News 2.3 Dev Update

Multiamazing FD. The updates keep coming. Looking forward to this and the alien storys....whoop

Can the cmdr stand up!? [wink]
I do think we need a ship with fighters that is asp size-ish with good jump range please.

Co-operative multiplayer. Now we just need something to shoot at...

Walking around is for the future.
I hope walking around does not come with a ''teleport to random ship to bored it''

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Just to add my voice, the suggested tele presence is more than fine with me
I would agree , if there was at least a visual element to tell us we are not actualy there (such as a ESB style hologram fliker)
 
I am looking forward to seeing what "other" sauce is planned for v2.3.

As previously noted, those not specifically interested in hosting others in their ships/joining other ships and playing that mechanic may not really see a benefit of v2.3 from that angle. However, real curiosity is "what else??" is coming in 2.3?

Pretty much the way I feel about Multi-Crew as well. Speaking as a Solo Only player who is quite content with ED as a SOLO experience, I have no desire for this. But I am glad they are adding something like this to the game which might help attract more players to ED in future. That is always a GOOD THING. If they provided all this via NPC multi-crew I would be a lot more interested.

As for other features in 2.3? I don't think we are going to see much else, other than the Commander Creator thingy, which is basically required for the Multi-Crew feature. I wrote 2.3 off personally months ago once I learned what the primary focus of this update was going to be. (MC)
 
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What happens when we can get out of out ship (I honestly doubt this will ever happen now) ?

Can telepresenced crew leave the ship too? walk around with us?

This is just breaking future design and gameplay possbilities, or making everything into some hideous magic fantasy instead of the sci-fi setting it's always been.

Screw that.

It is obvious that this iteration of multicrew is for telepresence only and even limits you can do things with ship (you can't jump into SRV for example). As for future no one knows.

Also it is neither easy or cheap and we don't know how complex it will work together.
 
We'll all be like

download.jpg
 
One person is happy [video=youtube;_bIoeBpSeU4]https://www.youtube.com/watch?v=_bIoeBpSeU4[/video]

is this the future of controllers?

[video]https://www.theguardian.com/science/2017/jan/31/groundbreaking-system-allows-locked-in-syndrome-patients-to-communicate-als[/video]
 
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Pretty much the way I feel about Multi-Crew as well. Speaking as a Solo Only player who is quite content with ED as a SOLO experience, I have no desire for this. But I am glad they are adding something like to which might attract more players in future. If they provided all this via NPC multi-crew I would be a lot more interested.

As for other features in 2.3? I don't think we are going to see much else, other than the Commander Creator thingy, which is basically required for the Multi-Crew feature. I wrote 2.3 off personally months ago once I learned what the primary focus of this update was going to be. (MC)

I hope for more planetary side improvements, new alien forms, new persistent POIs (yeah, we have those now), new mission types in space (persistent POI generated ones maybe), NPC avatar improvements (maybe they will move now?), new ships (one might be possibility), and so on and so forth.
 
The ship’s owner always takes the role of helm, piloting the vessel and operating fixed and gimballed weaponry. They also control NPC fighter pilots. There can be up to two additional crewmembers, depending on the vessel, who can perform roles to enhance the ability of the ship. Players can also simply come along for the ride, with the pilot in a mentoring role. The helm also retains control over distribution of power, navigation, and synthesis.

So crew members can't pilot fighters? What about when the ship owner goes to pilot a fighter who takes control of the helm? I also think the helm as waaay to much control over the entire ship when they have so many other people that could do it for them. I mean you can give like navigation and distribution of power over to someone else at he least. If on person is the helm, the other the gunner then what is the point in the third? Especially when you're traveling. Everyone on the crew should have access to navigation.
 
I think we all need to give FD a chance to evolve this. This is a first release, and may be limited, but this does not stop them adding new features later on. I agree that multi-crew in it's first release has a combat focus, but that doesn't mean its the be-all and end-all.

For those who want to stop playing them go ahead and come back later when it works for you.
 
I hope for more planetary side improvements, new alien forms, new persistent POIs (yeah, we have those now), new mission types in space (persistent POI generated ones maybe), NPC avatar improvements (maybe they will move now?), new ships (one might be possibility), and so on and so forth.

Judging by the PS4 trailer, we could also expect asteroid stations. Pretty hyped about this and commander creator. At least people in here care for the game's future, to each his own. Multi-crew as my friends and I expected it looks dead to me, not 2.3.
 
Yay !!! Now I can invite my friends to enhance my ship and make me invulnerable ! ......

..... wait .... I don't have any friends [knocked out]
 
Yeah, I also am on board with the pilot hot seating plan. Long distance travel, joyriding, giving the pilot a chance to try out their own turret setup and see if it works well, and all those things.
Similarly, SRV utility and navigation roles would be fun.
Could having internal passenger bays empty give more CMDR space? Would be cool in a beluga to ferry a player sightseeing. Or if they have the cash they could buy a ship at the other end if they got in at the same station when you left off, but I'm getting way too far ahead of myself on that one; I'm on board with the telepresence, it's a trade off but it only saves time and speed and costs real roleplayers little. I would be one of them, mostly only boarding once my wingman lands in the station with me and I would imagine actually being there in person, but I am worried about the risk/rewards scheme.
I kind of understand the idea that you give up a lot of control getting in their ship, they can go shoot someone, get fined for cargo you didn't know about, all those things; but you take that in a Wing too and there's not a get-out clause. You don't need to be near a friend to the wing, but you can also wing with a nearby random Cmdr who'os in your game instance. It's as dangerous. I think you should try and know the commander you're winging with and definitely know the ship you're getting in. Even if some remote telepresence unit is a thing, crime and punishment need to happen to keep the world feeling at least a bit real. As for rewards, I agree on the doubling. Would be good if in this, or in wing too, mission rewards were given even as minor dividends to the other members. If I'm running haulage or mining contract missions it would be good to pay my guards, beyond buying and selling items at the station where I complete the objective.
 
Judging by the PS4 trailer, we could also expect asteroid stations. Pretty hyped about this and commander creator. At least people in here care for the game's future, to each his own. Multi-crew as my friends and I expected it looks dead to me, not 2.3.

Maybe try in before jumping to conclusions? Anyway, wait and see approach. It is a bit less than I expected too, but I always knew we know almost zero about multicrew, so it could be anything. At least we know now.
 
Thanks Jon... well-deserved rep for being the messenger ;)

Wait for the moment, you have to deliver the bad news... i can already hear metal slowly and repeatedly scratching over stone, sounding a little sharper each time...

And thank you to Sandro for sharing this awesome news. The new camera systems sounds intriguing...
I already was wondering, how i could actually interact with the crew. I also like the approach you took, with sharing rewards and penalties. Looking forward to see all this in action!
 
So crew members can't pilot fighters? What about when the ship owner goes to pilot a fighter who takes control of the helm? I also think the helm as waaay to much control over the entire ship when they have so many other people that could do it for them. I mean you can give like navigation and distribution of power over to someone else at he least. If on person is the helm, the other the gunner then what is the point in the third? Especially when you're traveling. Everyone on the crew should have access to navigation.

It is quite amusing that I can log into the game tonight and fly a ship launched fighter whilst my npc co-pilot flies my main ship, yet after the multi-crew update goes live there's no additional functionality whatsoever being added to that gameplay.
 
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Thanks for the update!

This sounds like multicrew is all about pewpew. Are there any plans to expand it in the future with mining or exploration (àdvanced scanning to find specific POIs for example) activities?

This looks amazing! Quick question for you guys, a bit of a particular one—can crewmembers man the classified camera? This would make filming for videos so much easier! :)

Does multicrew just involve combat roles then, judging by the initial post? That sounds like a lot of fun, but I was also hoping for additional roles for other aspects of the game. For example a navigator, that can enhance your jump range/fsd operation speed (lower cooldowns), enhance your supercruise, have access to more detailed scanners, maybe heatmaps/better POI location on planets etc. Is multicrew limited to these three roles, or will there be more?

Are the two SLF's exclusive to multicrew? I'd love to have them but i'm a solo player.

Why can't we have both physicial boarding AND telepresence as options? Rescuing/transporting players would be a major new comunity driven feature on par with the Fuel Rats.

These are the questions I would like answered. I would really like to know what is planned for exploration multi-crew. I dig the new camera system but will this be available for solo players? I am all for telepresence but would love a game mechanic added as well.
Also when will the live stream be? can I get a link to the site as well as a date and time?
 
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Viajero

Volunteer Moderator
@Ed, Sandro

Any particular reason why a crew member can not be given access and use of the right hand side systems panel? That would de facto create the Engineer role including the possibility to change energy priorities to modules and to perform repairs if the corresponding field maintenance unit module was installed etc
 
Telepresence?! ...

same [wacko] as instant ship transfer 2.2... please FD don't do it quick and dirty
 
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Maybe try in before jumping to conclusions? Anyway, wait and see approach. It is a bit less than I expected too, but I always knew we know almost zero about multicrew, so it could be anything. At least we know now.

Maybe stop using maybe, that's a bit aggravating. We looked at it with more of an explorer's perspective, and that seems to be relegated to "no ETA" for the moment, no further role than the turret and SLF as OP said. So trying it might not change things in that regard, unless they take the board's opinion into consideration and add things during beta. Well, kinda optimistic I should say but I'll try to put things into (your) perspective. My salt has dissolved for now.

Either way, whatever happens, I agree that future updates may see some additions to that.

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@Ed, Sandro

Any particular reason why a crew member can not be given access and use of the right hand side systems panel? That would de facto create the Engineer role including the possibility to change energy priorities to modules and to perform repairs if the corresponding field maintenance unit module was installed etc

Really hope they hear you on this
 
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