2.3 dev update feedback mega thread

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The thing about telepresence is , if you can beam a body (even if its not physical) to a ship why do ships in elite even bother with pilots? why does the military have soldiers in ships if they could just have them sitting at home using telepresence.

Telepresence is a silly word in the first place. It's more remote control, like a drone pilot. It's just a word that was invented to explain why our body showed up in the SLF in the first place, in my mind at least. They had an oversight and created a word to patch it up. As far as beaming bodies, well, Star Trek comes to mind...
 
Reposting my post from another thread because it's relevant here as well.

Do people actually know what telepresence is? People are talking in this thread like it isn't a thing; it's real and already in reality. It isn't a magical teleportation mechanic. Telepresence definition:
tel·e·pres·ence

/ˈteləˌprezəns/

noun
noun: telepresence; noun: tele-presence

the use of virtual reality technology, especially for remote control of machinery or for apparent participation in distant events.
•a sensation of being elsewhere, created by the use of virtual reality technology.

Extended Defintion
Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance of being present, or to have an effect, via telerobotics, at a place other than their true location.

Telepresence requires that the users' senses be provided with such stimuli as to give the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed, transmitted and duplicated in the remote location to bring about this effect. Therefore information may be traveling in both directions between the user and the remote location.

In other words you're putting on a headset and your body is being tricked into thinking it is actually in this new space that you as a player are now visually seeing and controlling. You're not really there. You can't telepresence a ship or cargo, and nor is this fantasy sci-fi technology because it is already a thing. Today, in 2017, there is telepresence. There are people putting on headsets and controlling robots, human-like and otherwise, to "be" in a location they are not.

Granted there are valid questions, such as how the data is sent so far across the galaxy; but nobody seems to ask this question regarding text and wing comms or promotion messages. which for the sake of lore probably all use the same method whatever that may be.

Another question would be the player model that is apparently planned to be visible. Honestly I don't know how ED will explain it, but today we have human like robots people can control, so perhaps they've just perfected it in the future and we control a robot with blank features that when controlled holographically displays it's users features on it that it gets from the headset? It's a lot of thought to come up with a plausible reason, but it works.

Then why can't data be sent back and forth such as bounties or purchases and such? Again, don't know, but I can see multiple ways it can be explained. Maybe they fear the data can be hacked or faked and require the actual person to be at the station to do it for increased system security, maybe there is a direct uplink cord they plug into your ship to extract data that way and only that way, maybe a physical hard drive or memory stick must be handed over to even be taken seriously, or maybe they take it all directly from the ship logs in the black box.

In all honesty, in my opinion, all this complaining about telepresence and ignorance about the other things in the game that don't make any sense (instant repair time, instant refuel, instant rebirth after death, instant restock, 3D fighter printing, AFMUs, etc) is all nonsense. It's a game people; let them have quality of life things that break a bit of the immersion for the simple fact of allowing it to be enjoyable. If you really need the immersion I'm sure your mind can come up with an explanation.
 
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If people are really into realism and don't want telepresence then if one or more of your crew members gets disconnected due to internet, server or instancing issues, then you should be forced to fly back to the station to pick them up again. :p

I sort of imagined that is how it would work. Wings collapse now on disconnect, so crew would be back at the point they joined the other shio, with docking not implemented this would be the the last station where there ships are. The ship would need to go back to the station to pick them up.

Simon
 
Telepresence is a silly word in the first place. It's more remote control, like a drone pilot. It's just a word that was invented to explain why our body showed up in the SLF in the first place, in my mind at least. They had an oversight and created a word to patch it up. As far as beaming bodies, well, Star Trek comes to mind...

Frontier used the word telepresence before the SLF came along. It's was used to explain how we control the SRV turret and get the first person perspective from it.
 
Despite how fast the thread is growing, have been keeping a watchful eye on the feedback. :)

Are you guys not just going mad with all the feedback you have from the 1 forum post of info youve released? Imagine when you actually release 2.3 the earth may end!
 
I don't suppose I could ask someone to summarise all the talking points in this 60 page thread for us?

There will be much rep for you. and a request that all future discussion link back to the summary page. for reference.

Back in my day we had to read the forums up hill in the snow, barefoot, both ways. No free lunches in Dangerous Discussion, you need to earn it.

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Frontier used the word telepresence before the SLF came along. It's was used to explain how we control the SRV turret and get the first person perspective from it.

Okay. Well, I was just trying to keep my expectations down I guess. [where is it]
 
One question - if we use telepresence who is sitting it SRV? 0_0

Us, the pilot in flesh and bones.

That's another inconsistency, because we should have been also telepresenced into the srv. As for the slf.

They're just two mechanics from different updates conceived by different people and taken together they don't make logical sense.
 
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In all honesty, in my opinion, all this complaining about telepresence and ignorance about the other things in the game that don't make any sense (instant repair time, instant refuel, instant rebirth after death, instant restock, 3D fighter printing, AFMUs, etc) is all nonsense. It's a game people; let them have quality of life things that break a bit of the immersion for the simple fact of allowing it to be enjoyable. If you really need the immersion I'm sure your mind can come up with an explanation.

That's really what should be taken away from it. The inconsistencies are adding up though. I'm not ultimately going to let it bother me too much, but there will always be a bit of a question mark on many things and I will certainly understand why people might be bothered.
 
