BZZZZZZZZZZZZZ !!! ... and you can stop after the word punishement !
Punishing players is the wrong way here. It's a complex problem but by punishing people, you're going to make it even worse. You add more frustration to the players on top of the grind frustration.
Totally wrong approach.
Does that mean that punishing griefers, exploiters, cheaters makes it worse? Does punishing not make anything better? If punishing doesn't make anything better, then there shouldn't be punishment to begin with.
A complete lack of punishment is a viable option if the community and developers are willing to accept that. No more fines for docking violations, no more bounties for attacking ships or stations, no more death penalties (rebuy, lost cargo, lost missions, lost cartographic data).
Crime and punishment should go together. If something isn't punished, it probably shouldn't be a crime. Likewise, someone shouldn't be punished if there wasn't a crime.
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Beside the fact that a reported "combat log" is not necessary what the reporter THINKS had happened, the very first question shoud be: IF the other guy had pulled his plug to avoid his ships loss, WHY did he do so?
When you count the number of threads about this happening you get the feeling it happens all the time. So the next question should be: WHY do cmdrs do that again and again and again? There must be a reason for.
This is not the question why they don't use alternatives: playing in solo or mobius. Or why they play in open at all when they know about all that risk. That's not the point.
The answer is NOT "they do it because it is still possible and not being punished." Argue this way does not light up the secret WHY players do it again and again.
Investigate WHY so many (?) players pull their plugs to avoid their ships loss. We won't make any step forward in this topic before we know about this "secret".
I am sure when we get aware of the reasons why this happens we should be able to find a solution to get rid of this happenings without angriness and punishment.
Starting with why is a good point. Not what I intended the thread to be about, but a very good point nonetheless.
I think more data would be insightful. I think there is a perception of combat logging being this widespread activity; but without actual numbers or rates, it is difficult to determine reality.
Considering that combat logging is inherently during combat, I think the likely explanation is to avoid loss during combat. There are only so many end results of combat. One or both players' ships get destroyed, one or other player escapes, or they come to a truce.