A Guide to Minor Factions and the Background Sim

You are corect, best not to try again you would be wasting your time.

Tut tut, this thread is neutral turf. If you want to argue about things that happen in the game, start another thread.

edit - it has to be this way, or we wouldn't be able to discuss anything. It's the nature of what we do here that it creates and even needs conflict.
 
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I have an idea which might work?

can you share it? a player group i work with has actually the problem, that they want to retreat from two systems since months ... they have expanded to to many systems, and want to consolidate (state management and all).

both systems are large population, both have quite some random player traffic.... everytime they get there systems into retreat, random mission takers push them back over the threshold, in 1 tick, which is why even breaking the retreat with a conflict does not work :-/
 

Jane Turner

Volunteer Moderator
can you share it? a player group i work with has actually the problem, that they want to retreat from two systems since months ... they have expanded to to many systems, and want to consolidate (state management and all).

both systems are large population, both have quite some random player traffic.... everytime they get there systems into retreat, random mission takers push them back over the threshold, in 1 tick, which is why even breaking the retreat with a conflict does not work :-/

I think I'd like to test it first in a situation of concerted opposition :) However it wouldn't work in the situation you describe - will explain in PM
 
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So, me and a couple of other CMDRS have been trying to seize control of a system for a minor faction. The thing is, we have already surpassed both factions that controll any stations or outposts there, and we are currently the most influencial faction in that syste, with around 40%, but have no station or outpost. Coincidentally (almost lookid like on purpose), on both ocasions where we equalized inf with either one of them, they started a conflict on another system, which prevented a conflict with us. So what now? do we have to decrease our influence? ou raise theirs again? I was told that at 60% influence, an automatic conflict is triggered for the system controll, is this true?
 
So, me and a couple of other CMDRS have been trying to seize control of a system for a minor faction. The thing is, we have already surpassed both factions that controll any stations or outposts there, and we are currently the most influencial faction in that syste, with around 40%, but have no station or outpost. Coincidentally (almost lookid like on purpose), on both ocasions where we equalized inf with either one of them, they started a conflict on another system, which prevented a conflict with us. So what now? do we have to decrease our influence? ou raise theirs again? I was told that at 60% influence, an automatic conflict is triggered for the system controll, is this true?

Yep, if I were you, I would push on over 60% and go for control. It will only gain you the controlling asset, so if you want to win them all then you'll have to drop back down.
 
Oddly we have found massacre missions more prevalent in the systems that the faction is present in, that is not the one at war. But they are still scarce.

As an aside @goemon - I presume your faction is at 0% as promised today? Or not :)

I've notice this too.

Massacre missions not in the system at war and kill pirate missions in the the system at war. Its like the have swapped the locations about some how.

I guess a test would be to go to the mission stated in the kill pirate missions and see if that is where the massacre missions are actually spawn in greater freqency.
 
Anyone else see a double tick tonight and crazy number changes? we saw a tick at the normal time (around 6.30pm UK) and then again around 11pm UK. Not only that but the number changes were wild, and to make matters worse we have a system with numbers stuck for the last 3 days. Lord knows the reality of the situation there.
 

Jane Turner

Volunteer Moderator
Inlfuence or states - we routinely see state changes where the state is not influence dependent before the influence update.
 
We have seen an expansion going pending at 74,6% today. It happened in a system where the influence is monitored and recorded for more than a year. (We have a complete record.) It is the peak value of the last couple of months.
We have also seen another faction in another system "gliding through" one faction, three factions at consecutive days / ticks, factions changing positions without any of them being in or going to pending, current or recovering conflict states in their system or systems or according to the Galnet factions summary. We have never seen anything like these before.
We routinely apply BGS mechanics of factions present in multiple systems and are very diligent in monitoring, so no, we did not overlook conflict states in other systems and did check sysmap, galnet and right panel state information.
Did anyone experience anything similar?
 
