News 2.3 Dev Update

But why?

The ONLY reason a small ship being less powerful than a large ship is an issue is because it means one player is subsequently superior to another because of the ship they are in. Because an Eagle CMDR can't do Jack against a Corvette CMDR, THAT's the imbalance, and that's the root issue behind ship imbalance.

A ship imbalance in itself is irrelevant without taking the crew count into account because that crew have a more powerful option anyway, that being fly as a standard wing.

Complaining a big ship is now more powerful with 2 players feels a bit like not being able to see the wood for the trees to me.

Personally I think multicrew is merely going to exacerbate the imbalance we've had since Wings was launched. The imbalance between those who have the friends in-game, or like playing group-based multiplayer vs the lone wolf type player who enjoys playing in a multiplayer environment, simply not as part of a group, or maybe their friends simply don't play this game and they dislike grouping with randoms. The lack of an NPC alternative to both wingmen and now multicrew simply results in them being disadvantaged further, and so that imbalance will be more pronounced. Add to that the likelihood (in my opinion) that multicrew (in the 2.3 form announced) will end up being used less than Wings once the novelty wears off and people realise flying their own ship is more fun than crewing someone else's and I just can't fathom why an NPC alternative to both wingmen and multicrew hasn't been higher on the agenda - EVERYONE would benefit from an NPC alternative instead of only a fraction of the playerbase benefiting from wingmen now and multicrew when it comes.

Edit: that said, maybe the 2.4 'surprise' will be the NPC option? I sure wouldn't mind if it is.
 
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One thing I wonder is will there be NPC multicrews ? I'm thinking in a Rez an anaconda crewed with NPC's is going to more of a target for me to take dow, it's over all shields and hull may be no different but with more eyes on board there's going to be no sneaking up and giving it an alpha strike up the tail pipe.

Another thing that I wonder. I'm multicrewed in another players ship. I go all bat crazy and shoot up the locals out side the station, then I get bored and combat log. Dose the poor sap I crewed with have to pick up the bill when the station goes medieval on him, meanwhile I get a 400c fine and just stay away from stations for a few hours till it wears off.
 
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don't start this crap again please.



If people start talking about "realism" one more time or try an have this removed im gonna pull my hair out.


i wish people on this forums would stop an let just one thing fly with out the realism or some sort of added punishment.





anyways im really hoping for more SRV's the 1960s moon buggy needs to go :D

Please can I teleport my ship from port to port, so I don't have to do the flying bit. I find it annoying as my Cr/Hr goes up if I can do that.

Or how about telepresence to another ship of mine and then fly it to my destination.

It's not about realism, it's about the inconsistencies within the game world. It's just bad. There are other ways round it, but it is up to the devs to implement it.
 
Personally I think multicrew is merely going to exacerbate the imbalance we've had since Wings was launched. The imbalance between those who have the friends in-game, or like playing group-based multiplayer vs the lone wolf type player who enjoys playing in a multiplayer environment, simply not as part of a group, or maybe their friends simply don't play this game and they dislike grouping with randoms. The lack of an NPC alternative to both wingmen and now multicrew simply results in them being disadvantaged further, and so that imbalance will be more pronounced. Add to that the likelihood (in my opinion) that multicrew (in the 2.3 form announced) will end up being used less than Wings once the novelty wears off and people realise flying their own ship is more fun than crewing someone else's and I just can't fathom why an NPC alternative to both wingmen and multicrew hasn't been higher on the agenda - EVERYONE would benefit from an NPC alternative instead of only a fraction of the playerbase benefiting from wingmen now and multicrew when it comes.

Edit: that said, maybe the 2.4 'surprise' will be the NPC option? I sure wouldn't mind if it is.

I think your answer is already in what you wrote. There is a concerted effort to funnel players into interaction with other players. It has been going on for a while now with powerplay, community goals, wings. Those things have generated interaction, but more incidental than long term coop. There are mild incentives in those with big payouts for community goals, special weapons in powerplay. The thing is, there are still a lot if not most people who do those things in solo of private groups because they don't want to interact in an MMO style way with other players.

