2.3 dev update feedback mega thread

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Solo players (and I am not among them) have as much right to content as everyone else. As is, this creates content that they are barred from. Traditionally all game content that can be available to all modes, is.

And you've got it.

CQC came and went. Not solo. Not worried. Your ACTUAL beef is the long slow silence, but you forget that it was silence saying there would be multi crew, no more. Never promised you'd get it playing solo, and it wasn't ever going to be for non-solo. Season 2 is the "Multiplay Carrots" season. Get over it. Most of the content since 2.0 has been for non-solo work, or intended for that. Wings? PP? MC? All for multiplayer non-solo. You can use it with mates by making a private group and inviting them over, job done. Or join Mobius. Or another private group.

You can use it, but any multiplayer requires you play the multiplayer.
 
So what's the estimated TTC?

Time To Cannibalism, that is....

How long until people start joining random ships and launching out in the SLF's, then attacking the mothership?

Well, there was never much doubt to me that it'd turn into a 'friends only' feature so I'm not sure it's worth talking about.
 
Well, there was never much doubt to me that it'd turn into a 'friends only' feature so I'm not sure it's worth talking about.

You kidding? Randy Randos are the best. It's like playing the lottery, but instead of just losing money when you buy a bad ticket you also set yourself on fire.

I can't wait!
 
The issue for me isn't about instant multiplayer. It is about the concept of telepresence. It's just awful as an idea.

Example: Telepresence got introduced with ship launched fighters. I believed a major opportunity was lost here. Rather than have hired pilots fly the fighters and then when said fighters were destroyed or abandoned generate a mission to rescue the escape pod, using a chain of missions depending on how long the commander left the pilot. So many opportunities here. The commander taking the role of the fighter pilot can be accepted in the same way we accept returning to the last station after destruction. No one minds it because it is for gameplay reasons and we can imagine that we have just cut out the boring aspect of being rescued etc.

The same applies with multicrew, assume that the commander takes the role of one of his friends crew. Accept that it a gameplay element and enjoy the game.

Telepresence and it's ilk are the cancer that is killing elite for a lot of players, ex deus machina introduced to explain gameplay mechanics that go against the establish lore undermine the universe of Elite and should be seriously considered before the introducing. Once the illusion of a consistent game world is lost I won't be bothered to play anymore. Let's try to be less clever in explaining this stuff and go back to the basics. Surely there are some aspects of the DDF that are worth considering for this game.

The proposals for how the game can work in 2.3 sound promising, but they are being spoilt by the explanation. Please try harder and knock it of with the handwavium.
 
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Haven't you listen to Braben and Roberts it is different sort of games. And if you have followed the building of the games you should have noticed that the evolve different.
Personally I hope those games not evolve to the same, those who want a detailed game that you can empty 1000t of cargo alone can do that and those who just want to press the button can do that. I want to play them both!

Actually, how about a mechanic for traders, but anyone, where you have to rearrange your cargo so that the CoG is not disturbed and your ship still handles true.

3D tetris.

But without the UI elements to help you play it.

Then introduce 2100t cargo ships.

Then laugh.

And ask them if they're happy that this isn't combat oriented!
 
Solo players (and I am not among them) have as much right to content as everyone else. As is, this creates content that they are barred from. Traditionally all game content that can be available to all modes, is. Making the main elements of this available to solo players is not so hard, thanks to the already existing NPC crew.

So far, if you play in Solo you get all of the benefits with none of the drawbacks. You can do hauling CGs with no shields fitted, comfortable in the fact that you can easily out-interdict or out-boost any NPC. You can hang around in HazRes and HiCZ areas content in the knowledge that you know how the AI will react and you'll never have to worry about getting inconveniently jumped when you're on your way out with low hull or ammo. You literally have opted out of the social aspect of the game. If you want to opt back into the social aspect in order to take advantage of social features, then get on an E:D discord! Join someone's private group! Nobody's forcing you to jump straight into Open to find someone to play with.

The other point you seem to be ignoring is that of regions and levels of internet connections where some players will undoubtedly struggle to get this new mechanic working smoothly.

The fact that some people have internet issues should not mean that every developer develops their MMO with the idea of solo play first and foremost. Should FDev also start implementing chatbots in local chat for every system for solo players as well?
 
