Dear Frontier Developments <3
I write this thread hoping that it may help you in your planetary landing module planned for the near future.
In my own quest to create a procedural desert in World Machine Pro, I worked out this machine:
However, the limitations of this methodology is that the glacialize and blur functions depend on it being a rasterized terrain with a set limited x and y size. Also my machine is too complicated to be useful in realtime rendering. Obviously this method can't be used for Elite Dangerous' desert planets seeing as you have to:
You can find the tutorial here, showing the mathematical trig functions applied to achieve it.
http://www.planetside.co.uk/forums/index.php?action=dlattach;topic=18400.0;attach=50831
p.s. he is still working on the tutorial
Here is an early preview of what kind of deserts you can make with this math:
I write this thread hoping that it may help you in your planetary landing module planned for the near future.
In my own quest to create a procedural desert in World Machine Pro, I worked out this machine:
However, the limitations of this methodology is that the glacialize and blur functions depend on it being a rasterized terrain with a set limited x and y size. Also my machine is too complicated to be useful in realtime rendering. Obviously this method can't be used for Elite Dangerous' desert planets seeing as you have to:
- Be able to project the terrain on an entire planet (and not just a rasterized tile)
- Program the procedurals manually using mathematics
You can find the tutorial here, showing the mathematical trig functions applied to achieve it.
http://www.planetside.co.uk/forums/index.php?action=dlattach;topic=18400.0;attach=50831
p.s. he is still working on the tutorial
Here is an early preview of what kind of deserts you can make with this math:
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