There are some things that are becoming pretty clear at this point and are making sense now...what has one of the biggest requests been regarding wings? Even beyond full payout? NPC wingmen. Why don't we have them? Because that would undermine the human player aspect of it. Why aren't we getting NPC crew? It undermines the human player interaction aspect. It almost feels as if at every turn we are being driven towards engaging with other humans in this game beyond just occupying the same game space. I suspect that if NPC wingmen, and NPC crewmen were options, that many, if not most players would opt for the NPC option over another human.

By looking at the already announced bonus' for having crew members, it seems pretty clear that the player base, up until this point has not done what the devs have envisioned or wanted them to do with regards to seeking out and interacting with other humans, and are attempting to raise the incentive beyond anything we have seen yet, to the point of pandering, and essentially begging people to join up in combat. The biggest irony I see however, is that the biggest and largest groups of humans working together and interacting in the most detailed ways have all been in the realm of the most underdeveloped aspect of the game...exploration..go figure.
 
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Great info! thanks!

Multiple fighters - great!
Magic transport anywhere... not so sure.



Not sure about this at all. Punishment doesn't mean an awful lot in this game, but the above just seems to be a criminal's charter.

With this magic transport, will we be able to Transfer one of our Ship (s) to the new location as well?
 
I think your answer is already in what you wrote. There is a concerted effort to funnel players into interaction with other players. It has been going on for a while now with powerplay, community goals, wings. Those things have generated interaction, but more incidental than long term coop. There are mild incentives in those with big payouts for community goals, special weapons in powerplay. The thing is, there are still a lot if not most people who do those things in solo of private groups because they don't want to interact in an MMO style way with other players.

There are some things that are becoming pretty clear at this point and are making sense now...what has one of the biggest requests been regarding wings? Even beyond full payout? NPC wingmen. Why don't we have them? Because that would undermine the human player aspect of it. Why aren't we getting NPC crew? It undermines the human player interaction aspect. It almost feels as if at every turn we are being driven towards engaging with other humans in this game beyond just occupying the same game space. I suspect that if NPC wingmen, and NPC crewmen were options, that many, if not most players would opt for the NPC option over another human.

By looking at the already announced bonus' for having crew members, it seems pretty clear that the player base, up until this point has not done what the devs have envisioned or wanted them to do with regards to seeking out and interacting with other humans, and are attempting to raise the incentive beyond anything we have seen yet, to the point of pandering, and essentially begging people to join up in combat. The biggest irony I see however, is that the biggest and largest groups of humans working together and interacting in the most detailed ways have all been in the realm of the most underdeveloped aspect of the game...exploration..go figure.

If that's the case they could have made it Open Play only and I could have saved money on buying the game in the first place.
 
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With this magic transport, will we be able to Transfer one of our Ship (s) to the new location as well?

I don't think so. From the OP;

The ship’s owner always takes the role of helm, piloting the vessel and operating fixed and gimballed weaponry. The helm also retains control over distribution of power, navigation, and synthesis.

As crew (gunner) you can operate (turret, presumably) weapons, some power management, have access to an advanced 360 degree scanner and/or can pilot a fighter. Because you won't be able to pilot the ship you transfer to, and therefore won't be able to access station services I doubt, it looks like crew is a fairly limited role, and you've basically flagged up, that it falls a fair way short of relocating yourself across the galaxy by teleport.
 
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If that's the case they could have made it Open Play only and I could have saved money on buying the game in the first place.

Exactly. Why even have a Solo Option?
I bought the game for HORIZONS - for the Solo Space Exploration and Non-Combat features, but it seems to be focusing more on Multi-Player Combat.
 
What about missions? We can just explore and combat with mulicrew?

yeah What About Missions with Multi-crew? It seems logical to me that since we are in the same ship together we would be able to do missions together as well. Collect rewards etc... Am I right? Why wasn't anything said specifically about this yet?
 
Exactly. Why even have a Solo Option?
I bought the game for HORIZONS - for the Solo Space Exploration and Non-Combat features, but it seems to be focusing more on Multi-Player Combat.

