Frontier. Please make a PVE mode to this game.

So why haven't you looked through the Dangerous Groups Subforum yet?

I rarely run into anyone else in Open unless I'm participating in the Community Goals or otherwise heavily populated systems.

It sounds more like you're letting your fear control you rather then accepting open for what it is then based on any actual experience of being ganked. And I've been exclusively playing open since 1.2.

I'm less inclined to care about what you have to say as well when you've been playing Mobius exclusively since 1.2 meaning you have no experience that Open is a gankfest.

If your daughter wants to play with others then scroll through the Dangerous Groups and talk to people in them. Plenty to choose from and I wouldn't be surprised if they had their own private group channels to play on when they organize something big they don't want disrupted.

Also hate to tell you this but your belief that the weapon's update is PvP centric is misguided. Weapon's upgrades help those of us who PvE as well. I've run combined arms and I'm more then excited to see what changes to fixed will do in helping me kill bigger badder NPCs.

Anyone can snipe a powerplant with fixed weapons. I do it all the time fighting CZ Anacondas in a Viper 3 as of late and I'm no PvP god.

Besides you clearly haven't been paying attention. The Beta was a test. Fixed are getting buffed. Gimbled are not getting the nerf. And Turrets were never being touched at all so I have no idea why the hell you brought them up. Sounds like you need to pay more attention to the news and announcements as well.

This is actually hilarious and proves that you only read certain posts. A player proved that players in open will even gank inside the damned stations. There are so many posts about people being ganked and you will find that many of the prominent youtubers do not play in open unless they are PvP players.
 
This is actually hilarious and proves that you only read certain posts. A player proved that players in open will even gank inside the damned stations. There are so many posts about people being ganked and you will find that many of the prominent youtubers do not play in open unless they are PvP players.

And I've done mainly PvE stuffs in Open for 2 years and have never been ganked or griefed.

Of course, don't let that stop you only reading certain posts.
 
Would vote for it if we had a poll. But tbh open is empty enough to be just this, of course go to GC and yes the need becomes apparnt
 
Anyway, the way I look at it, like the proposal I wrote, I want to see Open morphed into a space that accommodates both PvP and PvE reasonably that mixes in crime and punishment to further balance out the two. It's largely due to the fact that I understand ED's population isn't as massive as other MMOs.

Hey GF, explain to me again why it's valid for you to insist on non PvP players to be your content? Crime and punishment or no, what if they just don't want to?

Someone else on this thread suggested that Open mode could become PvE mode, and PvPers could go to group modes. Doesn't that make more sense? You get that sweet environment of distilled hardcore PvPers, and you won't have to deal with all these salty tears? Or are they just too tasty to let go? You can tell me, I won't tell a soul. ;)
 
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Deleted member 38366

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IMHO it really depends.

By now I assume it's more difficult for Frontier's decision makers to admit an old mistake, than implement such a "PvE Mode" (essentially institutional Mobius - all Weapons become "Smart Rounds" or refuse to fire when a CMDR is in line of fire - exception : Conflict Zones).

Difficult to implement? No, actually fairly easy to implement. Above would do it. Done.

However, the Alternative would be them admitting their mistakes and get a very solid and Exploit-proof Crime & Punishment System in place.
Problem is... that's far more difficult. Limiting Factor is the balancing and them willing to "walk the walk".
So far, Gankers and Criminals have been Frontier's love children. And Combat got by far the most of the Feature-Development attention.
They'd have to do a full 180 on that AND put everything into its rightful place. And for that, it takes a crapton of in-game experience, coupled with alot of common sense.
Both seem to be exceedingly rare goods with them, judging some of the former severe implementation issues (all of which could have been easily avoided during the concepting phases already).

So honestly, I don't know.
They seem to have really believed that the PvP crowd was all they need to keep the Game "alive and dynamic". "Dangerous". "Emerging Content".
Well... as expected, predicted and thoroughly warned of, that didn't work out so well.

