2.3 dev update feedback mega thread

Status
Thread Closed: Not open for further replies.
I just wish that the multicrew mechanics were rich enough that hypothetically getting everyone to the same dock would be worth it. As it stands, they *must* provide instant transfer, because the experience on offer here is not compelling enough for anyone to take the trouble to meet up at a specified location and physically board another person's ship.

Wow, totally owned this thread.

Frontier need to stop forcing features into the game that have no place. They need to build the game up more to a point where a feature, like multi-crew, would have a place.


I love how 2.3 isn't even in Beta and it's already being shat on. Engineers had to get it's main release before people tore it apart.
That being said, I don't think 2.3 will be a bad update, more of a mediocre one.

I hope to god there is more to this update though.
 
Can somebody explain to me why if I want an npc crew member I have to dock and pick it up from the crew lounge but if I want a human crew somebody can reach me from any place whenever I want?


Again, this arbitrary double standards are slowly suffocating the game as a whole.
 
So - dumb question: could mutlicrew potentially be available in Solo? I mean, it's all done through a matchmaking process and you never have to actually encounter another CMDR ship in-game in order for it to work. Since all modes are online anyway, is there any reason you couldn't be playing a game in Solo mode, but still be able to bring your friends onboard or access the matchmaking lobby (or whatever system is going to be used for people seeking crew/ships?

It kind of seems like the player controlled crewmates are very limited in what they can do and that the multiplayer aspect is almost being used as a crowdsourced replacement for AI NPCs.

Since ships are the primary unit of measurement in Elite, I think Solo can be thought of as the mode where your ship is the only player-controlled ship in the Galaxy. This doesn't necessarily preclude the ONE ship having more than one player onboard, though.

I don't know enough about the technical differences between OPEN and SOLO to answer your question. But I would imagine that a PRIVATE GROUP would allow the use of MC which is basically the same as Solo but with the additional ability to have other human players within your session.

So... If Solo isn't an option, I would be very surprised if Private Group mode wasn't supported.
 
But being NPCs and not PCs, they can't do PC things. Like Multi crew. That requires a player, not a subroutine running on your computer.
Again, hired NPC are crew and Solo players have access to NPC hired crew. Literally they have limited access to an existing multicrew mechanic. So to say solo has no multicrew is false. Solo has no multiplayer.
 
Don't mind the Telepresence thing as we can already talk across the Galaxy anyway...

However, if they do this there should be a chance of a Matrix like event: "I pull this plug here and you get to watch Neo die there". Your ship should still be vulnerable wherever it is with you sitting with your brain plugged into something halfway across the galaxy. Unless you had an NPC crew member to take over you ship and keep you safe...oh wait...

All the other handwavium crap is just : extra power for gunner, extra ship launched fighter that we cannot utilise even if we hire multiple crew members. It's all artificial limits and gimps to force you to use Multiplayer if you want those features, similar to the 'we're gonna gimp gimbals because a lot of commanders are using them'.

Personally, I'm just waiting for the first "I was a VR gunner in my friends ship and all the banking and turning made me throw up on my keyboard" story. Reminder: must get more popcorn
 
So any kind of "Engineering" role has been scrapped, I take it? Initially that was stated as one of roles, doing sensors, navigation, and repairs

Yes, because the game mechanism to allow humans to do anyting (and the desire to actually DO that, fancy going "space legs" with a sonic screwdriver in the engine room and press E for 15 minutes to "repair the engines"? No?

So without an overt mechnism to do those roles, there's nothing for players to do in those roles.

They also scrapped the "Tea lady" crew member, essential for the passenger missions. Because nobody wanted to sit there holding up a tea tray for an entire 2 hour mission.
 
They didn't. They called it "telepresence like" but that's only from a game mechanisation point of view, not a lore or in-game view.

And what happened is that either people demanded an explanation ("none" is not one they accept) or they asserted one among themselves then griped about it not working.

Yeah. Also I kind of figured that the telepresence thing was more in reference the the external view when you operate turrets, rather than the act of being a CMDR onboard someone else's ship. Sort of like when you switch to turret view in the SRV and it activates a "neural link."

There's no in-game lore justification for telepresence over a span of lightyears, so I sincerely hope that's not going to be a "thing".
 
I see this useful for having someone sit in the second seat of my cobra in VR, and I can pilot the ship from my second computer so they can get the experience of Elite in VR without crashing my ship. I made the mistake of letting a friend try VR in my Corvette... 19 million credit mistake...
 
I play in Solo Mode, so the Multi-Crew stuff doesnt really interest me. Unless you are going to eventually add NPCs to Multi-crew

But any new content additions is good for the game as a whole.

