Frontier. Please make a PVE mode to this game.

To be honest, I'm in Mobius and barely use it. I'll quit the group next time I'm online. No idea if that will free up a slot but I bet there are thousands of players the same as me.

I'm not against a pve mode. It wouldn't affect me as I usually play in my own private group. And it shouldn't affect Open because, in theory, most players who don't want to play in open don't play in open.

I'd have said "no, play in Mobius" but considering groups have a maximum player limit... It really does warrant there being an official version of Mobius, to be fair.
 
Agree with the op. Dedicated pve open would be a good thing. Let the pvp folks enjoy their own instance and likewise for pve guys like myself. Seems a win win really
 
Open is essentially PvE - for all practical purposes. Sure, you can find PvP if you go looking, but given the scale of the universe you either have to get "unlucky" to encounter a griefer or player pirate, or careless (e.g. staying around starter systems, known hot spots, CGs etc.). I've played since premium beta and can count on one - maybe two - hands the number of times I've been attacked unprovoked. And, once the basic escape mechanics have been learned, you can escape from virtually any player. Moral of the story: play in Open, but away from hot spots. The folks you/your daughter will meet there are overwhelmingly the helpful and cordial sort.


Great reply: "play in open but stay away from others"! Laugh every time I see this. Seriously missing the point here which is that people want to play in open to be with others.

OT: yes, a PVE flag is really all that is needed which would identify a player that has chosen to play in PVE only. Would very simple to do. And this was actually part of the original game design in the DDF so one has to wonder why it was never implemented. As for the realism part, it would be feasible to assume the PVE flag as an IFF transponder which would simply disallow being fired on by players. Or instead of the PVE flag I truly believe players should be aligned with one of the top three factions where fellow faction mates could not hurt you but players of other factions could. This would likely be the best solution for all.
 
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Open is essentially PvE - for all practical purposes. Sure, you can find PvP if you go looking, but given the scale of the universe you either have to get "unlucky" to encounter a griefer or player pirate, or careless (e.g. staying around starter systems, known hot spots, CGs etc.). I've played since premium beta and can count on one - maybe two - hands the number of times I've been attacked unprovoked. And, once the basic escape mechanics have been learned, you can escape from virtually any player. Moral of the story: play in Open, but away from hot spots. The folks you/your daughter will meet there are overwhelmingly the helpful and cordial sort.

Wow. Stay away from the hotspots.

Means:

- don´t go to the ruins
- don´t go to alien crash sites
- don´t go to barnacles
- don´t participate in CG´s
- don´t help starters in the starter systems
- don´t trade on popular routes

... which is basically 98 % of the game content.

You better try again.
 
Wow. Stay away from the hotspots.

Means:

- don´t go to the ruins
- don´t go to alien crash sites
- don´t go to barnacles
- don´t participate in CG´s
- don´t help starters in the starter systems
- don´t trade on popular routes

... which is basically 98 % of the game content.

You better try again.
That's pure nonsense ... I do all of this, do this all the time I play (99% in open and practically all in the bubble in last 15 monts) and except community goals and starter system (LHS) I met so called "griefer" exactly 1! time. It really is hard to see play in open as an issue if you have 1 bad encounter in so long play time ;) . If I want risk, I go into CG area or starter system, but except this, the biggest danger for my ship am I myself. (I'm not PvPer in this game ... but have no issue if this happen.)

_____

Btw ... helping newbies other way as by drop some rares or costly commodities is due NPCs spawn logic quite unproductive. Therefore visiting starter system not make much sense ... newbie should be able do few jumps away and then is possible help him make his progress faster ... but still they need theirs time for experience theirs own mistakes.
 
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I dont get these posts. Why dont you just be good at playing the game or accept that you suck at it and either lose a lot or play a different game?

All this crying about not wanting to be killed in a game where the only point of it is to kill things, including human players, is stupid. There's no empire building here, no diplomacy mechanics, there is only blowing ships up.

I dont troll Pokemon Go forums and message boards and facebook pages and demand that there be some kind of skill-based challenge to catching pokemon or using them directly against other players. It's not that kind of game. Things may change in the future, but whining about it day in and day out isn't going to make that happen.

