Alien archeology and other mysteries: Thread 9 - The Canonn

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Stop posting this ridiculous misinformation. None of new two ruins show up on ship scanner. I just checked 3rd ruins.


For 3rd site I can Validate that I can see a light blue dot up to 9-10 km in solo, and private at least. It shows up near the V shaped obelisk group.

Appears much like a barnacle dot.
 
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One thought.. on a tidally locked body it might "make sense" (to the guardians) to place their equivalent of the 0 longitude line at the point which is always facing the parent body. So.. would it be worth measuring the human longitude value for this point, and taking the difference between this and the site longitude. If we do this for each site, and they come out to the same value that would be pretty sweet.

Actually that is something we do today. The Moon's prime meridian points directly at Earth, Titan's at Saturn, and Pluto and Charon at each other. However, one tidally locked body I travelled to in order to check this out in game didn't follow suit, so I think FDev dropped a bit of a scientific clanger there
 
Actually that is something we do today. The Moon's prime meridian points directly at Earth, Titan's at Saturn, and Pluto and Charon at each other. However, one tidally locked body I travelled to in order to check this out in game didn't follow suit, so I think FDev dropped a bit of a scientific clanger there

Interesting. We can still take the difference between whichever value is facing the parent body and the ruins sites however, those results are what I'm really interested in. I just wish I can more in-game time to check this myself..
 
For 3rd site I can Validate that I can see a light blue dot up to 9-10 km in solo at least. It shows up near the V shaped obelisk group.

Appears much like a barnacle dot.
More than likely a bug. I've come across outcrops marked by tiny blue dots on the radar. Maybe one accidentally spawned within the ruins. I've been at the new ruins all afternoon and saw no such blue POI dot. Even left to visit the Brain Trees and came back and still no blue dot over the ruins.
 
More than likely a bug. I've come across outcrops marked by tiny blue dots on the radar. Maybe one accidentally spawned within the ruins. I've been at the new ruins all afternoon and saw no such blue POI dot. Even left to visit the Brain Trees and came back and still no blue dot over the ruins.

Just to confirm, there is no POI for this site, I'm 2.42km directly above it, it's not even showing anything at max sensor range.
 
Apologies if this sounds a crazy theory - and if someone else has already said it - but I believe I may understand what is going on with the duplicates etc. and possibly help us work out how many sites there are. And perhaps even understand the bugs a bit.

Beta site (the original) is meant to contain 13 data packages, but we can get 36. What if the copy is meant to have the next 13 of middle band... and therefore a 3rd copy hold the last 13? If that is true, then might there be 2 or 3 copies of Apha site (11 in solo and 32 in total I think). That means that there is a third 'type' of site to find (Gamma) with the final band of data packages (I am assuming 2 or 3 of those too).

And the bugs are simply that they built all three into one 'type' and its - whats the best word for it - leaking.

I have absolutely 0% evidence for this other than the maths of the site, what we are meant to be picking up and the way the sites seem to be working. But it does mean that potentially we have 6 more ruins to locate...

Thank you for letting me get that off my chest

- - - Updated - - -

For 3rd site I can Validate that I can see a light blue dot up to 9-10 km in solo at least. It shows up near the V shaped obelisk group.

Appears much like a barnacle dot.

There *is* a POI quite near to the 3rd site - but it isnt the third site. Perhaps that is what you are seeing
 
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Here's a little graph of the timescale of our discoveries.

jSFOYQf.png


You can use the function on the right-hand side, y = 0.201x + 0.925 to get an estimate for how long it will take us to discover GS-y ruins site. Note that y is the GS number and x is the number of days after Ram Tah gave us location information. That is,

number of days until discovery of GS-n = (n - 0.925)/0.201 .

The current estimate for the discovery of GS-4 is ~6 days. If we use an exponential fit, the estimate is ~5 days. The estimates are accurate to within at least a factor of 2.
 
Apologies if this sounds a crazy theory - and if someone else has already said it - but I believe I may understand what is going on with the duplicates etc. and possibly help us work out how many sites there are. And perhaps even understand the bugs a bit.

Beta site (the original) is meant to contain 13 data packages, but we can get 36. What if the copy is meant to have the next 13 of middle band... and therefore a 3rd copy hold the last 13? If that is true, then might there be 2 or 3 copies of Apha site (11 in solo and 32 in total I think). That means that there is a third 'type' of site to find (Gamma) with the final band of data packages (I am assuming 2 or 3 of those too).

This theory would have been logical and I had hoped that first as well but I've been to the duplicate site (2nd discovered site) and the same obelisks are lit up in solo as the ones that lit up in the 1st site.
 
I thought about Guardians and why these moons are around ruins. Maybe they wanted to shield themselves from unwanted sun rays/radiation this way. Whats the other reason for placing ruins so in similar way, Frontier [cool].


