Selling at a loss pushing bust is nothing new on our end. As I laid out before (perhaps not very clearly), selling anything at a loss both reduces influence and pushes bad states.
Medicine at a loss = outbreak
Food = famine
Weapons = civil unrest
Everything else (?) = bust.
All this has been in play since at least 2.0, when we used it most heavily. The negative influence effect seemed to be gone for a while but not the state effect.
This all seems rather silly. Why would a faction care what *you* paid for a commodity or gained from a transaction? Whether or not they're getting something they want/need seems a more logical basis.
Medicine at a loss = outbreak
Food = famine
Weapons = civil unrest
Everything else (?) = bust.
All this has been in play since at least 2.0, when we used it most heavily. The negative influence effect seemed to be gone for a while but not the state effect.
This all seems rather silly. Why would a faction care what *you* paid for a commodity or gained from a transaction? Whether or not they're getting something they want/need seems a more logical basis.
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