Building the game around NOT walking!

Shouldn't be difficult at all. Maybe it's being reserved as a premium feature. Want to name your ship? Only £5 from the store!

<snip>

I think the people that want to name their ships would quite happily pay for the privilege. Maybe not a fiver per ship though. It would get round the issue of inappropriate names too since, or at least justify the cost of having someone glance down the list of purchases every day and weeding out the rude ones :)
 
I think the people that want to name their ships would quite happily pay for the privilege. Maybe not a fiver per ship though. It would get round the issue of inappropriate names too since, or at least justify the cost of having someone glance down the list of purchases every day and weeding out the rude ones :)

Will there be a naming ceremony with champagne? Do people gives names to there cars? Appart from knight rider of course [video=youtube;eLOIShmBYuo]https://www.youtube.com/watch?v=eLOIShmBYuo[/video]
 
I'm pretty happy to not have space legs, gameplay wise. The core is still not polished and adding that would add tons of placeholders again... I hope spacelegs is far from their priorities and that they will add this after flying the ship and the content around that is completed.
 
Good post, but there is reason for this part. We are largely basing that off what DB said on the christmas stream. He could of course be trolling us, and its going to be 2.4 or 3.0, but from what he said, my bet would be closer to season 4 or 5.

Overall, i'd rather see more SRV types and atmosphere worlds first, although i wouldn't be terribly upset if space legs did come first.

Fair enough, and I would be very happy to see atmosphere worlds as well, and wouldn't be terribly upset if it came first. ;)

There are a lot of "cool" things they can do with this game, some promised, some not. As long as it's not a cheap bolt-on I think we can all agree it will at least be enticing.
 
Not sure why people are so keen on walking around in Elite. First Person movement/gameplay is on a completely different scale to vechicle movement/gameplay. Can they create enough content to make ship interiors interesting? probably. Can they create enough content to make a station interesting? unlikely. Can they make enough content to make planet surfaces interesting? No.

But lets say they do it, ship interiors, station interiors and planet surfaces that have engaging gameplay and enough assets so as not to be bland and samey. It would be like Mass Effect's 1 citadel and planet levels or a space Elder Scrolls game, would I play it? No because it would be a million miles away from flying space ships and that is what I play Elite for.

Ok I would totally play a modern Mass Effect 1 or space Elder Scrolls style game [yesnod] but to expect Frontier to incorparate features that alone would be the basis for a AAA game are insane.

Stick to the design philosophy "Will this make enhance our core gameplay?"
 
Why do CMDRs seem to think building gameplay around walking about is so difficult?

I dont think that it is a matter of it being difficult, its a space vehicle game and FD should focus on that. When that is close to 100% or finished then add walking. It will be awhile, maybe years.
 
.........and that imho is where it should stay, I just don't get how people think this is somehow going to magically elevate the gameplay.

So legs should be on the bottom. Good design for a biped :)

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Why do CMDRs seem to think building gameplay around walking about is so difficult?

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The reason why it keeps coming up is because with a FPS, the walking about bit is part of the game. Pretty much the only part you see. Wheras with this space flight sim, it's been written with your legs stuck in the seat. Therefore there is no game to play if they just make you walk about. The "Debug cam" would not be space legs nor interesting to those wanting space legs, even though it could be made to walk through a "real ship" as if it were your eyeballs walking around in the ship.

And at the moment, the only place you can walk with space legs is the cockpit. NOWHERE ELSE. It's not even modeled.The doors don't open. There's no interior. No walkways, no cargo racks "correctly placed", no interior areas filled with the kit you picked out in the Outfitting screen.

So there isn't anywhere other than the cockpit to walk around in. And no ineteractive surfaces.

Because these, important and therefore alrady implemented in an FPS, necessary environment tricks are not required for a space flight sim where you are stuck in a virtual seat.

So BEFORE you can get space legs, you need at least the environment to use them.

Which is why it is important to point out that this is not an FPS, therefore completely lacking in all this environment an FPS comes built with, including legs.
 
My biggest question is if Space Legs are coming, is FDev going to force it to be first person perspective only, because of the vocal minority of players suffering from IOD (i.e. immersion-obsession-disease)?

If I can't see my space dude walking around in third person it's going to suck, and I definitely won't buy any of the vanity clothing items FDev will inevitably want to sell on the Frontier Store.
 