Thats solid idea. Yet still we just guessing coordinates.

Widdling the haystack down to 10% it's normal size.

Working on a updated version that can show multiple Orbital paths to see if there's a relation such as BLoop as others have suggested, etc.

That was my original purpose to all this and I cast a wider net with the orbital path.
 
I agree. This is why any theory based on measuring some number of degrees from the image/map of the site and turning those into lat/long values is almost certainly wrong, IMO. However.. Humans measure latitude from the equator (which is a physical place on a rotating body) and we draw latitude lines around the planet from 0 to -90 and from 0 to +90. The actual values don't matter as much as the fact that -30 and +30 are 1/3rd the distance, -60/+60 are 2/3rds, and so on. Given the guardians predilection for triangles these divisions seem relevant. So, theories based on latitude are, IMO, far more likely to be valid.

The same cannot be said for longitude, the position of the 0 line is arbitrary. Which is why my favourite theory based on lat/long is AdmlAdama's and it involves the position of the moon. With the first 2 sites, if you view the horizon from the end of the central ridge, you will see the moon rise from the horizon beyond the smaller circular structure. The moon then sets on the horizon beyond the larger circular structure. It therefore follows a path which does not go directly over the ruins, but passes to the "left" (using the typical ruins orientation). And, as such, AdmlAdama's effort so far has been in calculating the moons path and adding an offset to this path based .. well, this bit I don't understand.

The point is, however, that the numbers AdmlAdama is coming up with do seem to match the ruin sites. So, were I a betting man I would place my bet on this method producing results. If I had more game time I would be picking lat/long values off the "Parallel orbit coordinates" list posted by Suteksio here:
https://forums.frontier.co.uk/showt...9-The-Canonn?p=5087002&viewfull=1#post5087002

I would start with -31.763541854905036,109.5244473160258 personally, as I think anything near -/+30 or 60 is more likely.

One of my favorite books of all time...

https://www.amazon.com/Longitude-Genius-Greatest-Scientific-Problem/dp/080271529X
 
guys the ruins are reflections of Nebulas in the sky that schould help a lot limiting the space to search.

also it seems the planet must have a moon.

Take a look straight up when you are at a ruin :)
 
Based on this:



I took measurements to calculate possible coordinates in one of the candidates. This are for Synuefe XO-P c22-17 AB 3

Lunar orbit coordinates
----------------
0.0432,107.3961
-0.5526034953194522,115.33162594630078
-1.1378221376809388,123.26872473191094
-1.701237712093077,131.20897445667362
-2.232033101483398,139.15371501335233
-2.719994828618564,147.1039458365779
-3.1557081467584767,155.0602486046068
-3.5307412164051115,163.02274101775595
-3.8378143583569853,170.99106568144148
-4.070949970463688,178.96441557461497
-4.225598564938569,-173.05840526453082
-4.298736620160258,-165.07889012579497
-4.288932587484494,-157.0987140833345
-4.19637842552382,-149.11960369809788
-4.02288536096626,-141.14320252460521
-3.7718440525411685,-133.17094337823514
-3.448150791602696,-125.20393767916707
-3.0581026412290995,-117.24289059847202
-2.6092653625961924,-109.28804840024566
-2.1103185269925655,-101.33918158875872
-1.5708823561592464,-93.39560454044154
-1.0013306286904013,-85.45622950499066
-0.412593541119921,-77.51965040872801
0.184046148788291,-69.58424991709758
0.7771609068287029,-61.64832177080648
1.3553877432943842,-53.71019951209916
1.9076368546891933,-45.7683823537449
2.4232972911631045,-37.821649105169335
2.8924370344435033,-29.869151761800232
-0.0432,-72.6039
0.5526034953194522,-64.66837405369922
1.1378221376809388,-56.731275268089064
1.701237712093077,-48.791025543326384
2.232033101483398,-40.846284986647674
2.719994828618564,-32.89605416342209
3.1557081467584767,-24.939751395393188
3.5307412164051115,-16.977258982244052
3.8378143583569853,-9.008934318558516
4.070949970463688,-1.035584425385025
4.225598564938569,6.941594735469181
4.298736620160258,14.92110987420503
4.288932587484494,22.9012859166655
4.19637842552382,30.880396301902124
4.02288536096626,38.856797475394785
3.7718440525411685,46.82905662176486
3.448150791602696,54.79606232083293
3.0581026412290995,62.757109401527984
2.6092653625961924,70.71195159975434
2.1103185269925655,78.66081841124128
1.5708823561592464,86.60439545955846
1.0013306286904013,94.54377049500934
0.412593541119921,102.48034959127199
-0.184046148788291,110.41575008290242
-0.7771609068287029,118.35167822919351
-1.3553877432943842,126.28980048790083
-1.9076368546891933,134.2316176462551
-2.4232972911631045,142.17835089483066
-2.8924370344435033,150.13084823819977


