PvP (Open) commanders not welcome on this forum?...

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The irony is everyone actually PvEs.. I'm not making judgements about how people play the game but I just don't see exploration or mining, or space trucking as requiring much in the way of skill. All part of the game of course but anyone can honk at stars, spacetruck a trade run, or shoot at rocks.. Not everyone is as able when it comes to the skill of piloting ones ship particuarly when it comes to a combat situation.

I agree with you, when I went to SAG A* it didn't really take any skill to do but I don't think we should rub it peoples faces that they don't know when in a turn is the best time to FAO a Conda or what pip config is best at what time. theirs a huge rift between the PvE and PvP crowd at the moment and I don't want this community to go the way American politics has (sorry for the IRL reference). the least we could do is not insult each other.
 
It's weird, the fragility of you guys egos. Heaven forbid players who sharpen their iron on other players instead of perma-spinning NPCs in RES sites (remember those??!) end up with the stronger set of skills and deeper understanding of the game.


Most of PVErs don't care about how good they really are or pretend to be.

Because they do not have any interest in the way they are playing the game. Like PVPers say that they have no interest to carry Cargo to influence the BGS. So there is no point in "measuring contest" statements.

What people don't like is being name-called just for the sake of an argument. Whether they are PVPers or PVErs, just to be clear.
 
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I'm mostly a PvE player (for now); I have been PvE focused for 1,700 hours. I would not expect to be able to beat any regular PvP player. I'm okay with that. Gives me a new goal to shoot for should I decide to shoot for it.

And there's the point: should you choose to. I really don't think most people have a problem with PvP being a factor in Open (or, frankly, they shouldn't), but there's a few players that insist that everyone should play in Open and should play PvP whether they want to or not.
 
Good heavens, Gluttony. Still attempting to shift the burden of proof away from yourself?

You and I both know that a hypothesis needs more than simple assumption in order for it to be supported. Furthermore, vindication is not a binary dynamic that is awarded by default if no competing ideas are presented. For example, the claim "this water is magical and heals disease because I assume so" remains unsubstantiated even if no one else in the room offers an alternative or a rebuttal.

Though I respect your intellectual honesty in admitting that your claim was, in fact, an assumption, it pains me that I have to explain how these things work to one such as yourself.

Please, read the edit, then come back. If you want to dispute the interpretation, feel free, but if you do not want to do so, I have no choice but to believe my hypothesis stands.


I'm afraid that I simply can't accept these claims at face value. If the PvE crowd was really so oppressive and supported by the moderators, then one would expect a systematic lessening of pro-PvP posters and discussion as time goes on. Yet here we as a community are, two years into the game, indulging in the same mudslinging (and I'm willing to grant a significant amount of that is present) as when the game was launched. Indeed, we would expect for you and yours to have been muted or banned long ago. But you haven't, even in the face of your supposed PvP disadvantage. Isn't that curious?

Are you certain that you're not attempting to pass off anecdote as evidence of a larger (nonexistent) trend? Because that would indeed be lazy argumentation.

And do spare me the "check your privilege" line. Contrived victimhood doesn't become you.


EDIT: Apologies for the delayed response. The ice storm outside knocked out my internet for awhile.

Sorry, but if you don't see the decline in PvP users on this forum declining since launch, I don't know what to say but that you weren't paying enough attention.

I have been banned several times already, some of it was very fair judgment, but whenever it gets into the PvP/PvE issues, that fairness starts sliding off the scale, it's been getting better, I'll admit.

I happen to represent a whole group of PvP affiliated players for over a year now since like two months after launch, and I have close affiliation with other PvP groups and evidence are present even on this forum.

While I won't say I speak for the entire PvP community, and obviously no one can, I would say that the complaint about forum issues came from every direction and most heavily found from PvP users.
 
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And there's the point: should you choose to. I really don't think most people have a problem with PvP being a factor in Open (or, frankly, they shouldn't), but there's a few players that insist that everyone should play in Open and should play PvP whether they want to or not.

