hi all
is this still considered the optimal set up for a 1080 and a vive ? So much info around ! Why is the in-game super sampling not preferred over Render Target Multiplier ?
Yeah, do it in game, the OP is out of date I think.
In SteamVR settings :
☑ Allow asynchronous reprojection
☐ Allow interleaved reprojection
For a 1080, something like VR High, then switch *ingame* supersampling to 1.0 & ingame HMD quality setting at 1.5. Or some variation of.
This is a good baseline I think, you can tweak from there.
Chaperone tool is no longer available.
Any alternatives ?
Well, I start getting desperate... I ran ED pretty well with my current setup:
i7 4790K @ 4400 Mhz, 16GB G.Skill DDR3-2800, Asus Maximus Extreme 6, EVGA GTX 980 SC, Windows 7 64Bit, HTC Vive
2 months ago I have upgraded to an EVGA GTX 1080 SC and now - though all settings are the same - I have judder. To explain this in detail: When starting ED, the fixed screens "Frontier" shows strong judder, when I move my head. But as soon as the game (or VR) starts, the judder produced by moving my head is gone.
In game - i.e. in space - there is also no judder from moving my head, but I receive "double-Vision": When I fly around and go into turns. Planets, labels, etc. start to tears small doubles behind themselves. I see that even when I hold my head still. The same when going into hyperspace. There are a lot more stars than with my GTX 980 SC, but all stars I pass have tear their double behind.
I have tried various Nvidia drivers, running the latest now: 376.33 . Changed settings around a lot as well... no fix. Turning down the in-game SS and setting the RenderTargetMultipier, reduced various quality in the game... no more ideas. I especially have no idea why there appears to be a loss in VR performance upgrading to the GTX 1080.
Any ideas on your side are really welcome!!!
Thanks,
Rhombus
Can't get smooth experience with 1.75 HMD per OP reference for 2.2 ver.
I have slightly OC'ed 1080 SC @ 2025 during the gameplay. I've replicated OP settings for 2.2 update with SS: 1.0, HMD: 1.75 and SteamVR at default 1.0. RES and stations still have judder and sometimes i can see intermittent slowdown when looking at panels at stations.
With HMD 1.5 it everything plays smoother. Does 1.75 seem exaggerated setting for 1080 owners?
I was using OP settings for older version with very nice results. Not sure how to approach the best results after 2.2 update.
Also shadows look not right even outside the cockpit, tried 'medium' shadows and don't see much of improvement over low.
Any info is greatly appreciated. Thanks!
I really think this thread should be closed as the stuff in the OP is now redundant. Mr OP, can I lock it?
I was using SS 0.75 and HMD quality 1.75 and my 1080 was just about holding on to 90fps. However, I recently increased shadows to High (which is where they start to look good) and now I think I might have to drop that HMD quality back to 1.5.
- - - Updated - - -
Some of the stuff in the OP might be redundant but this is still one of the best VR graphics quality tweaking theads out there. Do we have to close it?