My biggest question is if Space Legs are coming, is FDev going to force it to be first person perspective only, because of the vocal minority of players suffering from IOD (i.e. immersion-obsession-disease)?

If I can't see my space dude walking around in third person it's going to suck, and I definitely won't buy any of the vanity clothing items FDev will inevitably want to sell on the Frontier Store.

The new camera thingmy, described in the 2.3 Dev update, would seem to already be offering a 3rd person perspective.
 
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Legs would be nice but at this point i find ATMOSPHERIC PLANETS LANDING way bigger priority, FD started planetary landings with horizons so it would be nice to finish it in season3.
Entering atmosphere with right angle and speed are gameplay mehanics i'm looking forward
 
Why do CMDRs seem to think building gameplay around walking about is so difficult?

Why do you think it's going to be games salvation?

FD have a two year history of providing the bare minimum with each featured release and walking around will just be another example, it'd be fun for a while and then the novelty will quickly wear off.

Dream on folks .
 
My biggest question is if Space Legs are coming, is FDev going to force it to be first person perspective only, because of the vocal minority of players suffering from IOD (i.e. immersion-obsession-disease)?

If I can't see my space dude walking around in third person it's going to suck, and I definitely won't buy any of the vanity clothing items FDev will inevitably want to sell on the Frontier Store.

Frankly my hope of ever playing in open is now dead so I no longer care if they add a 3rd person cheat view.... But it isn't JUST about immersion (when did wanting a consistent about its own rules game make you a pariah?)

If you can't see how having a 3rd person view where you can look around corners magically and have a HUGE field of view advantage against those playing in 1st person view (the view the devs said was what they wanted) is a concern then I can't help you....... (Though you could research mechwarrior online)
 
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it'd be fun for a while and then the novelty will quickly wear off. .

If you are content to do the same thing over and over in the cockpit, then i doubt ANY novelty will "wear off" for you. People said the same thing about Horizons, and some did not even buy it. If and when walking about becomes a feature, hopefully it will be it;s own expansion, and then those that want it will get it, and those that don;t..wont :)

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(when did wanting a consistent about its own rules game make you a pariah?)

When the salty minority over ship transfer decided to troll the forums, blaming EVERY single issue they have on people who enjoy "immersion".
 
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Frankly my hope of ever playing in open is now dead so I no longer care if they add a 3rd person cheat view.... But it isn't JUST about immersion (when did wanting a consistent about its own rules game make you a pariah?)

If you can't see how having a 3rd person view where you can look around corners magically and have a HUGE field of view advantage against those playing in 1st person view (the view the devs said was what they wanted) is a concern then I can't help you....... (Though you could research mechwarrior online)

You're premise is fundamentally flawed because:

A) A third person view can be limited to non-combat gameplay only (provided the dev cared enough to do it)
B) If the third person view is available to everyone, then how exactly does it provide an advantage?

If you frame your mindset in designing elite, solely around PvP, then you will fail to see obvious things like this.

Plus the whole immersion obsession disease thing is a sly dig at those who go out of their way with serious mental gymnastics to argue why player convenience should be hampered for the sake of the "almighty immersion", all the wile ignoring the already gamey-immersion-breaking aspects of the game that already exist in it. It refers to those who can't seem to rationalize that there MUST be concessions in gameplay mechanics, in terms of immersion, to ensure that the game itself is playable and fun (for everyone and not just a small few).

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When the salty minority over ship transfer decided to troll the forums, blaming EVERY single issue they have on people who enjoy "immersion".

Nope, actually its when the vocal minority of whiners on the forums put their own obsession with lore-consistency over both common sense and the reality that ED is just a game and should be accessible for more than just that small immersion-obsessed group.
 
nority of whiners on the forums put their own obsession with lore-consistency over both common sense and the reality that ED is just a game and should be accessible for more than just that small immersion-obsessed group.

QED :D ^ Here we see the perennial whiner, complaining about immersive gameplay, and scapegoating it for the problems. Awesome proof, thanks...

PS: 70 percent of the community voted for a delay based on GAMEPLAY reasons, some based on immersion. That is not a vocal minority, this was even outside of the forum, every player got a chance to vote with their account.
 
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