Hardware & Technical Your Game System Spec

My gaming rig:-

AMD Athlon X3 445 (unlocked to a Phenom II X4)
12Gb DDR-3 1066, AMD Exhibition Edition
512Mb Gainward Nvidia GTX260, GLH Edition
60Gb OCZ Vertex 3 SSD
1 x 1Tb, 1 x 500Gb Sata 3 hard drives
Asus Sonar sound card
Acer 19" widescreen LED monitor
Razer Lycosa backlit gaming keyboard

This rig plays Cliffs of Dover well and that game is very demanding of the hardware. I reckon this should cope with Elite: Dangerous.
 
My current system plays Unigene's "Heaven" benchmark smoothly on max settings so I'm hoping (as an Alpha tester) it will be up to the job when the game arrives, though obviously it may not bear much resemblance to the final release. (Complex textures, some features, in-game objects etc. may be missing)

However, I would assume that one of the reasons that FD decided to produce ED at this time was that this is the first point in time when affordable/commonplace hardware has been capable of running the game that DB has wanted to make for so long, thus maximising potential sales.
So if you have some kind of reasonably capable games machine right now, it will probably run ED fine, or at least give you a better idea of what upgrades need doing, if any.

I could also be completely wrong.
 
For once I'm glad that I ~should~ save instead of upgrading. It'll be great to have an actual top shelf rig at the exact time the game I want pops into the world!
 
Ill join in :)
Been waiting for a new elite for years, like all of you :)

System Specs -

Intel core i5 2500k @ 3.8Ghz
12Gb DDR3
Geforce GTX 670 2Gb
Running win8 off a 120gb ssd.. very quick boot up :D
2 x 1tb in Raid 1 with 20Gb cache ssd for games.
 
Medicine tells us human eye can't get more than 24 FPS. However, that'd be perfect if we synchronized the frequency of the screen and the eye. Still, the difference from 30 FPS and more is almost not noticeable. If you notice it, you might have a bad day and be desynchronized. Bottom line is that if you see a difference beyond the 30 FPS threshold it's your fault.

Fact: Movies have been showing 24 FPS for most of it's existence and no-one complained of jerkyness.
 
I've got.....

AMD Athlon II X4 630 2.8GHz
4GB mem
Windows 7 32 bit
ATI Radeon 5750 NOW 7770
HannsG 1440x900 monitor
onboard sound
Virgin upto 30Mbs NOW 60Mbs

Pretty sure that should be OK, plays FarCry 3 pretty smoothly at near to top specs.
 
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Acorn BBC Micro, 1Mhz 6502 with 2MHz 6502 Co-Pro, 64K RAM (with Co-Pro turned on, 48K usable), 5.25" Floppy disk plus the Keneth Kendal speech rom !!

If it doesn't work on that, will have to try it on my laptop - ASUS G73SW - probably a couple of years old now, but has done alright on all other games I've tried on it:

i7 2630QM (clocks itself from 2.2 up to 3Gig, can probably push it further but not needed to yet)
8Gig DDR3 1333 MHz SDRAM
2x 720 Gig/7200rpm 2.5" drives,
GeForce® GTX 460M 1.5GB GDDR5 VRAM
internal 17.3" 1920x1080 HD 3D

if it doesn't work on that too well, I'll probably be shopping for ASUS's latest laptop at time of game release (currently G75VW)
 
CPU: Intel i7 940 @ 2.4Ghz
Ram: 12GB DDR3 1333MHZ
Mobo: Asus P6T
GPU: nVidia GTX 680 2GB onboard, 2 GB system RAM
OS: Windows 7 Pro
 
Mine

Intel Core i7 2.8Ghz Quad Core
8Gb of 1333Mhz Ram
2Tb Disk Space
GeForce 660Ti 2Gb Graphics Card
100Mb/5Mb Virgin Media Broadband
2 x 1920 x 1200 Displays
 
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Now there's an Idea. It's her business, I work in IT for the NHS, however being a gamer for many years I did all the modding etc. I could get a mould made of a cobIII, IMP courier (maybe too hard) and say a Viper. Then take orders for Elite Dangerous computers, either Bare case, Bare bones or full spec. :D

We will talk nearer the time! Once we have a clear steer of spec requirements for the alpha and beta testing (and hence a fair idea I guess of what will do the final game full justice) I will be in the market for a plain black box rammed to the hilt with the necessary widgets. Not wanting a ship-shaped system, nice though the idea is... I want a ship-shape system that I can fit neatly into the Elite-playing seat / screen area I have in mind to build in my study. :cool:

Jon
 
Medicine tells us human eye can't get more than 24 FPS. However, that'd be perfect if we synchronized the frequency of the screen and the eye. Still, the difference from 30 FPS and more is almost not noticeable. If you notice it, you might have a bad day and be desynchronized. Bottom line is that if you see a difference beyond the 30 FPS threshold it's your fault.

