaged in combat, you can suspect foul play is involved, but absent admission-of-guilt from the logger, there's no way to prove it.
It is an interesting idea to think about. I don't think that Fdev is able to prove beyond a doubt who combat logs, merely beyond a reasonable doubt, or maybe even by their opinion. I haven't found a reference to how they determine guilt of combat logging, which is why I didn't include a criticism of that because it's an unknown.