Sounds awesome!
Now, if only i could get my hands on a REAL ship, i doubt very much i would be on this rock right now
Now, if only i could get my hands on a REAL ship, i doubt very much i would be on this rock right now
I'm a xbox player and it would be very cool to get "The Commanders" beta on xbox.
Can't wait to play it !
For all you people talking about your immersion I think you should read this, it was posted on reddit by user ''ArcaneEyes'' so all credit goes to him.
''I see a lot of people talk about how Realism of the game impacts their Immersion. I was initally replying to a guy in a thread, but it got a little out of hand, so i'm turning it into a post instead.
I'm going to make the statement that the two are not connected, and present arguments, in lack of proof. I believe we should be talking about Gameplay, Balance and Fun, and that "Immersion" is something we experience when having fun with balanced game mechanics - when we mentally submerge ourselves enough in something we do to forget reality - not in a pseudo-reality simulator. There are so many things in this game that are non-logical even by the standards of a highly advanced setting, or even especially in a highly advanced setting. I'm gonna ask a series of questions to highlight these shortcomings by their lack of realism-based answers.
When you die, how do you instantly teleport back to LHS 3447, or anywhere else, when you die? what's that body in the pilot seat really?
how can Colonia stations repair any module i bring - they must have spare parts for everything, so why can't i buy everything there? i get that you can't reproduce engineered equipment and thus sell your mod in the bubble and reconstruct at Colonia, but then how do you re-acquire this unique equipment when your ship blows up? i'm not seeing any "my immersion"-proponents removing their hard-earned G5 upgrades after blowing up "'cause it should be unique", and if they're not "unique", why do we have rolls for them, why not just say "hey, i want this", as long as it's already been made (it has, statistically).
How can my ship turn faster if i have a movement vector, even if i have flight assist off and my main engines are not producing thrust? i get rerouting of thrust, but then i would always turn slower with my forward thrust turned to zero, but that is not the case, it is all about how my absolute speed is. For that matter, why do i lose speed after i boost when i turn off flight assist? there's no air drag to slow me down - we can't even land on approach atmospheric planets.
same in FSD-mode, why would my non-relative movement (turning) be tied to speed? if anything, it should be completely un-relative, just like in normal space ('cause that's what it is - normal flight, with a distorted reference frame). For that matter, the lore behind the Jump-drive is that it locks a trajectory and only exits you when you force-exit near a high-mass celestial body. Given this pseudo-fact, it should be entirely possible to jump to any star of sufficient size in-system unless we impose a minimum jump distance, which is mentioned nowhere.
What really grinds my gears is that people cry "immersion", while perfectly disregarding newtonian physics, thrust mechanics, the fact that physical projectiles cease to exist after about 3 kilometers or that more than 4 people can't work together, that authorities can magically tell apart commodities you received from a friend from those you bring yourself if someone wanted to help you with a CG, that you get a fine for shooting a wanted criminal because you didn't wait to get told just how wanted he is, or that authorities will always switch fire to the newest accrued bounty, instead of focusing the murdering criminal in the 500k bounty FDL, that's shot down two Eagles and a Mk 4 viper of the system security detail already, they switch to murdering the Vulture that accidentally scratched the Anaconda flagship with 3 rounds from a MC while hunting said FDL, the way your life support is magically tied to the ship canopy and oxygen, when the ship can obviously recycle the air you breathe already and thermal chill and cosmic radiation should be a much more dangerous factor at this point or that travel mechanics make no sense even within the rules set by the lore.
There are so many things that should grind your gears already, that you should not be able to even boot the game without dying from high blood pressure, yet somehow you only cry wolf when it's something that would help people with low amounts of time on their hands access game features more readily, when there are so many affronts to realism already in the game that it should be unplayable by "relistic sim enthusiasts".
One of the main arguments is that "this is a realistic spaceflight/trade/exploration simulator", but it's not, this is just what you want it to be - there's a difference between being set in a "realistic approximation of our own galaxy" and being realistic in every aspect.
This game is not a spaceflight simulator - it is a grand-scale arcade shooter, there are no newtonian physics, no realistic spaceflight model, no realistic weaponry implementation (missile bays turning into turrets with multicrew does not help any argument you may have against this)
This game is not a space trade simulator - the market has no real supply and demand, there is no production to take into account, rares are even locked on a per-pilot cap and "trucking" is even less involved as a gameplay aspect than just about any truck or train simulator out there.
