Alien archeology and other mysteries: Thread 9 - The Canonn

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What i saw when i logged in to the ruins this morning.

L24JGkx.jpg
 
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.. or we are wrong in assuming there's only one ruin per system.


Hold onto that thought, while looking up at the clouds I'm observing, it occurred to me there maybe more than one ruin on this site, note, this is purely a guess based on those clouds.
 
I just want to confirm also as someone mentioned earlier in the thread the new site DOES show as a POI at distance. I had the blue circle up to 10km above the site so maybe they have changed something server side to make them a touch easier to find.

Can confirm, does show as a POI for me.
 
Can confirm, does show as a POI for me.
1st and 2nd didnt show as POI for me, but I noticed that around both sites (1° long/lat) there are significant more random POIs then normally to expect, so I thought maybe usable as an indicator to look in surrounding areas if U encounter clustering
 
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I don't know if this has been mentioned, but in order for the third site to function as it seems it does, it has to be located on a tidally locked planet. Also, to keep the sun low over the horizon - in the vincinity of the night/day border. This effectively narrows down the potential locations for ruins of the latest variety.
 
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Alright. Finally got it working and it's very rough but should get somebody started.

Note: Updated to allow for multiple orbits to check for intersection of orbits

Lunar Orbit and Parallel Orbit for Ruins

Here's, for example, the first site. Indeed the ruins fall right on the line.
63pCFjY.jpg


To use this download and extract the pages here and open it directly on your desktop
https://www.dropbox.com/s/4k4asdu9lboal9n/lunar-ruin-orbitalpath.zip?dl=0

Gather 2 latitude and longitude readings for a given moon using the following method

In supercruise get the moon as close to the top of the targeting UI as possible and then drop your altitude down below the DRP indicator as seen here.
mGIwAeT.jpg

This allows you to use your escape vector as a direct overhead pointer to line up with the moon.

Line it up as perfectly as possible and then note the in game date/time and latitude and longitude of your ship.
ZyLNZ0Q.jpg


Do this twice and enter these coordinates as the Lat/Lon and the radius in km and hit calculate. What you'll get is a visual display of the orbit and the parallel one the ruins should be found on.

A text output with the lunar orbit and the parallel one is also ourput so you can fly from one to another.

Some caveats:
1. Ideally I'd like to host this somewhere. Just don't have anywhere to do so. If you do and would like to please message me.

2. I'm using a map so the orbit can be visualized. Even though the earth is used in the background the proper radius is being used for distance calculations.

3. You have to refresh the page to run a new calculation. I need to add a clear to remove existing markers, etc.

Here's what it does.

1. Use coordinate 1 and coordinate 2 to get a bearing.
2. Use this bearing and coordinate to generate a great circle arc
3. Taking the original bearing if it's greater than 180 then the orbit is moving in such a way that the ruin will be southward. Otherwise northward.
4. Get 44% of the radius. This will be the distance to use in km from each given point.
5. Continually add km in distance to this great circle from step 2 and get the new coordinate. That's a point on the sphere. Repeat this process for the for every x km in the diameter. This actually just gives us half the points.
6. For each new point get its bearing. rotate plus or minus 90 degree and then get a new coordinate from that bearing that is the offset distance we calculated in step 4. This new point is the point in our parallel orbit.

Repeats the above the antipodal which gives us the other half and also ensures our coordinates are ordered in such a way that they are seamless.

Credits:

and mostly the calculations and methods from http://www.movable-type.co.uk/scripts/latlong-vectors.html

I want to thank Suteksio for helping gather coordinates and others for helping to bounce around the math needed to make this work. The library had the tools for it... just had to wrap my head around what had to be done.

As well as Bram Armitage for helping calculate distance ingame so I could verify my tangent and radius calculations

For any questions please message me AdmlAdama on the frontier forums
https://forums.frontier.co.uk/member.php/149570-AdmlAdama
 
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1st and 2nd didnt show as POI for me, but I noticed that around both sites (1° long/lat) there are significant more random POIs then normally to expect, so I thought maybe usable as an indicator to look in surrounding areas if U encounter clustering

I did a circumnavigation at -20 -0 and 20 and lots of POI's as well.
 
Question about Moons:

Hi, all. I've been thinking (as have others) about the fact that the moon seems to rise over the small platform and set over the large one at the first discovered ruins site. There was some indication that this might also be happening at the second (identical) site.

However, I can't figure out why this would occur at the second site. At the first site, the moon's angle of inclination (I assume to the planet's rotation) is very small. I can picture why it would rise and set at approximately the same location on the horizon in that case.

At the second discovered site, the moon's angle of inclination is very large (approximately 70 or -70 I think -- I'm at work at the moment). Unless it's orbital period had some very nice relationship to the planet's rotation, I can't visualize how it would not appear to move against the horizon on successive orbits (our Earth's moon doesn't stay in the same place). Did we just get "lucky" to have seen the moon rise close to the small platform when it was discovered, or is there a reason that the moon at the second site would still have that property?

I'm sorry for being one of those people who raise a question but don't have time to answer it for themselves, but it's been bothering me... And of course apologies if I've missed the answer somewhere along the way.
 
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