I think there are far more insisting that you shouldn't be allowed to PvP in open
 
closing the suicidewinder exploit, stopping "murder" bounties from expiring after a week, and having more than a pathetic few thousand credit bounty for blowing up a clean player in high sec space, along with faction wide wanted levels and a separate Pilots Federation bounty system as well would be a start.

(roleplay) psychos probably should be allowed to exist - but they should go all in on the role play, and be on the fringes of space, not docking in hisec systems where they should be hated.... but as i said i am out, sorry @ OP :)

see u in another thread cmdr.

I know you left but I agree with a lot of what you said and I'd like to add a bounty level that when you go past it high secs wont let you dock and as you go higher mediums also wont let you dock the low sec after that.
 
I tried to join a group of PVPers in my Mining Combat Hauler once. They all laughed and said I couldn't play with them because I didn't have a proper PVP ship :(

Why are they so against PVP Mining Combat Haulers? I think it's the only ship that allows me to truly express myself - and I feel excluded!

Wow, that is mean .-.
 
And there's the point: should you choose to.

Of course. But that's not the conversation taking place, nor is it what I was addressing. I was addressing the notion that people seem bothered by the fact that PvP-focused combat CMDRs are in most cases going to beat CMDRs who have been reared on nothing but NPCs in combat.

People seem extremely fragile and sensitive at that notion.

Again, I think NPC farming has inflated egos in the wrong way.
 
Nah, its more in my minds eye when you used to get the "I got interdicted and died" threads by the boat load that the poster was clutching at rosary beads like an extra in a bad disaster movie, or rocking back and forth like Eva Green in Casino Royale.

http://24.media.tumblr.com/tumblr_mef52tUb7e1qawywqo3_250.gif

What really ground my gears about those threads was anyone who pointed out where theyd gone wrong (beyond the 'go to solo/mobius' responses) would equally be hit with vitriol

"I died at a CG in open to a griefer, its not fair"
These do exist, most definitely, unfortunately I feel like this is a case of people being getting enraged and seeing more then there really is, because when I look at it, those posts are not common.
Those that are most common are of the nature.

"Just got blown out of the sky by someone for no reason"
Not complaining or such about it more going "Why did this person do this? why did he need to take time out of his day to kill me and gain absolutely nothing, is he craving that much for attention, does he get that much joy from annoying others?"
People are annoyed, and frustrated by behaviour they cannot comprehend a reason for, and then you get posts in those defending his actions, his right to do that and the legality of it all by those that see such posts as an attack on PvP'ers in general. Basically people defending someone's right to be a jerk.
And sure, they can be jerks if they want. But most people generally do not enjoy being around jerks, and thus seek to avoid them? this seems to me very normal behaviour, where being a jerk for the sake of being a jerk, is abnormal behaviour. And that is basically the problem with griefers, they are jerks because they enjoy being jerks.
The irony is everyone actually PvEs.. I'm not making judgements about how people play the game but I just don't see exploration or mining, or space trucking as requiring much in the way of skill. All part of the game of course but anyone can honk at stars, spacetruck a trade run, or shoot at rocks.. Not everyone is as able when it comes to the skill of piloting ones ship particuarly when it comes to a combat situation.
You may want to reread your posts, I do my best to try to hold a neutral stance when talking about things with people, (and no i'm not perfect by any stretch), I try to understand the other side because it helps me understand the topic being discussed better, but your posts seem to be attacking said group a lot.
 
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Of course. But that's not the conversation taking place, nor is it what I was addressing. I was addressing the notion that people seem bothered by the fact that PvP-focused combat CMDRs are in most cases going to beat CMDRs who have been reared on nothing but NPCs in combat.

People seem extremely fragile and sensitive at that notion.

Again, I think NPC farming has inflated egos in the wrong way.

No arguments there.
 
We all know why it is perceived this way. It's because SOME are so full of themselves and reek of self righteousness and entitlement it is not even funny.

