Its a community ruins an update thread. We saw this episode before. I dont want to travel 30 plus minutes to play with my friends. ED is a game not a job you pinheads.
Its a community ruins an update thread. We saw this episode before. I dont want to travel 30 plus minutes to play with my friends. ED is a game not a job you pinheads.
Gonna have to repeat myself here:
I don't truck with this attitude any more than I do those who insist that everything must be as realistic as possible because immersion is everything.
Both views are wrong. Each is dismissive of the other. Saying "it's just a video game" is like saying it's okay to have our ships transform into ponies, because ponies are fun and fun is all that matters. Just like saying we should wait on a landing pad for every ton of cargo to be loaded from the warehouse and filling our forms is important because it's realistic.
Fun doesn't trump everything because at the end of the day instant gratification becomes stale, and many players appreciate an immersive world for the long term rewards that come with it (including those saying fun trumps all, whether they realize it or not). Likewise going full realism immersion doesn't trump everything either, because at the end of the day filling in EVERY possible detail is dull and boring (including those who claim to enjoy such detail, only to then try to find shortcuts around them when possible).
There's a balance to be sought.
Normally I'm on the side of immersion, but that's largely because I saw it adding to the world and gameplay.
In this case I have yet to see a compelling case for that with multicrew.
I could go on, but I think Obsidian Ant made the best case as to why it's necessary as it is now, and why it may change (or at least have additional options) in the future.
But I will reiterate my belief that the devs should not now, or ever, come up with a game explanation for this. This is strictly a multiplayer game feature, and not something that should be explained in lore. Ever.
Gonna have to repeat myself here:
I don't truck with this attitude any more than I do those who insist that everything must be as realistic as possible because immersion is everything.
Both views are wrong. Each is dismissive of the other. Saying "it's just a video game" is like saying it's okay to have our ships transform into ponies, because ponies are fun and fun is all that matters. Just like saying we should wait on a landing pad for every ton of cargo to be loaded from the warehouse and filling our forms is important because it's realistic.
Fun doesn't trump everything because at the end of the day instant gratification becomes stale, and many players appreciate an immersive world for the long term rewards that come with it (including those saying fun trumps all, whether they realize it or not). Likewise going full realism immersion doesn't trump everything either, because at the end of the day filling in EVERY possible detail is dull and boring (including those who claim to enjoy such detail, only to then try to find shortcuts around them when possible).
There's a balance to be sought.
Normally I'm on the side of immersion, but that's largely because I saw it adding to the world and gameplay.
In this case I have yet to see a compelling case for that with multicrew.
I could go on, but I think Obsidian Ant made the best case as to why it's necessary as it is now, and why it may change (or at least have additional options) in the future.
But I will reiterate my belief that the devs should not now, or ever, come up with a game explanation for this. This is strictly a multiplayer game feature, and not something that should be explained in lore. Ever.
Its a community ruins an update thread. We saw this episode before. I dont want to travel 30 plus minutes to play with my friends. ED is a game not a job you pinheads.
+1, and spot on.
Its a game not a job.
I waste enough time in ED just flying from A to B to get to missions.
Now community wants to make Multi-crew require other commander to be in same starport when I rarely even see another commander?!
CQC is horrid- I can never get matches to start. FD will use the same black-box code to match me with a crew that I have no idea who they are or what they want to do? And then mandate that I be in the same starport as a stranger to match me with them like CQC?
We need a lobby with a commander rating/review system to block ganking abuse commanders, provide some intelligence behind matchmaking, let me know how likely it is I will actually be able to crew if I want or get a crew if I want. Preferably make all that in a human-friendly format where the power of choice is in each commander's hands.
I should not have to be in the same place as everyone else crewing a ship because the game's galaxy and internet infrastructure and player-base are such that I will never, ever get a match if this is the rule. All the rubes in the UK need to understand the rest of the player base is so dispersed that even seeing another commander is an event, let alone being able to meaningfully interact in-game.
