Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Just throwing this in from culture 11 which hints that the ruin layout could indeed be purely aesthetic without meaning " We already knew they were capable of fabulous architecture, but these records show that buildings, statues, monoliths and even city layouts were a common outlet for aesthetic expression."

Edit: Nevermind, Culture 12 pretty much invalidates my point.
 
Last edited:
Where is that guy that told us he had it all solved and posted a photo of a crater? :D

Been searching for proof.

I believe it's all about tetrahedrons, radar dish like craters, canyons and alignments with Merope and HR 2323.

My observations (https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5030016#post5030016 ) sent me to HR 2323, a system that displays all the same properties as the known ruins location systems. I.e. full of bodies with large dish like craters, canyons and "singing" above 2-3Km. I also experienced a crater on HR 2323 3A that when you droped down into you could here the sound of the ruins getting louder until when sat on the central mound (focal point) it sounded like it was being played out of AC/DC's PA. Went back next day and it had stopped. I assume a particular alignment was over.

I was directed to HR2323 3A by the arrangement of earth works round the the small circular mound in the original ruins - 3 circling lines and one smaller line attached to the small external wall type structure coming of the mound. I.e. 3rd planet and moon. At the time the crater produced the sounds, I noticed back on the original ruins moon that Merope was a it's zenith of 90 degrees on the opposite side of the planet from the ruins and HR 2323 was on the northern horizon .

When visiting the ruins once the crater had gone silent I noticed the the relic towers only raised by 1 off the 3 telescopic
sections, were as when I took my observations they rose by all 3, thus enabling me to make the observations.

I was hoping to use this info to find some ruins and prove my theory, but to be honest I'm somewhat at a loss as to how to apply it and my brain is starting to hurt!
 
FDev really needs to step in and realize this was Much harder puzzle than it needed to be... They need to realize that going out a searching 4 systems for something on a surface without being able to at least get an alert that there is a strange anomaly on the surface and a general search area from our scanner would be way better than just flying at 2km at 300m/s endlessly flying of the surface of these places. [where is it] The biggest problem here is that if someone searching blinks that split second could mean they miss the site entirely even tho they flew by or over it... hopefully they realize this and will make a comment (that is aimed at you MB Exec Producer) or they will release a CG today to give us more hints.

I feel like MB had a great vision on this part of the lore and story line but is likely displeased at the way it was implemented. Hince it would be nice for them to admit this and reassure us that its there, it works, and steer us in the right direction. Like giving us a CG to do some sort of system scans, or surface scans of the planets and moons to give to RAM TAH so he can decipher where we should narrow our search to. OH and MB please give us better surface scanners!!! ...


I have about 2.5 weeks left on the quest... given it took them about a week to give us the recent CG... i would say by tuesday next week we should have a new hint from them. Likely something that will make us all go: "Well damn it was right in front of our noses! [cry]"
 
Last edited:
First spot i jumped to , 1:50 in your video, the audio is very similar in character to some of the audio cues heard around the ruins site.

Something simialr to that robotic, ring-modulated insect sound can be heard here: https://youtu.be/XCqTgqo-NHE?t=1m20s

and also while in the ruins themselves.


Tinfoil hat on: could these fungal trees be some engineered lifeform that extracts resources? Kind of a precursor to the barnacle.



Yes totally agree, having been hyper-dicted and that sound forever etched into my cerebral cortex, I definitely get the feeling that these are something to do with that ships creators. Maybe this is some sort of farmyard of some kind, of whom / what we share the galaxy with.

Perhaps these are a food source for 'IT'

Or perhaps RAM TAH is just messing with us :)
 
FDev really needs to step in and realize this was Much harder puzzle than it needed to be... They need to realize that going out a searching 4 systems for something on a surface without being able to at least get an alert that there is a strange anomaly on the surface and a general search area from our scanner would be way better than just flying at 2km at 300m/s endlessly flying of the surface of these places. The biggest problem here is that if someone searching blinks that split second could mean they miss the site entirely even tho they flew by or over it... hopefully they realize this and will make a comment (that is aimed at you MB Exec Producer) or they will release a CG today to give us more hints.

I feel like MB had a great vision on this part of the lore and story line but is likely displeased at the way it was implemented. Hince it would be nice for them to admit this and reassure us that its there, it works, and steer us in the right direction. Like giving us a CG to do some sort of system scans, or surface scans of the planets and moons to give to RAM TAH so he can decipher where we should narrow our search to. OH and MB please give us better surface scanners!!! ...