Accept the game for what it is. You'll be happier. Either playing it or moving on.
 

Robert Maynard

Volunteer Moderator
I dont get these posts.

Apparently not....

Why dont you just be good at playing the game or accept that you suck at it and either lose a lot or play a different game?

Which bits of this game?

All this crying about not wanting to be killed in a game where the only point of it is to kill things, including human players, is stupid. There's no empire building here, no diplomacy mechanics, there is only blowing ships up.

The two Elite ranks other than Combat beg to differ with that contention.
 
Like the OP said, it looks like FDev is giving priority to combat in the last beta, soon if you don't have the skills and reflexes you'll be a sitting duck.
If they follow that direction, the NPCs will likely be more harassing and difficult to kill/get away from, and that's not exactly how I'd like a PVE mode to operate.
So the overall question is really about what FDev would like this game to be. Have they no imagination to reduce it to a(nother) combat game?
Are killing and destroying the only fun things? What about building, managing, developing?
 
So the overall question is really about what FDev would like this game to be. Have they no imagination to reduce it to a(nother) combat game?
Are killing and destroying the only fun things? What about building, managing, developing?

Check out Planet Coaster.. maybe?
 

verminstar

Banned
Btw ... helping newbies other way as by drop some rares or costly commodities is due NPCs spawn logic quite unproductive. Therefore visiting starter system not make much sense ... newbie should be able do few jumps away and then is possible help him make his progress faster ... but still they need theirs time for experience theirs own mistakes.[/I]

My mistake...day 2 of being in the game, I got chatting with some guys who claimed they could help me out. All I had to do was meet them outside the station at location X...

Now, I cant name names...against the rules...but I will say the group is fairly well known. They took their time killing me...told me they were helping me with my 'education'. Lets just say the group wasnt mobius thats fer sure.

My mistake? Bearing in mind I was a 2 day old sidewider..what was my mistake? Playing in open.

Just because you havent seen it doesnt instantly mean it doesnt happen to others...it does and no amount of sticking yer head in the sand will change that. Ive played fer 7 months ish...24 hours total time spent in open and that example was one of 5 times. I never logged, even though those cough sdc cough fellows actually explained to me how to...they dared me to saying they took bets on between themselves those who would log and who didnt.

That wasthe very definition of griefing...Im not against pvp per se, but that mentality is simply not what I consider to be worth playing in open for, I care not if its one time in a hundred, its still more often than I care for.
 
History:

I am a beta backer, and Played in open all the way up to the Wings update.

Wings was the nail in the coffin for me, being interdicted by 2 -3 player CMDR's with no chance to escape, or if I managed to high wake, the constant harassement trying to get to the mission destination.

I like the social interaction with other commanders, but the "get gud" or "kill because I can" attitude of a lot of open play commanders is not how I want to play.

I joined Mobius and have played a in that group since then.

But.

My teenage daughter wanted to play and interact with the people I play with in mobius. Mobius is at max capacity now, no new blood can join the group and play PVE. Obviously the need for a PVE play mode is a real issue in this game. The current beta is focused on the PVP players, boosting fixed weapons and nerfing gimbled and turrets. I don't have the reflexes to use keyboard mouse, or the bank account to buy precision hotas setup. So why are you punishing us?

The Min/Max 'ers will always focus on the best way to configure their game, that is what is normal in any game, mmo , rpg or rts. They found a system that worked, shield heat resistance, and autocannons that eat shields and armour. We are not all Min/Max ers. by changing the game to reduce the effect that the elite players have, you punish the mediocre players, like myself, even more than the those that have the skills to snipe power plants with fixed weapons.

When the next patch goes through the game will be a hell of a lot harder for the casual player, and for myself the chances that I will ever play in open again will be zero.

We need a PVE only open group mode, where we can chat, help and enjoy the universe that you have created.

I am a big advocate of an "Open PVE" mode, done right. However, given the history, I doubt that it will ever happen.
 