I don't want FD to think we need "realistic toilet modelling and sleep cycles". It's a dang game folks. Yes we want a cool sim that feels grounded in some sort of science realism. But there is nothing at all inherently real about a sci-fi game. And the design choices like an SRV that has jets forcing me to roll over rocks while NPC all have floating skimmers that literally fly over a planet's surface are so glaringly inconsistent that the "realism" and "consistency" crowd should be all over that stuff and leave the bits that might actually let players have fun together alone.
+1, and spot on.
Its a game not a job.
I waste enough time in ED just flying from A to B to get to missions.
Now community wants to make Multi-crew require other commander to be in same starport when I rarely even see another commander?!
CQC is horrid- I can never get matches to start. FD will use the same black-box code to match me with a crew that I have no idea who they are or what they want to do? And then mandate that I be in the same starport as a stranger to match me with them like CQC?
We need a lobby with a commander rating/review system to block ganking abuse commanders, provide some intelligence behind matchmaking, let me know how likely it is I will actually be able to crew if I want or get a crew if I want. Preferably make all that in a human-friendly format where the power of choice is in each commander's hands.
I should not have to be in the same place as everyone else crewing a ship because the game's galaxy and internet infrastructure and player-base are such that I will never, ever get a match if this is the rule. All the rubes in the UK need to understand the rest of the player base is so dispersed that even seeing another commander is an event, let alone being able to meaningfully interact in-game.
I don't want FD to think we need "realistic toilet modelling and sleep cycles". It's a dang game folks. Yes we want a cool sim that feels grounded in some sort of science realism. But there is nothing at all inherently real about a sci-fi game. And the design choices like an SRV that has jets forcing me to roll over rocks while NPC all have floating skimmers that literally fly over a planet's surface are so glaringly inconsistent that the "realism" and "consistency" crowd should be all over that stuff and leave the bits that might actually let players have fun together alone.
Yeah it's a stupid game for stupid people and should be as stupid as possible. None of it matters, therefore no one should care about anything.
Except the skimmers are true drones...there is no place for a pilot in them...unlike the SLF's that are drones, but still have a cockpit... Now an inconsistency would be if the NPC got to have SRV's just like ours that could skim over the surface, or that a crew member has the ability to out out of criminal punishment, a multi crew ship gets extra pips, bounties are up to three times as valuable for a multi crew ship...
ETA: I also don't think there is anything at all to worry about...this WILL be instant, it's not going to change. The majority opinion is in favor of instant by more than the 70-30 for delayed ship transfer, so no need to worry about that...just don't try and explain it.
Agreed, which is precisely why the function should be tied to having an NPC crew (which players can then "agent smith" themselves into).
I'd totally get behind that. But honestly even if they don't we can just assume we always had the crew and just called them to the bridge.
I'd totally get behind that. But honestly even if they don't we can just assume we always had the crew and just called them to the bridge.
See this is the biggest problem for me, it's yet another update dedicated to combat. How many are we going to have to go through before other parts of the game get a look in?
I didn't expect exploration to get an overhaul yet, as I've mentioned before I know that's a long, long, long way off, but here was an opportunity with multicrew to at least add some things in so people working together had a better chance of finding things. But no, once again it's being ignored. Still, enjoy the months of bile and hate coming from the people who say it's too powerful/weak.
I don't like the idea of wiping crimes upon leaving the ship. The crime and punishment system is far to lenient now as it is, this will just make things worse.
How about if a player gains a bounty and then gets killed that bounty is removed from the players wallet. Even if they do not have the cash to pay it the bounty is removed first and then the rebuy cost of the ship they lost. Also how about if a player in wanted in a system they can't use regular stations or outposts unless they are controlled by a pirate npc faction.
This would have the possibility of putting players into negative equity and busting them back down into a Sidewinder until they either delete their save game or work off the debt.
Its a community ruins an update thread. We saw this episode before. I dont want to travel 30 plus minutes to play with my friends. ED is a game not a job you pinheads.