To me, Open seems to get more and more depopulated. Almost like "everyone is at Colonia already" or something. 99% of all time, I virtually see no difference between Open and Solo anymore, that's how little is left.
I reckon I should spend a month in Mobius instead of Open, just to really benchmark that somewhat. When doing occasional comparisons just to check it out, at or near hotspots I already saw more Players in Mobius than in Open.
So "formalizing" PvE would seem a logical thing to do (pending any deep and structural changes to Open - which I honestly don't expect anymore. At this point, I admit I honestly believe they don't have what it takes to make that happen).
 
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Guys...

Two out of three game modes either totally or near-totally eliminate PvP. To program a PvE-only open would be a coding nightmare- FDev has said as much! I don't like gankers any more than the next guy, but c'mon.

Well, actually, the game modes are not separate modes at all, just instancing filters, or so I've seen it described before. So an open PvE mode would not be much different to the existing 'filters' - you'd only be instanced with those who have selected the same mode/filter. So not really that difficult at all I would have thought.

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I'd like to see Open PvE, if only to take the pressure of Mobius - he shouldn't have to provide a free service to satisfy a need that FD should meet.

Exactly why I consider Mobius untenable long term. Don't get me wrong, he's done a great service and should be lauded for it. But it's not fair on him long term.
 
All that is needed is for everyone in open play and have consensual pvp,
Simple and has worked in many other games.

Which is why my preference is for a contextual PvP flag approach. Ain't gonna happen though and I accept that. Which is why I now favour an option I had previously not been in favour of - a separate open PvE mode.
 
Well, actually, the game modes are not separate modes at all, just instancing filters, or so I've seen it described before. So an open PvE mode would not be much different to the existing 'filters' - you'd only be instanced with those who have selected the same mode/filter. So not really that difficult at all I would have thought.

It would have to have some logic in the client to not register damage caused from another player (except in a CZ possibly if you want to follow Mobius rules) and not propagate player damage from client to client so it wouldn't be quite the same. How difficult that is depends on how the client is coded, if all damage funnels to one place then adding a mode check may not be too much work but if damage routines are all over the place then it may be a lot of work to test and potentially very buggy.
 
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It would have to have some logic in the client to not register damage caused from another player (except in a CZ possibly if you want to follow Mobius rules) and not propagate player damage from client to client so it wouldn't be quite the same. How difficult that is depends on how the client is coded, if all damage funnels to one place then adding a mode check may not be too much work but if damage routines are all over the place then it may be a lot of work to test and potentially very buggy.

True, I had forgotten that. But simple invincibility to any weapon fired by a player would not be all that difficult to differentiate - the game already knows who is a player and who is not (ie hollow squares) and which ships are hitting what. Not saying it would be easy, but not necessarily that hard either in the grand scheme of things.
 
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For some reason FDev seem to be against it. So I Guess they have their reasons and it is their game.

In the Q&A stream of one of the player meet up conventions a few months ago a developer of FD got asked about a PvE mode. The answer was along the lines that it would be too difficult to implement a PvE mode since some players would do everything to circumvent the PvE aspect and try everything to find ways to ruin the game for those within that mode. FD would have to constantly patch and address those things and they don't have enough time and resources to do so.

It could have been at LaveCon or EliteMeet or something like that.
 
In the Q&A stream of one of the player meet up conventions a few months ago a developer of FD got asked about a PvE mode. The answer was along the lines that it would be too difficult to implement a PvE mode since some players would do everything to circumvent the PvE aspect and try everything to find ways to ruin the game for those within that mode. FD would have to constantly patch and address those things and they don't have enough time and resources to do so.

It could have been at LaveCon or EliteMeet or something like that.

Isn't there a reporting mechanism to weed out such players though, and bans? That's supposedly fine for weeding out combat loggers and griefers in the present open mode so I see no reason why Frontier would not consider it sufficent to support/police an open PvE mode as well.
 
True, I had forgotten that. But simple invincibility to any weapon fired by a player would not be all that difficult to differentiate - the game already knows who is a player and who is not (ie hollow squares) and which ships are hitting what.

You'd need to mode check at every damage routine including those that register damage from ramming (which may be the same, I don't know). When the weapon/object is determined to have impacted the hit box additional checks would need to be made at that point, first the mode, then CZ (if required), then was it received from a player - at that point you can disregard it if required. But if all of that needs changing in multiple places the change/test workload goes up. Very doable but as the workload goes up so does the incidence of bugs normally.
 
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