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I'm not necessarily surprised that multi-crew is combat only. The mechanics for the rest of the game, exploration most notably, are way to underdeveloped to utilize multi-crew.

What I was hoping, and I am sorely disappointed didn't happen, was that Frontier would improve on the other mechanics in preparation for multi-crew.
We haven't been given the full list of features for 2.3 yet, so there is still a chance that maybe exploration mechanics have been improved.

But let's take a look at the feature itself, how will combat benefit? I don't do PvP, so I can't be sure, but from what I have read about it. PvPers have very specific builds and tactics. Multi-crew would require changing those builds and tactics, too which, I might add, would(most likely) not be as effective as the original(non multi-crew) pvp builds.

As for PvE... well... it could work, BUT there is a problem. The majority of PvE is farming in resource extraction sites or combat zones. I don't see that as fun for multi-crew. I also see numerous problems arising with Turret or Fighter Con aggro-ing every npc in the area and getting the Pilots ship destroyed either accidentally or intentionally.
If Frontier could make PvE more scenario or objective based(protect convoy, assault base), I could see multi-crew being fun and an asset.

Right now, I see it as being incredibly underused and niche. Which, in turn, makes it a waste of Development time and resources.
 
I personally like everything there so far and I look forward to visiting alien ruins on a mate's ship, while not having to leave Colonia.
Having said that, I feel there's a lost opportunity there: Just give someone control of the left control-panel.

While in combat:
* Can pick targets
* Can designate sub-targets
* Can monitor contact distances to determine when that CZ is about to go sideways

Outside combat:
* Can plan jump routes
* Can monitor contacts to watch for interdiction risks or callout USSs.
* Can highlight planets worth scanning on the system map
* Can plan the next 'boosted' jump route while the pilot parks in a neutron star
(I imagine all this working like a wing - where their choices are shown with a different colour to the pilots)

It's harder to make the case that controlling the right-hand panel would result in compelling game-play, but having someone on the left panel constantly seems like it would be helpful.
Having said that, adding limited functionality (limited module control for stuff like shield-boosters, SBCs, etc) from the right panel could also add additional the to role, if it were otherwise lacking.
 
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If you haven't played it for a year and you're arguing with people who have, it's obvious that they think the direction the game has been fine, or at least acceptable enough to keep playing up to this point. We're in Brussels arguing about whether we should go to Amsterdam or Cologne, and you're calling us up from Madrid saying we should have gone to Lisbon instead. Multicrew isn't going to magically undo any of the gameplay changes that have resulted in you not playing so the only thing your opinion adds is noise.

You can add to that the :

"I've not played for a year [up]"

Just a troll looking for a reaction, ignore.
 
The issue for me isn't about instant multiplayer. It is about the concept of telepresence. It's just awful as an idea.

Then it isn't telepresence, it's a P2P teleporter, with a wormhole back to your ship's TP pad where if there's an interruption in the power on the remote end, sends you back to the origin.

And, because the wormhole is 4D, it isn't impinging on the 3D world and moves-without-translating-in-3D to follow you about.

Job done. Telepresence gone.

You can sit down happy with the new mechanic. Rejoice!
 
So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?

Can someone tell me what I am supposed to believe is allowing me to do this?
 
http://i63.tinypic.com/28a431y.png

Instant crew joining creates so many new gaming possibilities. People are already ramping up in preparation for this. Truly exciting stuff!! :)


https://forums.frontier.co.uk/showt...y-Expand-your-horizons!?p=5097619#post5097619

Well my first reaction was, well the trolls will have a field day!

But there's nothing to stir up trouble with is there, no cops, no security, maybe another player on the off chance but it's likely the tour guide will be weaponless anyway.
 
So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?

Can someone tell me what I am supposed to believe is allowing me to do this?

You answered your own question.

Friendship.

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Well my first reaction was, well the trolls will have a field day!

But there's nothing to stir up trouble with is there, no cops, no security, maybe another player on the off chance but it's likely the tour guide will be weaponless anyway.


The only hope for the saboteurs is that they have access to the self destruct function in the right hand menu. :D
 
Except they always pay attention to the vocal minority, but only the vocal minority that's playing the victim card.

They also do a ham-fisted job at interpreting the data, and instead of using it as a pure source of information, use it to confirm random crap they read on the forums, resulting in false positives.

If only we could trust them to do such simple things....

victim-card.jpg
 
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