All you've described, though, is cheap gimmick.

Look what happened when FD responded to requests to allow other players to sit in their ship cockpit and help out. 55 pages later and we still seem to have a lot of people unhappy that they're there, that they do anything, that they don't do enough, that they weren't what was asked for, that it's only combat, that how it happens is immersion breaking. please let me change other bits because it makes no sense not to, how bout these games, i'm the ideas man and not the doing man, ...

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MARC! Pass on your ideas to this guy, see if you can see someone else like your idea, or expand on it, or tell you it's shallow and pointless. Just tell the guy.
Not entirely sure where you're going with all this. I didn't say it was pointless and that they shouldn't try merely that im disappointed they didn't do anything more creative than adding a third person shooter element.
Also I fail to see how giving a ship the ability to increase resistance in the direction enemy fire is coming from is a cheap gimmick. Or allowing the pilot to not have to worry about repairing modules and just keep focusing on flying.
 
Nice idea in another thread:

Just wondering if having a change in the avatar on the bridge would sort things out for people. I.E. if you telemagic poof onto someone ship (for ease of gaming) you have one of the default robot avatars that we see on the billboards around stations. If however you take the time to get to the same station as the other players you get to use your (immersive) avatar of your commander. This way the ease of gaming people get to play fast and they don't really care about immersion so won't care about what they look like. But immersive players feel there is some lore and some reward for taking the time to group up before going out.

All of this with the same mechanics as is, but with a bit of a graphic tweak.

Just a thought.


I rather like that! Would certainly fit into the suggestion I made earlier about seeing being part of a crew as a temporary secondary account. Plus it would give us a chance to play with avatars more instead of just tweaking our own constantly. Give us a chance to change things up on one end, while have consistency on the other.
 
Us, the pilot in flesh and bones.

That's another inconsistency, because we should have been also telepresenced into the srv. As for the slf.

They're just two mechanics from different updates conceived by different people and taken together they don't make logical sense.

Obsidian Ant said that SRV is based on telepresence also... SLFs use telepresence, but there is a pilot in it.
 
One question - if we use telepresence who is sitting it SRV? 0_0

No, no. We are sitting in the SRV! But we don't get out of the seat and into the turret. :) We control the turret through telepresence.

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Obsidian Ant said that SRV is based on telepresence also... SLFs use telepresence, but there is a pilot in it.

The SRV turret uses telepresence. Not the SRV itself...
 
Maybe retcon it so that we are clones that use telepresence a bit like eve , yes it would screw over the books to a point , but if the universe does not make sense may as well have everything be random shapes with no context

Why? If you're able to warp spacetime (FSD), then as far as spacetime is concerned, you have artificial gravity. But we don't. So I guess if you think about that problem I just made up, the universe doesn't make sense and we might as well have everything be random shapes with no context.

BEFORE there was instaporting for Multi Crew.

Yet still you played the game, happy in the illogicality of it all....
 
Please give me also possibility to make wing of NPC's.
I want to basicly go to RES and then choose NPC who is not WANTED and just invite him to WING.
I want him to follow me to any system i go, to any station i go and basicly help me in combat where i am fightig.
I will be really happy about that.
 
It feels cheap.
telepresence has been shown to be limited to 20KM with fighters , so how does it work 100000LYs?

It’s best not to think too hard about it.

I do understand the immersion people’s point of view. This “galactic telepresence” for multicrew does greatly diminish the lore of the game, as why wouldn’t we simply fly our ships with telepresence from the safety of home instead of risking ourselves out in space?

However, from a game development point of view, as a feature for a video game, multicrew had to be instant teleportation in order to both be useful and convenient in Elite today, because if it wasn’t a convenient feature then it would get used even less than it will be now due to it’s combat only focus. If they had gone the route of “you must be at a station together” in order to use multicrew then it would be practically unusable, far more frustrating, and much less “fun”.

It almost makes me believe that multicrew should have been held off for a later date, after space legs were in and our commanders were mobile. That would have made it far easier to implement multicrew without the telepresence handwavium that 2.3 will have.
 
Please give me also possibility to make wing of NPC's.
I want to basicly go to RES and then choose NPC who is not WANTED and just invite him to WING.
I want him to follow me to any system i go, to any station i go and basicly help me in combat where i am fightig.
I will be really happy about that.
That would be awesome. I'd suggest you could only send the invite to "allied" factions. More NPC interaction would be truly splendid.
 
No, no. We are sitting in the SRV! But we don't get out of the seat and into the turret. :) We control the turret through telepresence.

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The SRV turret uses telepresence. Not the SRV itself...

Okay it sounds good to me ;).

Whats about SLFs? There is a pilot in it, so whats if we switch to SLF? We control it with telepresence and in the same way NPC controls our ship?
 
No, in ED we are not our ship. As someone else already said, you may want to take closer look around the cockpit:

No, you may want to take a use of those legs. Can't? Weeel, I guess they aren't legs, then.

No, "You" are your ship.

It's not an FPS with spaceships like Star Citizen. You are your ship. And if you didn't want to fly it, then don't play the game. Simples.
 
In other news, confirmed in the CQC livestream that our avatars will be able to sport a beard!

Space beards for the win! :D
 
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