Parallel orbit coordinates
----------------
0.039085271179236124,82.18595073810964
-25.687582673005274,113.31520716018983
-26.276526408371684,121.29776522773933
-26.84625249266012,129.32206326875692
-27.38547550228442,137.38845870887022
-27.8833415427846,145.49617379293787
-28.32966981703617,153.64318671598784
-28.715195314000137,161.8261782620126
-29.031804409954397,170.04054703373268
-29.272753572796546,178.280501721554
-29.43286045260635,-173.4607677681794
-29.50865674454863,-165.19084647870176
-29.498493508700758,-156.91779224255237
-29.402592108789875,-148.64979670500472
-29.223037341094873,-140.39483576161555
-28.96371322060958,-132.1603370277651
-28.6301857203929,-123.95288973221358
-28.229539983355824,-115.77801703479359
-27.770181738817918,-107.6400232548957
-27.26161366578589,-99.541920213525
-26.7141972865481,-91.48542915209582
-26.1389098714993,-83.47104849288627
-25.547104123781054,-75.4981735832421
-24.950276450279585,-67.56525259128159
-24.35984772829141,-59.669962617934495
-23.786958870961122,-51.809391389234854
-23.242282303373923,-43.98021208107565
-22.73584971508503,-36.17884145582794
-22.27689611157789,-28.401574221592785
-0.039085271179245096,-97.81404926189035
-24.583053836850784,-66.66662885958594
-24.002203228341372,-58.66584082839949
-23.445570236288436,-50.626054693810985
-22.923449634881642,-42.54809358453125
-22.445396939392612,-34.43363158590324
-22.02008254288249,-26.285231104752025
-21.655162219299896,-18.10634786551586
-21.357164317991007,-9.901296176479677
-21.131394241067536,-1.675170215105804
-20.981857000499357,6.566278937773333
-20.911198738160227,14.816806386198614
-20.92066803305572,23.069868246413286
-21.010097620777156,31.318836312206297
-21.17790684344938,39.55721839702153
-21.421124786648615,47.77886953659658
-21.735433705504843,55.97818028864223
-22.11523205666173,64.15023096212055
-22.55371628463069,72.29090435158159
-23.042980487028185,80.39695389456891
-23.574133201204152,88.46602851807476
-24.13743078094526,96.49665925092545
-24.7224271011052,104.48821553422715
-25.31813954837155,112.44084080357281
-25.913231318272622,120.3553772519001
-26.496209827847952,128.23328876892361
-27.055640469936304,136.07658908109556
-27.580373915491617,143.88777938813996
-28.05978371413768,151.66979670976505

Thanks for this.

I covered the following coordinates without success (and everything inbetween along the parallel orbit path), if anyone wants to check out the area I haven't covered:

-26.496209827847952,128.23328876892361
-27.055640469936304,136.07658908109556
-27.580373915491617,143.88777938813996
-28.05978371413768,151.66979670976505

and those:

-27.4................, - 102.0................
-27.26161366578589,-99.541920213525
-26.7141972865481,-91.48542915209582
-26.6..........., -89.00...................
 
More than likely a bug. I've come across outcrops marked by tiny blue dots on the radar. Maybe one accidentally spawned within the ruins. I've been at the new ruins all afternoon and saw no such blue POI dot. Even left to visit the Brain Trees and came back and still no blue dot over the ruins.


Hmm, don't know. Logged out and switched to private and saw the same.
 
How about this theory on Site Deja Vu:

FDev needed a way to debug all of the issues with the original site, both the networking issues in multi-player (CTDs, adjudication server errors), and the obelisk reset issues. And suppose these errors did not show up in Beta.

So, create an exact duplicate somewhere else in the live game to serve as a debug tool. Allow FDev players to go in a PG to experience the issues, possibly add debug code or try out fixes in live, but not at the real original site.

Maybe we weren't intended or expected to find it.

Of course, against this theory is: why put it in a system we are told to look in?

It just seems so pointless to have an exact copy with the same decoded data that there must be some other reason for it, other than reasons that otherwise come to mind...
 
How about this theory on Site Deja Vu:

FDev needed a way to debug all of the issues with the original site, both the networking issues in multi-player (CTDs, adjudication server errors), and the obelisk reset issues. And suppose these errors did not show up in Beta.

So, create an exact duplicate somewhere else in the live game to serve as a debug tool. Allow FDev players to go in a PG to experience the issues, possibly add debug code or try out fixes in live, but not at the real original site.

Maybe we weren't intended or expected to find it.

Of course, against this theory is: why put it in a system we are told to look in?

It just seems so pointless to have an exact copy with the same decoded data that there must be some other reason for it, other than reasons that otherwise come to mind...


My guess is it is a certain type of node that makes up the network. Im guessing there is 1 or 2 more of those types of sites.
 
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