You just don't know how to get pleasure from suffering :D
 
I don't entirely agree with this. The player driven narrative is not an illusion, it is definitely real, now just because with this particular situation you can't piece it together doesn't mean it's not happening. Or is it? You say first set of ruins, I know you mean the first set we discovered, but as has been pointed out many, many times for months now, we have no way at all of knowing whether these were the first ones we were supposed to find! What happens if the clues they were going to put into the game lead us to a different set of ruins which would have been easier to work out the locations of the others from? The tenacity (and over agressiveness in some cases) of the playerbase has certainly changed the way things are done in the game now and will be done in the future.

When was the last time we had a treasure hunt? Certainly one of my favourite parts of the game, until the one in Horizons Beta and subsequent one after :(

But they are not entirely outmatched, just look at Anise. That ship has been in the game since 2.2 and it was just lurking, waiting for us to piece things together and hit a certain trigger. To me the biggest loss on this thread was not trying to accurately piece together what lead to the encounter.

Assuming for a moment that this is a solvable mystery...

As far as the "first" ruins, yes, the first ones we discovered, and as to intended order of discovery and all that, since we only have one set, undiscovered ruins are as yet meaningless. Now, assuming that we did discover ones out of order, which is a reasonable conclusion given the fact that the discovered data is clearly in the middle of a larger set...when it comes to multi tiered problems...it is entirely possible that we missed out on something that should have been discovered first, such as a cipher for the glyphs... and we have absolutely no way of essentially reverse engineering things...that in order for things to be solvable, clues and information build upon previous clues and information, and latter ones are rendered meaningless gibberish without the missing earlier ones...

And that is where I think my biggest concern lies, especially in the context of the initial bugginess being pointed out, and receiving official confirmaiton from the devs that this was tested and confirmed as working as intended...well, it wasn't, therefore their testing was not adequate for this mission/event/mystery as it has played out in the live build. That leads me to think that it is also a possibility that if the devs did put something solvable in, and are watching and waiting for us to make some sort of progress, but have overlooked what I said above about needing previous pieces to make sense of what we are seeing now, and to progress in this at all...simply put...we need to do things in order, else it not work... and they are just assuming that everything is working as intended, that we have everything we need but because they developed the puzzle, they have that omniscient view, and can't test it at all...
 
Posted this late last night! (below the dotted lines)

I still need some one's assistance in placing an accurate lat/longitude compass over the top of this image - to get more accurate measurements!

Do you mean, like this?

oXEwrHt.jpg
 
Well don't get me wrong i have had an interesting time exploring... I have ran across several data points, canisters, and crashed SRV's and old ships... It is however extremely frustrating to get this close to finding a new site and yet so far away from ever finding it. The community won't work together on a single planet at a time so unless we can all get in a discord server or something and all bombard each planet one at a time i doubt without FDev's help we will ever find any new places.
 
Read the History of the Alien "Crash Sites" from the Wiki:
HistoryEdit
In 3302, three (NPC) CMDRs, Mahina Dillion, Otto Granger, and Logan Kohl, experienced an "incident" that led them to a discovery of great importance. On August 27, 3302, the three CMDRs hacked public Galnet news transmissions and inserted coded text that directed other CMDRs to them. On August 28, 3302, they appeared in the systems Apademak and Cail, and offered to reveal their discovery to the galaxy via a series of clues if they were each given large quantities of certain commodities, marking the beginning of "the Hunt".[1] On August 30, 3302, after Kohl's request for 6 million tons of narcotics was fulfilled and he offered his next clue, CMDRs Noctrach and Ihazevich located the correct planet that the clue hinted at and subsequently discovered the Alien Crash Site in a canyon there.[2] Their discovery was in noted in a Galnet article posted the following day.[3]

That sounds familiar in that CG's were needed to fulfill that quest. So... I think that is exactly how this will develop
 
Been searching for proof.

I believe it's all about tetrahedrons, radar dish like craters, canyons and alignments with Merope and HR 2323.

My observations (https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5030016#post5030016 ) sent me to HR 2323, a system that displays all the same properties as the known ruins location systems. I.e. full of bodies with large dish like craters, canyons and "singing" above 2-3Km. I also experienced a crater on HR 2323 3A that when you droped down into you could here the sound of the ruins getting louder until when sat on the central mound (focal point) it sounded like it was being played out of AC/DC's PA. Went back next day and it had stopped. I assume a particular alignment was over.

I was directed to HR2323 3A by the arrangement of earth works round the the small circular mound in the original ruins - 3 circling lines and one smaller line attached to the small external wall type structure coming of the mound. I.e. 3rd planet and moon. At the time the crater produced the sounds, I noticed back on the original ruins moon that Merope was a it's zenith of 90 degrees on the opposite side of the planet from the ruins and HR 2323 was on the northern horizon .