Well, lets take wings for the start...we already know NPC's can fly and fight. We already know thay can conditionally select a target and go after it, as that is what happens when you clip a sys sec ship, and they all turn on you, so it is already possible to issue a wing order to and NPC to attack a specific target, and other simply wing command would be just as easy. The problem facing the devs at this point is that I suspect most players if given the choice between human wingmen and NPC wingmen would chose NPC's far more often than not, and human wingmen would be the very niche use of that feature...same goes for NPC crewmen...not very conducive for an MMO style gameplay that has been envisioned.
 
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Exactly. Why even have a Solo Option?
I bought the game for HORIZONS - for the Solo Space Exploration and Non-Combat features, but it seems to be focusing more on Multi-Player Combat.

Remember, there's code development also going on under the hood. From the devs point of view pretty much all updates have a wider reading, than the main feature they offer. (and definitely broader than just 'add more combat') eg.'s; Powerplay (secondary BGS), Wings (weighted matchmaking), 2.0 (ship to shore cargo transfer, nested land vehicles), 2.1 (floating specifications in modules), 2.2 (NPC crew basics, nested space vehicles), 2.3 .. separation of the commander from the ship (there's a character creator advertised in the OP). This is also, only the first dev diary. Highly likley I'd say there'll be other features, not mentioned yet. Though don't quote me! ;p
 
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This game is looking more and more like the multiplayer games I dont like and less and less a good single player experience. I must admit that Star Citizen is looking better to me now as a game I might enjoy and play on my own. It does seem to me that the old Elite games are quite dead now and this game isnt a patch on those. Its a shame. I guess I have had a decent amount of gameplay out of it at the start but Ive hardly played the last seasons updates at all and definitely not got my moneys worth on the game as yet. Cant see myself buying the next season.
Pretty much the same here. Everything going the way of Open. Not seeing anything new in the future for Solo which most update/seasons never benifited it anyway. But been playing for over 2 years so have to say I did get my moneys worth. I'm hoping Squadron 42 lives up to the hype.
 
Pretty much the same here. Everything going the way of Open. Not seeing anything new in the future for Solo which most update/seasons never benifited it anyway. But been playing for over 2 years so have to say I did get my moneys worth. I'm hoping Squadron 42 lives up to the hype.

Trouble is I guess, in solo there are fewer (none) P2P networking variations (eg. 2 fighters, 3 SRV and 4 ships, all occupying the same instance, some NPC some player, which is still pretty pure, foundation building). There's nothing in the OP headline specifically for solo then, and also probably because "5 new POI's to add" isn't exactly going to stop the gamer newspress or turn heads at EGX, Gamescom (or whichever one's next). But if look back at the changelogs of other updates there's usually a ridiculous long list .. of which the headline features, usually take up only five or ten?
 
Pretty much the same here. Everything going the way of Open. Not seeing anything new in the future for Solo which most update/seasons never benifited it anyway. But been playing for over 2 years so have to say I did get my moneys worth. I'm hoping Squadron 42 lives up to the hype.

What the chuff, every update benefited solo.

Jesus Christ, what is it with you lot?
 
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Tl:dr most of this thread, just the first page. Sounds like a recipe to support griefing and piracy -with extra pips, 3D awareness, plus human gunners and fighters it seems like after 2.3 a sole pilot could be at a severe combat disadvantage against a multicrewed ship.

And where's some support for the explorers who aren't interested in combat?
My first impression is disappointment. I used to wing up with a friend who was an alpha backer but he gave up on ED after the 2.2beta; I think this could make things worse.
 
Tl:dr most of this thread, just the first page. Sounds like a recipe to support griefing and piracy -with extra pips, 3D awareness, plus human gunners and fighters it seems like after 2.3 a sole pilot could be at a severe combat disadvantage against a multicrewed ship.

But less of a disadvantage than if those 3 players were winged?
 
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Tl:dr most of this thread, just the first page. Sounds like a recipe to support griefing and piracy -with extra pips, 3D awareness, plus human gunners and fighters it seems like after 2.3 a sole pilot could be at a severe combat disadvantage against a multicrewed ship.

Pretty much just another reason to stay in Solo or Mobius.
 
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