Like the OP said, it looks like FDev is giving priority to combat in the last beta, soon if you don't have the skills and reflexes you'll be a sitting duck.
If they follow that direction, the NPCs will likely be more harassing and difficult to kill/get away from, and that's not exactly how I'd like a PVE mode to operate.
So the overall question is really about what FDev would like this game to be. Have they no imagination to reduce it to a(nother) combat game?
Are killing and destroying the only fun things? What about building, managing, developing?
Give it a chance please, from what was written so far about beta is, that it not makes PvE more difficult ... could be it can be for PvE even easier/more fun as it is now. And it affects only big ships, smaller practically do not changes.
 
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All this crying about not wanting to be killed in a game where the only point of it is to kill things, including human players, is stupid. There's no empire building here, no diplomacy mechanics, there is only blowing ships up.

Accept the game for what it is. You'll be happier. Either playing it or moving on.

So, you truly think that the only point of playing Elite is to blow things up? That’s an extremely narrow point of view you have there! It’s factually an incorrect one too, as there are three ranks in the game: Combat, Trading, and Exploring, and only one of them involves blowing things up Mr. Ender.

Maybe YOU are playing the wrong game? :eek:
 
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Apparently not....



Which bits of this game?

The parts that actually require any amount of skill? Not sure why that's confusing to you. There aren't any other parts that require it in the game.

The two Elite ranks other than Combat beg to differ with that contention.


Except exploration is just jump into systems and face objects for a given amount of time and repeat. There is no skill to it. There is no content for it. After you've visited the first dozen systems, you've seen them all. I've been to over 14000 of them. There is nothing out there. Yay you got elite in exploration!!!! you proved you can stay awake without crashing into stars doing a completely boring activity with absolutely no need to use most of your brain. Congratulations!

Trade rank? You're a space trucker in this game. There's no bartering. There's barely any resemblance of supply and demand. The universe will function and move on and do what it wants to do without any human interaction if everyone just stopped. Your great achievement with trading is being able to not rage quit the game after realizing you just spent the last few hours docking and undocking from a station buying goods from one and with utter safety selling it to the next system over for a profit that makes no sense in a galaxy where there is no regionalization or specialization or anything that requires more than a cursory look at websites that have made this stupid mundane task even easier by data mining log output. You have won at spreadsheets. Sweet.

There's a reason why nobody goes "Aww man, you gotta get better at trading!" or ... "You really suck at exploring!" or "Hey, you wanna play CQC?". It's because none of those things make any sense. You can't get better at trading, you can't be bad at exploring and nobody would ever ask you to play CQC.
 
Hey GF, explain to me again why it's valid for you to insist on non PvP players to be your content? Crime and punishment or no, what if they just don't want to?

Someone else on this thread suggested that Open mode could become PvE mode, and PvPers could go to group modes. Doesn't that make more sense? You get that sweet environment of distilled hardcore PvPers, and you won't have to deal with all these salty tears? Or are they just too tasty to let go? You can tell me, I won't tell a soul. ;)

I'm not sure if you read through my proposal thoroughly, but according to my proposal as far as I recall, I stated specifically that PvE flagged players can very much be untouched by another player despite being in the same instance.

As for "insisting others being my content." I'm unsure what you're categorizing as content. As far as I'm aware, if we take this forum for example, all of the users posting or simply have their user name existing on the forum are all "content" to me. Therefore, in PvE, having a player simply existing on my radar/contact list is "content."

So I'm confused, what isn't a content in the game?
 

Robert Maynard

Volunteer Moderator
The parts that actually require any amount of skill? Not sure why that's confusing to you. There aren't any other parts that require it in the game.

Not confusing at all - just disagreeing - pointing out that there's more to the game than combat and that players can achieve the highest rank in the other two paths without firing a shot, much less a shot at another player....

Except exploration is just jump into systems and face objects for a given amount of time and repeat. There is no skill to it. There is no content for it. After you've visited the first dozen systems, you've seen them all. I've been to over 14000 of them. There is nothing out there. Yay you got elite in exploration!!!! you proved you can stay awake without crashing into stars doing a completely boring activity with absolutely no need to use most of your brain. Congratulations!

Trade rank? You're a space trucker in this game. There's no bartering. There's barely any resemblance of supply and demand. The universe will function and move on and do what it wants to do without any human interaction if everyone just stopped. Your great achievement with trading is being able to not rage quit the game after realizing you just spent the last few hours docking and undocking from a station buying goods from one and with utter safety selling it to the next system over for a profit that makes no sense in a galaxy where there is no regionalization or specialization or anything that requires more than a cursory look at websites that have made this stupid mundane task even easier by data mining log output. You have won at spreadsheets. Sweet.

