When can we actually expect some real gameplay content?

Sounds like some people want to be special, unique. Like a bethesda protagonist where the fate of everything revolves around you. This franchise and game do not and have not ever worked that way. You are just one pilot. A single drop in an ocean. Nothing special about you at all.

You aren't a builder or a leader, just a cog in a massive machine.
 
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Most of the game's complication lies in it's lack of documentation for how things work, interact, and influence. That's not 'difficult' but just opaque or user-unfriendly. A lot of people confuse 'challenging & difficult' with 'undocumented on purpose'.

I fully agree with that statement. There are a lot of things that you need to discover by yourself, some you might never discover because you didn't know it was there. Or rely on external websites and tools. I don't know, seems the game is missing some parts...
 
I agree with the part about people trying the game and then disappearing. I'm originally from Quebec, met a few guys that are there, friended them. They show up 1 or 2 weeks, then they disappear never to be seen again...

And speaking of the breathing universe, yes, there is the BGS. But I think the different state a system that can get into are not clarified enough. I know there is a boom state, civil war, a retreat, and a few others I forget because I see the states only in the galaxy map or when jumping to a system. I have no idea what the order of states are. I know how war can start between 2 minor factions but that's about it. And I'm sure I'm not the only one. Only people fully invested in BGS activities know what's going on. I think there are many parts of Elite Dangerous that are very hard to understand unless you decide to investigate them. Me? Investigating the BGS? It's actually not rewarding enough for me and way too time consuming. I will sometimes help my team in PowerPlay when they need to flip a system, start a war, but that's pretty much it.

It is NOT that it is hard to understand, because it really isn't, sans a few minor details.
it is more that it has no consequence to the player. That is why it is easy to ignore. And then I wouldn't call that content.
Because in the end, it is still only influenced by the same stuff you are doing anyway and are doomed to repeat until the servers finally shut down, unless the mentality of the Community changes and we get FD to deliver an actual game instead of just a bare shell of what could be a game one day.
 
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However, it also has a huge amount that "normal MMO's" don't and can't have. It's unique, just like the original was. It is a "universe to exist and survive in" in a way that no other space games outside the Elite franchise have ever been. Even the biggest multiplayer space game of all time, EVE, largely inspired by the original Elite, doesn't give the "Elite" feel like ED does. I played EVE because I played the original Elite. I was looking for a similar but updated experience.

This.
 
When FDev stop pandering to the demands of the minority PvP player base.

Exactly! With each release, they slightly nerf this, buff that, I'm always surprised with they come up with an update about such and such weapon being 10% less effective or whatever other changes they do. Sometimes, I'm just surprised by the amount of time and resources they must be devoting to this. And many times, after introducing those changes, they make things worst. When shield cell banks were introduced, everybody jumped on them and they were the new meta. The fights were down to who had the most shields. Then, they had to do another update and bring some negative aspects at stacking SCBs. That's just one example that comes to mind, I'm sure there are many other changes they did where they had to dial it down in a subsequent release. For what reason? To please the PvP crowd. I understand it's important to please the PvP crowd but that's not the only crowd in the game. Certainly the most vocal but not the only one...
 
Sounds like you're arguing for exactly what we've got. A "living breathing galaxy" WILL be repetitive. It WILL be "bland" when it comes to an individual pilot's experience. It's an entire frellin' GALAXY and you're just one pilot in one ship.

Being a lone bounty hunter isn't supposed to be bland.

It's supposed to be thrilling. I'm chasing a guy through outer space, picking up leads and trying to catch him before he takes off for good. He might send some goons to stop me. He might have contacts in the local police force who will try to arrest me. I might catch him taking a rest at a station and have to stalk him until he leaves the no fire zone, or he might be in the middle of a heist which means security forces might claim the bounty if I'm too slow. What if he dips into a canyon in a speedy little Eagle and I have to chase him? What if I'm competing against another bounty hunter who's after the same guy?

In ED, there's no thrill. I go to a location marked blue, kill the NPC marked blue, then go to collect my reward. There's zero variation, I can't prep because I get no intel about the guy's ship or his connections or wingmates, and there's not even a way to bring him in alive for a bonus or anything. It's just. ****ing. Bland.
 