The "voice" of open? Give me a break.
Not to mention all the picky initiatives just to rile up players. Like that fake cancer fundraising and that isn't by far the only one.

Extremists and the general population are two different things. Some people should stay off this forum and it doesn't matter if they're PvP or PvE.

But the fundraising was real, so it wasn't fake whatsoever. Good was done with reasonable sacrifice that were offered reimbursement.
 
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Ah, right. Yeah, that's how it should be handled - suitable in game crime, not externally outcasting them. That we don't have proper CP is true but we also have no proper exploration, no true bounty hunting, and the most one dimensional mission system I have seen to date.

People forget ED was put forward as "work in progress"....





+1


Oh, crud.

Hahaha.. I did have a giggle.

Z...
 
No arguments there.
In part I agree being able to feel all powerful and then suddenly get smacked down makes people react, on both sides, I've killed an enormous amount of griefers in other games then Elite, as said never really met them here so that makes it tricky and I see no reason to seek them out, why would I waste my time on them? They react exactly the same way, so yeah just saying it isn't exclusive to either group.
 
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Question: why is the acknowledgement that other players who have sharpened their skills on sharper edges than half-lobotimized NPC's painful for you?

Do you recoil at the suggestion that Floyd Mayweather might be able to beat you up? That Neil deGrasse Tyson might be smarter than you? That Brad Pitt might look more handsome than you?

I watch pro players play games on Twitch on occasion. Dota 2, League of Legends, Counterstrike, Overwatch, and so on. Many of those games offer NPC vs modes. I can play those vs modes and get to a point where I can destroy the hardest difficulty of NPC in those games. Does that mean I should feel equal to the players competing for millions of dollars? Or is it possible they might actually simply be better than me, even if I played against those NPCs for 1,000 hours? In reality those NPC modes are below the very level of human player in those games. NPCs don't prepare you for a damn thing except beating up more NPCs.

I'm mostly a PvE player (for now); I have been PvE focused for 1,700 hours. I would not expect to be able to beat any regular PvP player. I'm okay with that. Gives me a new goal to shoot for should I decide to shoot for it.

It's weird, the fragility of you guys egos. Heaven forbid players who sharpen their iron on other players instead of perma-spinning NPCs in RES sites (remember those??!) end up with the stronger set of skills and deeper understanding of the game.

How delusional can you be? It's a game. A video game. Space ships, lasers, aliens, and all that.
Step away from the keyboard for a few eh?
 
In part I agree being able to feel all powerful and then suddenly get smacked down makes people react, on both sides, I've killed an enormous amount of griefers in other games then Elite, and they react much the same way, so yeah just saying it isn't exclusive to either group.

Perhaps I've been playing PvP games long enough to not have a problem accepting I'm at best average. A decade of PvP has made the hierarchy clear to me in every multiplayer game ever. Unreal Tournament, Gears of War, Dota 2, Team Fortress 2, League of Legends, CS:Go, so on and so on. NPCs can fill a gap to a degree, but are really nothing more than dumb cattle to be farmed. Figure out how to exploit their programming flaws and ez credits. Mostly because the community demanded SJA's smart NPCs to be nerfed because "NPCs now too hard; can't farm in 30 seconds anymore pls nerf." So we get half lobotomized NPCs that pick fights in underequipped ships, rarely try to run to save themselves, and die with great speed. Good for farming money; bad for learning what you're doing wrong and correcting those things.

I don't need anyone to tell me that killing NPC ships in 30 seconds or less (even before Engineers) is not an adequate representation of what combat against another actual commander in an equivalent ship using advanced tactics with an interest in keeping themselves alive is like. Half the time I get disappointed by the intelligence of NPCs, wondering why they even pick the fights they pick.

I wonder how people would react if they quietly brought back 2.1 SJA ships again but didn't tell the people. Elite, fully engineered NPCs, who will often attempt to withdraw rather than die. I bet the forum would be lit up like a Christmas tree. Now imagine those NPCs are a fraction of the intelligence and decision making of a real CMDR.
 
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