There's a reason why nobody goes "Aww man, you gotta get better at trading!" or ... "You really suck at exploring!" or "Hey, you wanna play CQC?". It's because none of those things make any sense. You can't get better at trading, you can't be bad at exploring and nobody would ever ask you to play CQC.

Roles in this game are optional - just as direct PvP is entirely optional - some players just don't get off on PvP (and some players do).

.... as to "can't be bad at exploring" - not every player makes it back with their data. Just as not every trader makes it to the intended destination and makes a profit on their wares.
 
I'll borrow some points from this suggestion thread I made a little while back;

Why are 'PvE Open' mode or 'PvE flags' not desirable solutions?

Despite the popularity of these ideas, there are of course issues with them (probably why FDev have not implemented them);
  • There is no lore reason why any ship should not be able to damage or destroy another ship
  • Dividing up the playerbase into yet another mode could potentially fragment the community more than it already is
  • 'Griefing' would not necessarily stop because players can't be damaged, it would just change in nature
  • Legitimate PvP gameplay pathways could suffer with these solutions (Powerplay, Bounty Hunting, Piracy, Protection Wings, Faction Combat, Community Goal Diversity)
  • Knock-on effect from introducing these solutions would effectively draw most non-combat players into Open PvE, causing what is now 'Open' to become 'Open PvP', which is undesirable to a lot of players (including myself)
  • Players would have yet another method of circumventing player-opposition in Community Goals & Powerplay
  • The notion that the Elite: Dangerous world is a 'Cut-throat galaxy' would likely be diminished
  • Splitting 'Open play' mode up or making certain players off-limits to attack would be an admission of failure from FDev that they couldn't get open working the way they wanted it to
 
An official PvE mode available from the start menu would not “break the game” any more than Mobius existing has broken it, and you full well know it Gluttony.

No actually, Mobius only asked for an agreement among pilots to not engage in combat with one another. That is far from having mechanics barring direct combat.

You’re just fearmongering there in an attempt to bolster your position on the matter.

My position on the matter goes a step further than Mobius to secure a PvE flag, I'm not sure you understand my position on the matter.

It only breaks immersion for the PvP enthusiasts who wouldn’t use such a mode anyway.

I think there are those that believe not being able to damage another ship immersion breaking that aren't PvP enthusiasts.

The private group system was never intended to serve such a huge number of players like Mobius currently has, that wasn’t it’s intent. For a very large percentage of the playerbase an official PvE mode would be the single best feature added to the game since 1.0.

Number guessing and speculating goes nowhere, FDev knows the metrics and have been receiving request on creating a pure PvE mode and that hasn't been doing well apparently. Therefore I'm concluding that there is a fundamental contrast between that request and the vision of the game. Which is why I made proposal to reconciliate the two instead of screaming for "I want Fdev to favor my favorite playstyle."

Ideally though we would actually get BOTH an official PvE mode (to replace Mobius) AND a C&P system implemented into Open (to make it far more appealing to players). Mobius is breaking the PG system, it’s about to split yet again, so an actual PvE mode would be a great feature from Frontier for the people who obviously want it badly. In addition though, an Open with C&P would be a much more healthy, fun, and engaging Open, and it would most likely draw many players out of Mobius and back into Open. There is no reason why the Open+C&P and PvE mode can’t coexist, none at all.

Like I said, I really think that immersion is an issue for Fdev not wanting to implement the feature. Also that they went on record saying that it'll still be exploitable, if not even worse since players cannot directly attack one another.

If people think station ramming is bad right now, I cannot imagine the "griefing" that will happen in the PvE mode. I can think of a few right now, actually.

1. Ramming (unless FD program the game to recognize NPC/player collision from Player/Player collision)
2. Pad Blocking
3. Kill Stealing
4. Cargo theft/material theft that you cannot do anything about

etc...

I would rather FD focus on how to make C&P accountable for these issues and create a mode that accommodates both playstyle rather than trying to split the player base even more.
 
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