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Sounds like some people want to be special, unique. Like a bethesda protagonist where the fate of everything revolves around you. This franchise and game do not and have not ever worked that way. You are just one pilot. A single drop in an ocean. Nothing special about you at all.

You aren't a builder or a leader, just a cog in a massive machine.

when someone new come to the game and share with the community what he would like ppl here and on steam bomb him. there is still locked thread on steam guy bought a game and discover there is no offline mode(SP) and express himself as dissapointed, same dozen ppl(they are in every thread) attacked him and arguee started, nobody tried to explain OP that there is a solo mod which in my opinion is same as offline. there were insults and in the end OP refunded game.
my conclusion is that they harmed the game they love so much, they are taking Money from FD.
Nobody is going to take away your game from you, don't be fanatics.

< some comparisons are better than others >
 
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For what reason? To please the PvP crowd. I understand it's important to please the PvP crowd but that's not the only crowd in the game. Certainly the most vocal but not the only one...

EVERYONE will have to deal with combat in their career, even if it's RSLG away (See Egosoft Forums for details on this technique). So combat HAS to be sorted out because 100% of the players will have to live with it. What they've done is not help the other gameplay modes and done things to plump up Open to desirability. THAT is the "issue". Not PvPers being pandered, but Open being pushed before a solid basic game is there.
 
when someone new come to the game and share with the community what he would like ppl here and on steam bomb him. there is still locked thread on steam guy bought a game and discover there is no offline mode(SP) and express himself as dissapointed, same dozen ppl(they are in every thread) attacked him and arguee started, nobody tried to explain OP that there is a solo mod which in my opinion is same as offline. there were insults and in the end OP refunded game.
my conclusion is that they harmed the game they love so much, they are taking Money from FD.
Nobody is going to take away your game from you, don't be fanatics.

< some comparisons are better than others >

What does your post have to do with mine? Did you mis-click on the reply with quote button? I seriously think you are replying to someone else.

Please fix your English. I have no clue as to what you are trying to say. Your spelling and grammar are all over the place. Don't care if it isn't your first language or not. This is an english language forum (except for certain parts). At least make it to where someone else can understand what you are trying to say.
 
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TL;DR of this thread:


very empty
incredible boring
so stupid
randomly generated
should be in the game
should not be instant
allow people to
solve combat logging


nothing will change
NOTHING YOU Do
Nothing matters
nothing came close
before it was nothing


should mean
should be forced
should have
should be able
should aim to be


problems of game
problem with that
Most problems
a lot of problems


why the game
why do all the advertising
why should we feel entitled


because the developers
but the developers
set by the developers
developers have to


same reason marketing
beginning of marketing
MANY marketing
disconnected marketing


Thats the plan
many things planned
they have plans
what they had planned


toxic swamps
unicorns
 
What does your post have to do with mine? Did you mis-click on the reply with quote button? I seriously think you are replying to someone else.

Please fix your English. I have no clue as to what you are trying to say. Your spelling and grammar are all over the place. Don't care if it isn't your first language or not. This is an english language forum (except for certain parts). At least make it to where someone else can understand what you are trying to say.
i Know my English is not shiny, and yes miss-click! i empatise with your problem about understanding things, must be hard.
bye!
 
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One of my biggest gripes right now has to do with the whole guardians storyline. Because someone cheated and located the site on the first day, we now have no idea what mysteries were supposed to lead us to it, no information on other sites (until this morning), and no clue what any of the other unsolved mysteries are supposed to be pointing us towards.

The mysteries are way too obscure and we get little to no feedback from FDEV on whether or not the mysteries are even working properly in game.

It's just waaaaaaaaay too obscure, and that term doesn't even do the situation justice. Every now and then we get hints of new gameplay ideas (the current ruins mission is the first of its kind that I've seen).

Make things less obscure and convoluted.
 
And you're assuming the consequent, a logical fallacy. You're saying that because you thought of good changes, that your "changes" must be good.

Love it! I comment that this conversation sounds like something between a progressive and a conservative and now "my changes must be good"?