This game is not a space exploration simulator - large amounts of the galaxy is procedurally filled with stars that are not real and systems are not organized by body mass, orbit sizes don't correlate to orbit speed and neither correlate to body mass, even tidal locking as a function of orbit distance seems to be off.
If you actually build your immersion on realism, there isn't a whole lot to build it upon. Suspending your disbelief and immersing yourself in the game is something you are in charge of, 'cause with the way this game is made, there's not a lot of actual realism to rest it on. You may tell yourself so, but there's not a strong case for it.
The Witcher 3 gets a lot of credit for being immersive, but it is highly unrealistic. Likewise Mass Effect was one of the most immersive stories i've played in a long time, but has some serious realism holes even with the pseudoscience they make up to explain their biotics. Then again, i don't need realism to immerse myself so i don't have a problem, but if you do, you have a lot of problems with this game already, to the point where i have to wonder "why bother". I know why you bother though, you bother because this is the only actual game in this genre right now and because it at least tries on a lot of levels to come close to realism and you want this, but can we please take the discussion back to "fun", "balance" and "gameplay", since "realism" isn't actually in the game to begin with?''
So do you purists not have issues with these things? The game not even following newtonian physics? It's a game people, i'm all for immersion when it doesn't come in the way of gameplay. And what you are arguing for will severely limit the amount of people who will use the multicrew feature, and in the end frontier wants as many people as possible to be able to enjoy it.
Its a community ruins an update thread. We saw this episode before. I dont want to travel 30 plus minutes to play with my friends. ED is a game not a job you pinheads.
Funny you mention that, since I recall one of the advertising blurbs containing "Choose your career". Has it not occurred to you that the immersion types may actually be looking for a sim that offers the job we'd have if we lived in 3303?
Perhaps that's difficult to appreciate if you've never had a job? Perhaps it's a repeat of that old fave: "Trolls go out of their way to ruin as many other people's fun as possible and relish in the salt" while shooting unarmed traders in the back...
Time was taken away from the main game to build CQC, to appease the insta pew pew crowd, who aren't playing it. Where are they? Why did they make such a fuss about it, only to abandon the arena like in so many other games?
If you don't want to play a game that's too hard, don't. I hear Tetris is easier.
Oh and moderators, can this one have a warning for name calling as well please?
You think travelling 30 mins is hard?
I mean I can do it while watching telly and browsing the forums at the same time.
ThewholebloodythingscouldbesosordidGreat info! thanks!
Multiple fighters - great!
Magic transport anywhere... not so sure.
Not sure about this at all. Punishment doesn't mean an awful lot in this game, but the above just seems to be a criminal's charter.
On the issue of crewing with friends across the galaxy, I don't see how insta-crewing is detrimental to the enjoyment of those who prefer a more immersive experience. Thus I think that FD should give players the freedom to choose.
Let them insta-crew if they want to, or travel around before crewing up if they're more into inmmersion. This way everybody could be happy with his gameplay without messing others' gameplay. Live and let live!
Immersion versus 'I have just come in from work and want to relax on a session of Elite' are seemingly incompatible.
On the issue of crewing with friends across the galaxy, I don't see how insta-crewing is detrimental to the enjoyment of those who prefer a more immersive experience. Thus I think that FD should give players the freedom to choose.
Let them insta-crew if they want to, or travel around before crewing up if they're more into inmmersion. This way everybody could be happy with his gameplay without messing others' gameplay. Live and let live!
Isn't this all about defining what counts as "a session of Elite"?
If it means a session of one particular activity like shooty shooty then maybe a space combat game is a better choice? Much of these arguments, and most of the grind/rng/etc arguments, have been pretty much ignoring the elephant in the room that there are people who want to be able to press fast forwards through most of the game and get on with the fighting.
Rather than massacring the rest of the game why aren't FDev focusing on fixing CQC/Arena so it actually gives them what they want??? It needs developing into an 'instant action' and 'career mode' type fighter game based on the car racing game archetypes but with all the ships, all the weapons, all sorts of combat metrics and special options that can't be made to fit into the main game.
Give the PvP people exactly what they want and let the 99% of the rest of the game get on with being Elite.
People still riding the Realisem/Immersion excuse Train ?
This post sums it up on how it is.