When visiting the ruins once the crater had gone silent I noticed the the relic towers only raised by 1 off the 3 telescopic
sections, were as when I took my observations they rose by all 3, thus enabling me to make the observations.

I was hoping to use this info to find some ruins and prove my theory, but to be honest I'm somewhat at a loss as to how to apply it and my brain is starting to hurt!

Just to mention it again, don't think of craters as satellite dishes. Most craters look like that everywhere. There is absolutely nothing unique about it. You can find hundreds or even thousands of those dish shaped craters on most non atmospheric planets and moons, in various sizes.
 
Well don't get me wrong i have had an interesting time exploring... I have ran across several data points, canisters, and crashed SRV's and old ships... It is however extremely frustrating to get this close to finding a new site and yet so far away from ever finding it. The community won't work together on a single planet at a time so unless we can all get in a discord server or something and all bombard each planet one at a time i doubt without FDev's help we will ever find any new places.

Im sorry but I refuse to accept that "The community won't work together" is the problem. This is a game ,period, and the inclusion of a solo mode implies that participation in events as a community is optional. One Pilot with one ship should be able to solve this mystery. You are taking away from the fact the tools provided in game are not adequate to complete the ingame scenarios and this needs to be adressed not apologised for.
 
FDev really needs to step in and realize this was Much harder puzzle than it needed to be... They need to realize that going out a searching 4 systems for something on a surface without being able to at least get an alert that there is a strange anomaly on the surface and a general search area from our scanner would be way better than just flying at 2km at 300m/s endlessly flying of the surface of these places. [where is it] The biggest problem here is that if someone searching blinks that split second could mean they miss the site entirely even tho they flew by or over it... hopefully they realize this and will make a comment (that is aimed at you MB Exec Producer) or they will release a CG today to give us more hints.

In 2017 we have better tools for this kind of task than they do in 3300. The only tool we have a thousand years later is... our eyes.

I know that this is also a game and they need to find a balance, as in they can't implement a scanning mechanic that would pinpoint a location in a matter of minutes but we are also playing a sci-fi game. Looks like they forgot that part.
 
Last edited:
FDev really needs to step in and realize this was Much harder puzzle than it needed to be... They need to realize that going out a searching 4 systems for something on a surface without being able to at least get an alert that there is a strange anomaly on the surface and a general search area from our scanner would be way better than just flying at 2km at 300m/s endlessly flying of the surface of these places. [where is it] The biggest problem here is that if someone searching blinks that split second could mean they miss the site entirely even tho they flew by or over it... hopefully they realize this and will make a comment (that is aimed at you MB Exec Producer) or they will release a CG today to give us more hints.

I feel like MB had a great vision on this part of the lore and story line but is likely displeased at the way it was implemented. Hince it would be nice for them to admit this and reassure us that its there, it works, and steer us in the right direction. Like giving us a CG to do some sort of system scans, or surface scans of the planets and moons to give to RAM TAH so he can decipher where we should narrow our search to. OH and MB please give us better surface scanners!!! ...


I have about 2.5 weeks left on the quest... given it took them about a week to give us the recent CG... i would say by tuesday next week we should have a new hint from them. Likely something that will make us all go: "Well damn it was right in front of our noses! [cry]"

Honestly though, I think they have backed themselves into a corner now because if they run another community goal, I think a lot of people are going to lose respect for this mystery and look at it more like a joke than anything else. I think a Galnet article or something containing a statement from Ram saying something along the lines of "Due to immense pressure from the powers that be, there just aren't enough hours in the day for me to do it all, so I will go ahead and reveal the method to my madness, and tell you all how I gleaned the information I did, and maybe you can build upon what I have discovered using the tools and information I have been using."

But yeah, another data fetch CG would not go over too well at this point, and about the only thing worse would be if it was a combat CG, or better yet...turn in exploration data CG where any data from anywhere contributes...
 
Well don't get me wrong i have had an interesting time exploring... I have ran across several data points, canisters, and crashed SRV's and old ships... It is however extremely frustrating to get this close to finding a new site and yet so far away from ever finding it. The community won't work together on a single planet at a time so unless we can all get in a discord server or something and all bombard each planet one at a time i doubt without FDev's help we will ever find any new places.

I think it's simpler than people think it is. I think we are looking for two other sites, or arks. My belief is that (as per their lore) they used these to travel from their home planet(s), and this means we are looking for a moon of a dead planet of an older star. I think 2 of the new systems are red herrings, but the science should be sound. This would narrow the search down to about 3 moons from looking at the system map. I think the point is we should be looking where habitable planets wouldv'e been in previous star cycles which makes sense with all of the info we can get from the first site.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom