2.3 dev update feedback mega thread

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I really want crew-controlled SRV's to be able to be deployed from flight (at least from a safe height distance like 1km per 1 earth mass). I know it'll never happen but I want it.

I want them to add more planetary vehicle types like tanks and a mech suit. I want to be able to drop a tank on a hill, assault a base from above and from afar, then drop a mech suit inside to further destroy/hack data hubs.

I want planetary conflict zones in the frozen tundras of an ice planet. I want planetary conflict zones next to huge cities with fire from defending ground forces.
 
Hadnt noticed yet? He just hangs around until something happens, and then he says "that suxorz lol". Hey, if that is his kind of entertainment more power to him.

Well I rarely ignore people every player's entitled to an opinion aren't they.

But if he's not even playing the game for a year and still at it, sod him, just ignore, literally a forum troll who doesn't play the game.

I have no idea what sort of reaction he expected saying he hasn't played in a year then a thumbs up. Just some bottom feeder troll with nowt better to do. Ignore and move on.
 
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Wrote this in the other thread, but felt I ought to repost it here:
Anything done with multicrew should be available to NPC crew. This not only makes it fairer for solo players, it also makes it fairer for those of us not interested in having other players in our ships (especially those of us living in countries like Australia where p2p and other issues make for bug ridden play).
Also, if the penalties are so lax for players playing as crew, so should they be for the hired crew. Give our NPCs escape pods please.
 
Well I rarely ignore people every player's entitled to opinion aren't they. But if he's not even playing the game for a year and still at it, sod him, just ignore, literally a troll who doesn't even play.

You're going to ignore me because I don't play it since a long time because I don't find the direction of the game is the right one.

You ignore me because I've said something that hurt your feelings thats why, and I'm sad about that but thats how I see it. If you love this game you should open your eyes and heart and think objetively in what I've said.

I'm not going to continue this, I don't want to transform this in something personal.

Good luck and you should be more tolerant.
 
Here's hoping the FDev takeaway from this is "Ignore the vocal people on the forums, implement something you think will make a good game, and then use in-game usage statistics to decide whether it's worthwhile or not".

To the people complaining about E:D not being enough like '84, I'm sure you have a copy of '84 you can go back to if you miss it that desperately.

To the people complaining that they "won't get any use" or "don't see the point" of this update, just keep on keeping on in solo and pretend 2.3 doesn't exist.

Personally, I look forward to being able to actually play the game with friends instead of playing the perpetual wing lock "hope you drop into the right one this time" instance dance.
 
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Dear FD

I await with baited breath the start of the beta. Overall, I like the proposals.

After the fiasco that was ship transfer (I still maintain you gave us two bad choices and should have implemented something in the middle) I'm pleased that the initial design still favours bringing people together convenience and fun. As much as I love VR and being immersed this is a game. I pulled 4 friends into the game just before horizons but, none still play as there were too many time sinks in the game and that has not changed. Until, hopefully now.

I am excited to pull my friends into my Vette/Cutter/Conda and blast stuff or do some trading to get them going a little. I can't wait to be able to join my Explorer friends for a weekend of Haz Res fun to give them a break from honk and jump but, to be able to hop into their ship and enjoy the view. Please don't compromise your vision of this feature by adding delays or having to be in the same station. Fun first please.

Regarding its combat focus, I guess I would have loved to see some non-combat roles but, I honestly don't know how you could add interesting gameplay to that (aside from directional shielding). I do however, REALLY want npc crewmates; if we can have 3 on roster, why can't I use them all to man my ship?

PS I'm not sure if you've answered but we need to be able to use SRV's as part of this too.
 
Wrote this in the other thread, but felt I ought to repost it here:


Solo players won't notice any loss with no multi-crew, unless high level spawns will have the cheat baked in, so no need to have NPC crews doing the same thing for ships.

And when your NPCs buy a copy of Elite from FD, then they can demand that they get to visit the rebuy screen instead of garbage collected. They won't want to work for you any more, though, so think about that before you give them an allowance.

====

If ship transfer is going to be brought up again, some mechanism to order a ship over by "Steam Tramp", taking days or even a couple of weeks to arrive and only for the designated driver of the ship would solve the vocal audience problem. They don't want to go because it's boring, they want autopilot to drive the ship. So let the pilot of a haulage megatanker with a once-a-fortnight trip to Colonia (direct Sol to Colonia) drive them. There's nothing to do for days but look at the docking bay you're stuck in, so they can shut the computer off and do something more interesting instead. If they don't want to stop playing, they can play the travel. Or stay where they are. But if they want to get to colonia, they don't have to jump,jump.jump...
 
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All this too and fro is probably academic anyway.
Folks will likely try it a few times, the initial enthusiasm will wane, and they will go back to their own ships once the realisation sinks in that they aren't actually doing much. It has all the hallmarks of a flash in the pan.
If FDEV make clusters of fudge out of it as well (y'know, balance, connection loss etc) then it will die on the vine all the quicker.
Maybe a big brouhaha about something that has close to zero impact in the long run.
 
Here's hoping the FDev takeaway from this is "Ignore the vocal people on the forums, implement something you think will make a good game, and then use in-game usage statistics to decide whether it's worthwhile or not".

To the people complaining about E:D not being enough like '84, I'm sure you have a copy of '84 you can go back to if you miss it that desperately.

To the people complaining that they "won't get any use" or "don't see the point" of this update, just keep on keeping on in solo and pretend 2.3 doesn't exist.

Personally, I look forward to being able to actually play the game with friends instead of playing the perpetual wing lock "hope you drop into the right one this time" instance dance.

Except they always pay attention to the vocal minority, but only the vocal minority that's playing the victim card.

They also do a ham-fisted job at interpreting the data, and instead of using it as a pure source of information, use it to confirm random crap they read on the forums, resulting in false positives.

If only we could trust them to do such simple things....
 
I'd love to share my thoughts on 2.3, but not in a thread where they're just going to be buried in ten seconds flat.

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Thought I'd get it started.
 
Here's hoping the FDev takeaway from this is "Ignore the vocal people on the forums, implement something you think will make a good game, and then use in-game usage statistics to decide whether it's worthwhile or not".

To the people complaining about E:D not being enough like '84, I'm sure you have a copy of '84 you can go back to if you miss it that desperately.

To the people complaining that they "won't get any use" or "don't see the point" of this update, just keep on keeping on in solo and pretend 2.3 doesn't exist.

Personally, I look forward to being able to actually play the game with friends instead of playing the perpetual wing lock "hope you drop into the right one this time" instance dance.

Agreed 100% with every point. I'm really excited to be able to fly my friends' SLFs in combat zones! And I LOVE that I can do it before I finish the long slog home from Jacques.
 
Solo players won't notice any loss with no multi-crew, unless high level spawns will have the cheat baked in, so no need to have NPC crews doing the same thing for ships.

And when your NPCs buy a copy of Elite from FD, then they can demand that they get to visit the rebuy screen instead of garbage collected. They won't want to work for you any more, though, so think about that before you give them an allowance.

Solo players (and I am not among them) have as much right to content as everyone else. As is, this creates content that they are barred from. Traditionally all game content that can be available to all modes, is. Making the main elements of this available to solo players is not so hard, thanks to the already existing NPC crew. The other point you seem to be ignoring is that of regions and levels of internet connections where some players will undoubtedly struggle to get this new mechanic working smoothly.
 
You're going to ignore me because I don't play it since a long time because I don't find the direction of the game is the right one.

If you haven't played it for a year and you're arguing with people who have, it's obvious that they think the direction the game has been fine, or at least acceptable enough to keep playing up to this point. We're in Brussels arguing about whether we should go to Amsterdam or Cologne, and you're calling us up from Madrid saying we should have gone to Lisbon instead. Multicrew isn't going to magically undo any of the gameplay changes that have resulted in you not playing so the only thing your opinion adds is noise.
 
I really don't like telepresence because in my opinion it looks like workaround to handle simple multicrew without proper boarding mechanics and reason to play in multicrew. I understand that accessibility to this feature is very important however you shouldn't develop more and more stupid workaround to handle new gameplay mechanics. Multicrew should be meaningful and it should be worth the effort to meet with friend on station and board his ship. Players should be able to share ship, share helm and more.
When someone log off on ship, he may wake up in different location if his friends move ship to another system. Multicrew should mean great adventure with friends across galaxy - you, your friends, ship and deep space loneliness, hostile aliens, uncharted worlds and ruins - this is how it should look and work. You proposed something totally different, you offered us only na mini-game called multicrew but better name would be multi pew pew. With this simple jump in - jump out mechanics, without true meaning of being crew member, this patch is another mini-game, mini-feature, nothing more. Just look at Star Citizen demos, when they show something, peoples scream like crazy ones. It is because they given all their can into their game, maybe it is still not ready, but just look at the concepts, how advanced it is and compare it to telepresence and multi pew pew, it is sad. That kind of minor feature looks more like placeholder, not a worthy patch in paid season. I am so sad, because I clearly see now that all your ambitions ended on scale of galaxy and planets - these features are really good. Everything other is shallow, barren and simple - like minie-game good for few minutes. It looks like only on goal for you is to fulfill all features promised in season, no matter how weak it will be ;(. I am so sad because I like style of your game but I am loosing hope ;(

Haven't you listen to Braben and Roberts it is different sort of games. And if you have followed the building of the games you should have noticed that the evolve different.
Personally I hope those games not evolve to the same, those who want a detailed game that you can empty 1000t of cargo alone can do that and those who just want to press the button can do that. I want to play them both!
 
In regards to instant Commander teleportation for Multicrews:

It's completely immersion breaking and destroys the unique grand sense of scale of the ED setting.

Players already need to meet up to do Wing activity together, and I don't see that being complained about as a chore to achieve; so why would meeting up to form a crew be any different practically?
Please <3

Here's a counterpoint: it's not comparable at all. The primary unit of significance in Elite are SHIPS, not people. Ships cannot teleport or appear arbitrarily in different places or be spawned in and out of existence for pure convenience, because ships are and have always been the only thing that matters in Elite. But everything else can, and does, and always has been abstracted and arbitrarily shifted around for convenience. Credits are instantly teleported across the galaxy. Data is instantly teleported across the galaxy. People are instantly teleported across the galaxy. The BGS is just a series of ticking numbers which spawn and deplete abstract "buckets" of commodities and factional influence. None of these things are the way they are because of "lore" but because the abstraction is efficient and it simply doesn't matter that much. The only thing that has ever been simulated with anything resembling verisimilitude are the ships.

When a ship is blown up, the CMDR respawns at the most recently visited station, instantly, no matter how far away you were when you died. The SHIP on the other hand has to be repurchased with insurance money. Multicrew changes nothing. It instantly puts a CMDR inside a ship, because a CMDR cannot exist without a ship. The only new wrinkle is that now you as a player have some choice as to which ship you want to instantly spawn inside of.
 
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