Yes, not all changes are good. In the given example a by-product of Industrialisation is Anthropogenic Climate Change. However, we also now have the technology to move away from Fossil Fuels pretty much entirely (give or take a few years) so, although we have caused some damage to the environment, we also have given ourselves a leg up to the next technology level (Trump notwithstanding). Could we have done that by sticking with the status quo? Not in a quintillion years. That's where staying with the status quo gets you: Nowhere (or perhaps to the same place over and over again - Einstein had something to say about that).

By all means, take the approach that any move is 'bad' and any other idea is just going to cause a disaster. Different folks and all that. I'm more of a glass half full kind of person.

Cherio
 
Dear Frontier.. when can we actually expect some real gameplay content?

In Elite Dangerous, everyone is hidden, it's a big but very empty universe and incredible boring, everyone I intruduce to the game, leaves after a week. You have a great piece of foundation that doesn't use it's fullest potential, and it breaks my heart, it really does.

Elite Dangerous, should be a hardcore game, when even the slightest NPC can be really dangerous and not behave so stupid. It should be a living universe that have a sense of danger in it. Im not talking about constant interdictions every second, thats boring and to predictable and too much. The game needs to be alive, a breathing living universe, and the only way to archive that, is to rethink how the game works right now. Everything should matter, and every NPC should act that they are affraid of dying and gives you the illusion that they care, but if you can catch an NPC and kill it, you should be rewarded, and killing an NPC that are not wanted, makes you wanted and that creates a lot of problems if you are in that system.

Animated portraits of NPCs thats randomly generated, actually talking to you, make the game feel alive, I know that you can do it. The NPC part was perfect a way back, exept when everyone boosted more than 500 as soon as they get their shields went down, thats just silly.

More interesting missions, escort missions and so on or maybe get hired by the military to join a war and other players might join the other side, so you can end up fighting other players and NPCs at the same time, if you just look at other games how living those games are, look at even Freelancer from way back, 20 years ago, even that Game is more alive, NPCs talking to each other, and even those aweful badly made stations are alive, you can "walk" to a bar and so on and when landing on planets, there are cities there. In Elite dangerous, you see a hologram screen, thats it... and it's 2017 now.

Solve combat logging issue, make sure players are still in the game even if they logged out, unless they logging out at a station or in their sleeping quarters in the ship (cant go to sleep while in danger).

Multi jumping feature to relax at the "loading screen", able to check stuff in the game, and communicate while in a jump, looking markets and mission board at galnet and so on. Main chats not instanced ones, actually main chats, trading chats and group finding chats, and trading must be added to the game, so players can trade and buying and selling between each other, that will also make the game more alive. Trading is a very important aspect of many games to make them feel more alive.

Also allow people to build stations in space and settlements on planets, also mining facilities on planets, using the % that you already have on planets what they contain, then using prospector drones to shoot them down into the ground by survering the planet until you find a good yield. And constructing a base should not be instant, it will take time, you hire workers to work there, can you imagine how great that would be. Also connecting some kind of mobile service, so you can check progress of your base, and also chatting with people in game, so where ever you go, you have it in your pocket, mobile would only allow simple stuff, checking auctions and making changes to your base or what ever, also outfitting.

Auction houses should be in the game, which we can call Trade hubs, and should be located in just a few systems in the bubble which are connected with each other, allow people to travel easy and more comfortable. Imagine you can sit and be socialize with people and maybe making trade buisness while jumping, and im not talking about, select star, charge frame shift drive, align, jump, refuel, move away from star, and keep doing this, this is not a fun gameplay im talking about planning 50 or more economical jumps in one loading screen, and a progress bar and time until arrival. Each "jump" in the background, adds a set amount of seconds, so if you wana to do 100 jumps in one loading screen, sure you can do that if you want and that will take you about for an example 600 LY, but in this time, you can't really relax, never.

Make sure Elite dangerous have everything you need, you don't want to minize the game to check homepages to check where you can find stuff. There should be more detailed Engineering screen that shows what you need and what you can do at the moment with the materials you have.

There is sooooooooooooooooo much more fun stuff that you can do to improve the game. I can't be the only one here thinking about how much more this game could have been.

ED could do with a serious investment in resources. Its gotten a bit better in 2016 but I still get the impression its a skeleton staff covering many place holder elements. Hard to really have a frank and full discussion about this when folks will white knight and say everything is fine.

