Obviously we can't have Easy, Medium, Hard, Hardcore settings in the game because we all play in the same universe. You can't have it set up to have weapons do less damage against some players and more damage against others. There's a degree of unfairness in all that, so we can never have it.
Or can we?
Consider an alternative that still keeps everyone in the same universe, but provides some leniency or challenge for players.
For example: Hard might increase insurance costs by 10% and raise up NPCs that actively spawn against you (ie pirates and bounty hunters) by one or two levels. (so if you usually have only enemies up to Competent after you based on your combat ranking, then it would get bumped up to Expert or Master). Perhaps as compensation you get a bonus to things like navy ranking (or thresholds locking ships are lowered). But everything in terms of game mechanics stays as it is. No change.
Likewise, Easy would decrease insurance costs and lower NPCs that actively spawn against you.
These would be persistent settings, and once locked in can't be changed without a clear save.
Or can we?
Consider an alternative that still keeps everyone in the same universe, but provides some leniency or challenge for players.
For example: Hard might increase insurance costs by 10% and raise up NPCs that actively spawn against you (ie pirates and bounty hunters) by one or two levels. (so if you usually have only enemies up to Competent after you based on your combat ranking, then it would get bumped up to Expert or Master). Perhaps as compensation you get a bonus to things like navy ranking (or thresholds locking ships are lowered). But everything in terms of game mechanics stays as it is. No change.
Likewise, Easy would decrease insurance costs and lower NPCs that actively spawn against you.
These would be persistent settings, and once locked in can't be changed without a clear save.