Anyone else see a double tick tonight and crazy number changes? we saw a tick at the normal time (around 6.30pm UK) and then again around 11pm UK. Not only that but the number changes were wild, and to make matters worse we have a system with numbers stuck for the last 3 days. Lord knows the reality of the situation there.


Yes we have seen the influence numbers change twice per day (double tick), seen this happen a few times in the past couple of weeks.
 
Yes we have seen the influence numbers change twice per day (double tick), seen this happen a few times in the past couple of weeks.
The tick seems to be currently occurring between about 1900 and 1940 IGT. If you collect figures at this time you will see odd things happening as various values are calculated and recalculated.

I've never seen a second tick, especially one as late as four hours after the main event.
 
Hi people, I'm puzzled here. This is not PP but pure BGS issue. Can I undermine the controlling faction by selling prohibited items at the Black market?

The main station in the medium security democracy system has Nerve Agents, Tobacco, Narcotics and various other stuff prohibited. But they do have a Black Market. If we sell those smuggled things on the Black Market, will the controlling faction slowly lose it's influence?

Or is it more effective to go rampant crazy with the authority ships?

Which is the faster and more effective way for three cmdrs to bring down the NPC faction in charge?
 
Hi people, I'm puzzled here. This is not PP but pure BGS issue. Can I undermine the controlling faction by selling prohibited items at the Black market?

The main station in the medium security democracy system has Nerve Agents, Tobacco, Narcotics and various other stuff prohibited. But they do have a Black Market. If we sell those smuggled things on the Black Market, will the controlling faction slowly lose it's influence?

Or is it more effective to go rampant crazy with the authority ships?

Which is the faster and more effective way for three cmdrs to bring down the NPC faction in charge?
You could always set up an experiment and find out which works best for you.
 
The tick seems to be currently occurring between about 1900 and 1940 IGT. If you collect figures at this time you will see odd things happening as various values are calculated and recalculated.

I've never seen a second tick, especially one as late as four hours after the main event.

I can corroborate. The tick sometimes takes a little while yo work itself through. States change first. We have never witnessed a second tick hours after the first. We have witnessed inf change from state to influence tick after an expansion but only once.
 
Hi people, I'm puzzled here. This is not PP but pure BGS issue. Can I undermine the controlling faction by selling prohibited items at the Black market?

The main station in the medium security democracy system has Nerve Agents, Tobacco, Narcotics and various other stuff prohibited. But they do have a Black Market. If we sell those smuggled things on the Black Market, will the controlling faction slowly lose it's influence?

Or is it more effective to go rampant crazy with the authority ships?

Which is the faster and more effective way for three cmdrs to bring down the NPC faction in charge?

- both actions will reduce the controlling faction influence

- which one more efficient for you depdns on many factors, like sources of illegal goods, security level of system, etc.

- generally speaking the best is to combine as many actions of the same effect... in your case to mix killing ships of the faction (not only system security), to mix with some pve-piracy (to sell stolen goods) for exampel ... and additional smuggling.
 
Hi people, I'm puzzled here. This is not PP but pure BGS issue. Can I undermine the controlling faction by selling prohibited items at the Black market?
You can do a huge amount of damage to a faction by smuggling illegal goods into their stations. Strangely, you also become allied with the faction you are undermining.

One thing I have noticved recently. If you buy the illegal goods from another station in the same system (with a different government obviously), you can't sell them on the blackmarket even though they are illegal. Instead, the illegal goods are able to be sold on the normal commodities market.
 
You can do a huge amount of damage to a faction by smuggling illegal goods into their stations. Strangely, you also become allied with the faction you are undermining.

One thing I have noticved recently. If you buy the illegal goods from another station in the same system (with a different government obviously), you can't sell them on the blackmarket even though they are illegal. Instead, the illegal goods are able to be sold on the normal commodities market.

Looks like the purchase is tagged as 'bought leagally in system x' rather than 'bought legally in station x'
 
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