Its not a disaster by any means but the game lacks content, its surely a given by now.
 
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One of my biggest gripes right now has to do with the whole guardians storyline. Because someone cheated and located the site on the first day, we now have no idea what mysteries were supposed to lead us to it, no information on other sites (until this morning), and no clue what any of the other unsolved mysteries are supposed to be pointing us towards.

The mysteries are way too obscure and we get little to no feedback from FDEV on whether or not the mysteries are even working properly in game.

It's just waaaaaaaaay too obscure, and that term doesn't even do the situation justice. Every now and then we get hints of new gameplay ideas (the current ruins mission is the first of its kind that I've seen).

Make things less obscure and convoluted.

Cheating? come on. That was serious astronomical and mathematical knowledge at play there. Using a frame from the trailer a commander was able to triangulate the location. Definitely not cheating. This is well documented on the Cannon thread.

Remember that this game is a work in progress. According to the 10 year plan, we haven't seen even half.
 
Being a lone bounty hunter isn't supposed to be bland.

It's supposed to be thrilling. I'm chasing a guy through outer space, picking up leads and trying to catch him before he takes off for good. He might send some goons to stop me. He might have contacts in the local police force who will try to arrest me. I might catch him taking a rest at a station and have to stalk him until he leaves the no fire zone, or he might be in the middle of a heist which means security forces might claim the bounty if I'm too slow. What if he dips into a canyon in a speedy little Eagle and I have to chase him? What if I'm competing against another bounty hunter who's after the same guy?

In ED, there's no thrill. I go to a location marked blue, kill the NPC marked blue, then go to collect my reward. There's zero variation, I can't prep because I get no intel about the guy's ship or his connections or wingmates, and there's not even a way to bring him in alive for a bonus or anything. It's just. ****ing. Bland.

Bull. I HAVE done this. I tracked a guy with millions of bounty on him through six systems, three of which where he was allied to the local controlling faction and if I'd fired on him I'd have been in a world of hurt. Then found one where he was wanted and jumped him... And he handed me my head.

And it was awesome :)
 
Yeah, I'm forced to agree. I thought the cutscene was awesome the first time I saw it, then as every other commander started to experience, exactly the same way, with no further sign of any more Alien life the impact of the initial encounter was lost. I don't know how long it will be before there are actual Aliens in the game that do something other than force you into a cutscene, but I wouldn't be surprised if it was months.

The audio visual experience of ED is impactful. I was completely awed by it the first time I set off in my sidewinder, but the actual core gameplay loop itself is poor, even by f2p standards.

This game is not F2P at all. I paid 60.00 for the game, then I paid 30.00 for Horizons. That is not F2P. And while I'm at it, I'll say that my friends have stopped playing it. We're taking a break because honestly the game has become very boring. Even passenger missions became boring when they chopped the pay down to almost nothing but honestly there is nothing to do with the money one you have it. I've flown every ship in the game since September 9th but the Corvette and the Cutter. I love the look of the cutter but honestly a python with the ship kit looks great, can carry a ton, is way cheaper and can land on outposts. I don't see the need to grind the rest of the way to a cutter.
 
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ED could do with a serious investment in resources.

Then apply for a job there.

Its not a disaster by any means but the game lacks content, its surely a given by now.

It only lacks content if you aren't making it. Playing cops and robbers when you were 5 didn't require anything more than a hat and some fingers to point and a mouth to go "PEW! PEW!" with. Nobody made content for you when you played.

Why do you need someone to give you game here? You bought the framework. Just like buying the rulebooks for D&D. You got the framework, you gotta supply the game.

If FD supplied the gameplay like you want it, it would be like Freelancer or WC1-4, and over in, say 20 hours per game. Supplying your own game in a framework you get 1000+ hours.

- - - Updated - - -

Love it! I comment that this conversation sounds like something between a progressive and a conservative and now "my changes must be good"?

No, but if you're saying that there needs to be changes, and you don't say that the changes need to be good ones, then presuming you mean "my changes are good" is what EVERYONE not a mindreader has to do.

Can you mindread?

Yes, I'm not surprised this reminds you of conversations between conservatives and liberals. You playing Trump, me playing Al Gore. You don't come off well.
 
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