I am interested in the Character Creator. Im hoping it is a precursor to Fully Fledged Walking Avatars and not just Human looking seat covers and a Portrait pic
 
Last edited:


+1 to that.

To many amazing things to do with this feature, and they just minimize to another combat buff for griefers.

And yes: This will be used for only one reason IF the update comes like they announce: To griefers hunt down players and to anti-griefers hunt griefers.

So... i hope that at least the rebuy screen show your commander face with a sad expression: To all this update make any sense.
 
Can somebody explain to me why if I want an npc crew member I have to dock and pick it up from the crew lounge but if I want a human crew somebody can reach me from any place whenever I want?


Again, this arbitrary double standards are slowly suffocating the game as a whole.

What's wrong with having to pick up NPC Crew that you can't actually see but have no need to actually pick up Player Crew that we will be able to see?
 
Yeah but why just on ship to ship?

Because one end is on your ship,and the wormhole generator has to be specifically bioengineered to your personal body, recalibrate at frequent intervals, so that all of oyu survives the spaghettification as you passs the microscopic event horizon.

So one end has to be on your ship. And you need another point to dial into, and that's on the other ship.
 
I play in Solo Mode, so the Multi-Crew stuff doesnt really interest me. Unless you are going to eventually add NPCs to Multi-crew

But any new content additions is good for the game as a whole.

I am interested in the Character Creator. Im hoping it is a precursor to Fully Fledged Walking Avatars and not just Human looking seat covers and a Portrait pic

It should interest you for the very reason you mention. Multicrew is not the same as multiplayer. Have you any hired crew on an SLF enabled ship?
 
Can somebody explain to me why if I want an npc crew member I have to dock and pick it up from the crew lounge but if I want a human crew somebody can reach me from any place whenever I want?


Again, this arbitrary double standards are slowly suffocating the game as a whole.

It's a game mechanic, you'll not find a lore reason.
 
Can somebody explain to me why if I want an npc crew member I have to dock and pick it up from the crew lounge but if I want a human crew somebody can reach me from any place whenever I want?


Again, this arbitrary double standards are slowly suffocating the game as a whole.

We can start with these being Apples and Oranges from a technical standpoint. NPCs are in-game assets, and the actions required to get them onto your ship are placed there deliberately to add to the realism/immersion aspects.

The instant transfer for human players is provided in order to streamline the matchmaking process and get people into a MC session as quickly and easily as possible. I continue to be amazed by the inability of some to grasp such a simple concept, while at the same time being equally clueless as to the differences between NPC behavior with crew based activity and the process for the new Multi-Crew feature.

And once again... No one is forcing you to participate. If you think the process is immersion breaking despite my explanation above, then don't use the new feature. There is nothing in the MC feature that will touch your gameplay experience outside of actually engaging in an MC session with other human players.
 
Again, hired NPC are crew and Solo players have access to NPC hired crew. Literally they have limited access to an existing multicrew mechanic. So to say solo has no multicrew is false. Solo has no multiplayer.

Agree wholeheartedly! Why can I not have two ship launched fighters if I have two NPC crew, but if someone beams in from across the galaxy suddenly they are allowed the extra fighter?! Artificial limits rather than compelling game play.
 
No.

Seriously, you are better off NOT trying to explain this one and accept that maybe for once it's necessary for gameplay to trump immersion.

And this is a guy who has always fought on the side of immersion, including ship and module transfers. This is way beyond the ship transfer issue in that regard.

How you explain it is up to you. You want to keep your immersion going? Dock at a station first. Have your friend dock too.

But if docking became a requirement, then this feature would lose the vast majority of its potential users. How would explorers use it, once they're out of the bubble?

Here's a sample problem: You join a ship and go exploring, spending a productive session jumping towards Sagitarius A*.

Next day, you're online, but your captain isn't. What do you do?

Next week you decide you've had enough of this and want to go home, but the captain wants to continue to SagA*. What do you do?

Even if you have solutions for those, there are a dozen more you can come up with that will in some way hurt the ol' immersion.


This is something that I think has to be accepted and NOT explained. Explaining will only make things worse.

Seriously, I do not think that the multi-crew is possible to solve without the "telepresence".

Just imagine that you are "physically" present in someone other ship and owner of this ship will suddenly have Internet problem. Or his computer will die. Or his/her parents will confiscate his/her computer for the rest of school year because C- in "Linear algebra 101".
Or, contrary, your computer will die and after two weeks, when you install new computer, reinstall Windows, Steam, ED game etc. you suddenly will be 30.000 LYs away from your own ship.
 
Can somebody explain to me why if I want an npc crew member I have to dock and pick it up from the crew lounge but if I want a human crew somebody can reach me from any place whenever I want?


Again, this arbitrary double standards are slowly suffocating the game as a whole.
Have some rep. I completely agree.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom