After reading the first five pages these are my thoughts:
1st - rep to Mengy for summarizing so many great thoughts about non-combat roles. I too am a little bummed that not only are we limited to 3 and not 4 players (i.e. helm, gunner, and 2 slf,) but also no option for a navigator and/or engineer/repair role:
Add an engineering station to multicrew.
Now, what possible duties could this new station have?
- Navigation – Use the galaxy map to monitor and adjust the route, even search the local map for points of interest while the pilot flies the ship
- Science – Allow the engineer seat to manually point discovery scanners 360°, giving the ship the ability to scan stellar objects in any direction. Also give the seat a way to boost scanning range via a minigame perhaps.
- Mining – Allow the engineer seat to work the refinery, manually give collection drones targets to retrieve (without the drone self destructing afterwards). The engineer can also fire prospecting drones 360° around the ship, allowing the pilot to fly through the asteroids while the engineer searches for good rocks to mine.
- Trading – In addition to the above navigation duties, an engineer seat on a trader would have access to a new info display which stores commodity prices for visitied stations, thereby allowing the engineer to actually search local systems for the best locations to sell carried cargo.
- Damage Control – The engineer seat could work the AFMU and make repairs on the fly by carefully working the module page while the pilot continues to fly the ship.
Some other improvements that multicrew could use to make it better overall:
- Add a new mining SLF which can mine & prospect asteroids. This way a ship with two commanders and a hangar on board could mine twice as fast and cooperatively! Note that only the mother ship is collecting ores.
- Allow SRV’s to be manned by multicrews. This would transform surface base assaults into an awesome cooperative multicrew experience.
- Increase the amount of crew from 3 to 4 total.
- Give the option to switch helm control. Many friends would use this, it's risky but at least allow said risk if it's wanted.
The multicrew feature has much potential to improve Elite’s multiplayer experience for everyone, not just the limited group of combat players. Potential that the current 2.3 implementation completely lacks.
That's really some great stuff and I vote for all of it.
Also rep for Kayin for some great but less obvious reasons why Multicrew is going to be great:
I'm excited for 2.3 because it will allow me to play with friends who do not play on their own because:
- Friends who don't want to grind
-- Now they don't have to, they can fly with me in my ships
- Friends who got themselves into a bad spot financially
-- Teaming up with me via multicrew seems like it will be more profitable and less dangerous for them then a wing
- Friends who didn't learn to fly because it made them sick (due to the use of trackpads)
-- I'll do the flying. The bigger ships twist and turn much less. Therefore exploration with me is less nauseating and just as rewarding.
-K
Finally, I have to totally agree with the 70% who want instatravel with Multicrew, however if this was only allowed in PG I'd be ok with that as I never play in Open anyways
Well after 800 votes, 70% wanted to keep the instatravel FD already suggested. So I think we can put that one to bed at least.
Finally, aside from multicrew my friends and I would really like the option to choose which of our ships we spawn in when we log on.
I have friends in many different system doing different things and it would be cool to leave a ship in each location and choose which one to spawn in when I jump into the game, versus spending the first 20 minutes of each game session mindlessly traveling to where they are.
For those worried about this breaking the "immersion," I'd be fine if in Open your choice was limited to how far you "could have" traveled by passenger liner between sessions.
In other words, if you've been logged out for 12 hours, you can only choose from your own ships within a 12 hour radius from your last position.
Well that's it - can't wait for 2.3 to release!
Greylock3491