Fact: Movies have been showing 24 FPS for most of it's existence and no-one complained of jerkyness.

Fact: No one complained about mono until AFTER stereo was invented. People often don't know what they're missing till they get it...

Anyway for me 30fps to 60fps is a very noticeable difference - Must be my fault then - doh!
 
Mem 16Gb DDR3
Asus X58 Sabertooth
i7
2x GTX470 in SLi
2x Intel X25 SSD in RAID 0 (system)
1x 7k2 Western Digital 2Tb (Games/Data)
2x 26" Samsung monitors (1920 x 1080)
100Mb cable link to the intertubes.
I keep media on a 4TB NAS sat next to the quite dusty PS3.

Pretty good rig, can run all games (Far Cry 3, Skyrim etc) on full. :)

Edit: Windows 7 Enterprise.
 
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Medicine tells us human eye can't get more than 24 FPS. However, that'd be perfect if we synchronized the frequency of the screen and the eye. Still, the difference from 30 FPS and more is almost not noticeable. If you notice it, you might have a bad day and be desynchronized. Bottom line is that if you see a difference beyond the 30 FPS threshold it's your fault.

Fact: Movies have been showing 24 FPS for most of it's existence and no-one complained of jerkyness.

Fact: No one complained about mono until AFTER stereo was invented. People often don't know what they're missing till they get it...

Anyway for me 30fps to 60fps is a very noticeable difference - Must be my fault then - doh!

Well actually you wouldn't notice if your machine gave a solid 30fps constantly. The problem actually lies in that if your only able to give say 50 fps, when something new needs rendering suddenly, and there's lots of it you'll probably drop to 10fps. THAT's what you notice, although its only for the shortest of times.
 
By the way, talking about upgrades. Do anyone have any indications when or if there will be 16gb ddr3 modules available? I have a small server, and the architecture in can handle 32gb ram. But it only have 2 memory slots. And since the biggest ddr3 modules I can find is 8gb I "only" have 16gb ram in it. It would be nice with 32. :)
(yes... I have used up all of the 16gb of ram in it at occasions)
 
Medicine tells us human eye can't get more than 24 FPS. However, that'd be perfect if we synchronized the frequency of the screen and the eye. Still, the difference from 30 FPS and more is almost not noticeable. If you notice it, you might have a bad day and be desynchronized. Bottom line is that if you see a difference beyond the 30 FPS threshold it's your fault.

Fact: Movies have been showing 24 FPS for most of it's existence and no-one complained of jerkyness.

Medicine tells us no such thing. Not even close. Experiments with fighter pilots have shown the ability to distinct a 220fps single frame.

Regarding movies, we are talking about a dark setting over a refractive image surface. On top of that, movie frames are motion blurred. All those factors cut on the needed frames to produce a fluid movement, but even so many people complain that some movies are not fluid. I've personally felt it in the past. It depends on the movie. And on the person.

In games - like movies, the required frames to produce a smooth experience will depend on content. A RTS or a strategy game requires way less frames per second than a fast moving first person shooter. But in general more frames are required than in movies (no blurring, image is the light source, ..).

We see with our brains :)
 
We see with our brains :)

Most people just wouldn't believe how true that statement is.

All your senses, and there are more than five, collect so much more data than you're aware of. The brain filters it down and makes use of much less.

It could be said that you only see 24fps, but which 24 frames do you see out of 60fps is more important.
 
Medicine tells us no such thing. Not even close. Experiments with fighter pilots have shown the ability to distinct a 220fps single frame....

That is true, the average human is closer to the 8-16ms or 60-120Hz range.
As a long time gamer and developer I can instantly tell the difference between 30-60 fps.

It's not so much about the rate, but how your brain is not in sync with the screen refresh.
 
By the way, talking about upgrades. Do anyone have any indications when or if there will be 16gb ddr3 modules available? I have a small server, and the architecture in can handle 32gb ram. But it only have 2 memory slots. And since the biggest ddr3 modules I can find is 8gb I "only" have 16gb ram in it. It would be nice with 32. :)
(yes... I have used up all of the 16gb of ram in it at occasions)

You mean like this? 16GB, 240-pin DIMM, DDR3 PC3-8500 memory module

Pricewise though, I would wait for the Intel Broadwell chips to be released.

Haswell is coming later this year I believe, bring 8 slot motherboards allowing for 64GB DDR - When Broadwell hits the chipsets may be increased to support 128GB. That is when I would expect to see mainstream 16GB chips at a more reasonable price.
 
With that hardware available to the masses here's hoping that E: D will be 64 bit aware and actually make use of more than 4GB of memory if it detects it.

Take a look at the Steam Hardware Survey for PC

You can see that as many people have 8GB that have 4GB and half as many have 12GB or more!

Half of users have dual core and 41% have quad core.

Plenty of power users to cater for there.
 
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