What is with this 0/0 crap?

raeat

Banned
Seriously. Is it a bug? Is it a way to punish players for playing the damned game?

I go from mission board to mission board in systems (often swapping game mode to check each board twice). The 0/0 for every faction in the system is getting real tired real fast.

This very seriously impairs game play. Can someone please fix this instead of focusing on some irrelevant, piddling micro-balance nonsense?

This is a real game play issue.
 
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Be interesting to know if the population of a system influences the number of missions on a board. A bit risky to balance out possibly, but for me would be a cool tweak in future if it's not in already. As would a dynamic board, where 'while you watch' new missions come in and missions are taken. Would be a big UI job but might be a way to spread out the load on server, because ....

The reason this is happening is because,

(a) it takes time to download missions off the server so at the moment you get I think about 30 missions total
(b) the missions are shared between the regular board and the passenger missions, so if 20 appear in passenger, you'll get only about 10 on the main board.

A known issue and considered basically to be a bug, IIRC.
 
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Seriously. Is it a bug? Is it a way to punish players for playing the damned game?

I go from mission board to mission board in systems (often swapping game mode to check each board twice). The 0/0 for every faction in the system is getting real tired real fast.

This very seriously impairs game play. Can someone please fix this instead of focusing on some irrelevant, piddling micro-balance nonsense?

This is a real game play issue.

I concur.
Even when a system is in a certain state it should always offer a few missions.
This is a game and a game needs to produce gameplay above all.
The missions could be of a certain type only, but there should always be missions available.
 
Be interesting to know if the population of a system influences the number of missions on a board. A bit risky to balance out possibly, but for me would be a cool tweak in future if it's not in already. As would a dynamic board, where 'while you watch' new missions come in and missions are taken. Would be a big UI job but might be a way to spread out the load on server, because ....

The reason this is happening is because,

(a) it takes time to download missions off the server so at the moment you get I think about 30 missions total
(b) the missions are shared between the regular board and the passenger missions, so if 20 appear in passenger, you'll get only about 10 on the main board.

A known issue and considered basically to be a bug, IIRC.

This is incorrect. There are 40 missions: 20 normal and 20 PAX.
If 0/0 it could be the system is in lockdown?
 
Talked to support about this. It is a bug. 2.2.03 was meant to ensure that systems should always spawn missions for all factions (unless lockdown or something else affecting it).

Looks like whatever they tried to change didn't work or didn't get put in.

So, ticket it, and wait for a fix. Ideally supply your logs as well with the ticket.
 
I too am growing tired of the mission board; high pop system, boom state, allied with the controlling faction and super power and getting nothing but crap or nothing at all. Last week it took me over an hour gaming the mission boards to scrape together missions totalling 2 million credits in rewards. I have now moved home system, yet again, and as soon as I hit cordial with the local controlling faction they begin drying up. I was even tasked by the Federation to deliver cargo that would help boost an Empire aligned faction in a neighbouring system.

How much bandwidth and server resources are being wasted to show players missions they neither want as the payouts are peanuts compared to the players current standing and Pilot Federation rank. Or useless missions the player already knows they cannot do, because they selected a ship with a build suitable for a particular mission type, yet the missions system thinks a fighter with no cargo bays should be offered mining and delivery missions. If I wanted to mine or haul I would fit my ship appropriately before hitting the mission board.

Assume players are smart enough to fit their ships for the mission type they are presently interested in. Offer missions appropriate to ranks, local standing, the ship being flown and offering commensurate rewards. Also assume that there are still people who want to support a particular faction or superpower, even if the game has no rewards or incentive for doing so and ensure that each faction on the station is offering the appropriate types of missions to the player. Then, and only then, add the odd flavour mission that would require the player change their ship or load out.

The whole point of a missions system in a sandbox is to give players quick access to structured bite sized pieces of content with some sort of reward for completion. Relying on players gaming the mission boards in order to find the missions they want is not acceptable, it smacks of poor design; not only is it wasting server resources, it is also a waste of the players free time.

- - - Updated - - -

Talked to support about this. It is a bug. 2.2.03 was meant to ensure that systems should always spawn missions for all factions (unless lockdown or something else affecting it).

Looks like whatever they tried to change didn't work or didn't get put in.

So, ticket it, and wait for a fix. Ideally supply your logs as well with the ticket.

These problems with the mission board were around long before 2.2.03
 
Last night was very interesting. One system had all factions with 0/0 on the mission board... Except one faction, who seemed to have ALL the missions, about 12/12 in fact. Granted, I think it was a Famine state faction and half of those were cash donation missions, but still.
 
And the missing material rewards. Biotech Conductors are still running rampant, since 2.2.03 joined by Exquisite Focus Crystals.
 
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And the missing material rewards. Biotech Conductors are still running raampant, since 2.2.03 joined by Exquisite Focus Crystals.

That's true. I dumped nearly 100 EFC over the last week.

Side issue. Does the swear filter not apply to thread titles? Not complaining, just asking.
 
If you've got 0/0 across all factions it's a lockdown or similar state. If a system is in lockdown all stations in that system will lack missions. Move to the next system and stop with the hyperbole, you're not hitting several locked systems in a row.

Assuming the system isn't in lockdown, every mission board will have 20 missions divided among the factions.
 
If you've got 0/0 across all factions it's a lockdown or similar state. If a system is in lockdown all stations in that system will lack missions. Move to the next system and stop with the hyperbole, you're not hitting several locked systems in a row.

Assuming the system isn't in lockdown, every mission board will have 20 missions divided among the factions.

^^This^^ (unless you have a bug which you should ticket)
 
Odd. I used to see the 0/0 thing often, but I haven't seen it once since the last patch. I guess the bug is still out there. It does seem to be much improved now, though.
 
I concur.
Even when a system is in a certain state it should always offer a few missions.
This is a game and a game needs to produce gameplay above all.
The missions could be of a certain type only, but there should always be missions available.

Surface bases offer missions even under lockdown. ;)

"But, Chris! That's P2W!"

"Yes, yes, it is." :)
 
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Seriously. Is it a bug? Is it a way to punish players for playing the damned game?....

This, perhaps oddly, doesn't bother me in the slightest as, imho, there's no reason why there should always be missions available.

I certainly see far more (and much better paying) missions from factions with whom I have 'a relationship' to those I have not dealt with before.

I pretty much only do missions (when not exploring), and encounter either low numbers of missions and/or low value missions moderately often - most usually at smaller outposts/stations - and it feels completely reasonable.
 
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This, perhaps oddly, doesn't bother me in the slightest as, imho, there's no reason why there should always be missions available.

I agree with this. There should I think be a chance of nope, no missions at this time .. it's reasonable as long as you don't encounter 0/0 every time for me because it's not as if station pretend people would invent missions just so you have something to do, like the galaxy exists for your convenience. They either need the commodity/black box etc. (and generate a mission for it) or they don't. Much more atmospheric (living universe) than a guarantee you'll alway get the mission you want, more or less given to you, time and time again imo.
 
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What defines which faction have missions available?

I've noticed being allied with a controlling faction in boom state and they consistently only have 0-3 low paying missions, while some other faction that i don't care about and have minimal influence in the system, are spawning 9-12 better paying missions.
 
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